|
|
|
-
|
-
|
-
|
|
|
0
|
0
|
0
|
|
|
0
|
0
|
0
|
|
|
0
|
0
|
0
|
|
| HP |
ATK |
DEF |
Cost |
|
-
|
-
|
-
-
|
s
|
| Res |
Block |
Redeploy |
Interval |
|
|
|
|
|
Shelter, Ally Heal Not Medic, Ally SP Generation |
Headhunting
|
CN: 2022-02-15
|
[None Available]
|
|
|
|
-
|
-
|
-
|
|
|
0
|
0
|
0
|
|
|
0
|
0
|
0
|
|
|
0
|
0
|
0
|
|
| HP |
ATK |
DEF |
Cost |
|
-
|
-
|
-
-
|
s
|
| Res |
Block |
Redeploy |
Interval |
|
|
|
|
|
|
Headhunting
|
CN: 2022-02-15
|
[None Available]
|
|
|
|
1520
|
502
|
176
|
15
|
|
1520
|
502
|
176
|
15
|
|
1520
|
577
|
176
|
15
|
|
1520
|
577
|
176
|
15
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
70
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Traceless
ATK +40%,
attacks deal 2 hits. Gain Camouflage
SP Cost: 15
Initial SP: 10
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Silencer
Highly reduce Attack Interval (-37.5%), attacks deal 2 hits. After 32 hits on enemies, attacks deal 4 hits for the remainder of the skill
duration * This Skill modifies the Attack Interval by -0.375
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Bullseye
When attacking, 20% chance to deal 160%(+10%) damage and Stun the target for
0.2 seconds
|
|
Has Alter, Event Welfare |
Activity Acquisition
|
CN: 2022-01-25
|
[None Available]
|
|
|
|
1625
|
442
|
133
|
14
|
|
1625
|
442
|
133
|
14
|
|
1625
|
502
|
133
|
14
|
|
1625
|
502
|
133
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
This unit can designate one Tactical Point within attack
range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked
by Reinforcements
atk_scale = 1.5
|
Drowsiness
Immediately obtain 11 DP. The Hypnos falls asleep and
recovers 14% Max HP every second.
Upon receiving damage, the Hypnos wakes up and gains ATK +55% and Attack Speed +55% for 10 seconds
SP Cost: 25
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Peaceful Slumber
Immediately inflict Sleep to all ground enemies
around the Tactical Point for 6
seconds and obtain 4 DP. For 6 seconds, the Hypnos' attacks change
to Arts splash attacks that deal 210% damage against Sleep targets Can hold 2 charges
SP Cost: 16
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Nightwalker
Can summon a Hypnos at the tactical point. The Hypnos will
automatically respawn 15 seconds after being defeated
|
|
Sleep, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2022-01-25
|
[None Available]
|
|
|
|
2427
|
789
|
465
|
9
|
|
2427
|
819
|
465
|
9
|
|
2727
|
844
|
465
|
9
|
|
2727
|
874
|
465
|
9
7
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
25
21
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Has reduced Redeployment Time, but DP
Cost is not refunded upon retreating; While deployed, 3
DP are consumed every 3 seconds (automatically retreats without sufficient
DP)
interval = 3 cost = -3
|
Stern Admonishment
ATK +60%,
gain 40% Arts Evasion Infinite duration
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Exorcise Evil
Passive: Attack Speed +30; Active: Mark the target and
increase their Taunt level. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies.
Every hit on the marked target increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, prematurely explodes if the
limit is reached or the target dies)
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Honored Guests
Expand Attack
Range, ATK and DEF +0.5. Attacks
push all enemies within range except the current target away with small force. Increase Taunt level and
gain 70% Physical and Arts Evasion
against attacks coming from outside his Attack Range Infinite duration
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Kindness Begets Prosperity
When Lee is blocking an enemy, Lee gains ASPD +15(+1) and the enemy gets ASPD -15(+1); If there is only one enemy within the 8
surrounding tiles, the effect is doubled
Preparedness Averts Peril
When DP is consumed by Trait effect, if there is sufficient
DP, consume an additional 2 DP to block the next Stun/Frozen,inflicted on
Lee and Stun the attacker
for 3 seconds
|
|
Enemy ASPD Debuff, Stun, Taunt, Shift Ability But Not Pusher/Puller |
Headhunting
|
CN: 2022-01-25
|
Redeployment time reduced, when retreated does not
refund Deployment Cost, cost 2 DP every 3 seconds when staying on field
|
|
|
|
1079
|
473
|
138
|
12
|
|
1079
|
497
|
138
|
12
|
|
1429
|
508
|
138
|
12
|
|
1429
|
532
|
138
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts Damage. Can use summons in battle
|
Sips of Wine
Passive: Summons can only be deployed on melee
tiles Active: Ling and her summons gain ATK +50% and Attack Speed +50. The summons' attacks deal Arts damage When skill is activated, obtain 1 summon
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Amidst Pleasant Melodies
Passive: Summons can only be deployed on ranged tiles and
deal Arts damage Active: Ling
and her summons deal 450% Arts
damage to 2 enemies within Attack
Range and Bind them for 3 seconds When the skill ends, retrieve all summons with
less than 50% HP. Can hold 2 charges
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
To Remain Oneself
Passive: Summons can only be deployed on melee tiles. If
there are other summons within Attack Range, combine with them into a Higher form Active: Ling and her
summons gain ATK +100% and DEF
+100%. Each summon deals Arts
damage equal to 20% of Ling's ATK
every 0.5 seconds to enemies within
the 4 adjacent tiles When the skill ends,
obtain 1 summon
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Lantern Alight, To Recall One's Dream
Can use 5 summons (can only deploy 3 together). Summon
functionality changes depending on selected skill
Thus Inscribed, An Ode to Wine
When a summon is defeated/absorbed/retrieved, Ling gains an
additional 4(+1) SP and ATK +3% (ATK increase stacks
up to 5 layers)
|
|
Has Summon, Limited, Has Module, Bind, Has Operator Record, Has Operator Record |
Headhunting
This Operator is a Limited Operator in the
[Spring Festival] Limited series. They appeared on the
following banners:
|
CN: 2022-01-25
|
Can hold +3 additional summoned units and summoned
unit deployment costs are reduced
|
|
|
|
3090
|
649
|
550
|
25
|
|
3090
|
674
|
550
|
25
|
|
3090
|
729
|
550
|
25
|
|
3090
|
754
|
550
|
25
23
|
| HP |
ATK |
DEF |
Cost |
|
15
|
3
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal Arts damage while the skill is active
|
Rapid Onslaught
Highly reduce Attack Interval (-45%), Max HP +50%. Attack multiple enemies equal to
Block Count * This Skill modifies the Attack Interval by -0.45
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Self-Immolation Carnival
Lose 5% self
HP every second, expand Attack
Range. Attacks deal 6 hits at 80% damage each to random enemies
within Attack Range
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Land of Memories
In [Phantom and the Crimson Solitaire], ATK +15%, ASPD +30
Declaration of Doom
When attacking, 25%(+5%)
chance to decrease the target's RES by 25% for 3 seconds
|
|
Physical Attacker With Arts Ability, Enemy RES Debuff, Integrated Strategies Ability,
Event Welfare |
Activity Acquisition
- Event reward from Integrated Strategies 2 - Crimson Solitaire
|
CN: 2022-01-05
|
[None Available]
|
|
|
|
2035
|
455
|
132
|
13
|
|
2035
|
488
|
132
|
13
|
|
2035
|
535
|
132
|
13
|
|
2035
|
568
|
132
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
High-Speed Cogitation
The next attack deals 2 hits, with each hit dealing
170% Arts damage
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Zero-Point Burst
Deal 200%
Arts damage to all enemies within Attack Range and inflict Cold
for 4 seconds. Charged
effect: Inflict an additional layer of Cold
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Hypothermia
Attack Speed +130, attack 2 targets simultaneously. Frozen
enemies within Attack Range remain Frozen
until the skill ends. When the skill ends, deal 600% Arts damage to all Frozen
enemies and remove the Frozen
effect. Prioritize Unfrozen
enemies
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Rigid Ice
Attacks inflict Cold
for 1 second. Apply 27%(+2%)Fragile
effect to Cold
enemies within Attack Range. Increase the Fragile
effect to 2x against Frozen
enemies within Attack Range
Two Paths, One Goal
10 seconds after deployment, all [ Karlan] operators
gain Status
Resistance
|
|
Cold, Frozen, Fragile, Charged, Status Resistance Buff, Enemy ASPD Debuff, Enemy RES
Debuff |
Headhunting
|
CN: 2021-12-21
|
[None Available]
|
|
|
|
4027
|
901
|
640
|
32
|
|
4027
|
901
|
667
|
32
|
|
4027
|
956
|
695
|
32
|
|
4027
|
956
|
722
|
32
30
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Only restores SP when blocking enemies
|
Homeland Protector
Block Count +2, DEF +210% and gain Status
Resistance Aurora is Stun for 5
seconds after the skill ends
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Artificial Snowfall
Slightly increase Attack Interval (+25%), ATK +75%. Attacks inflict Cold
for 2.5 seconds; If the target is
already Frozen,
the current attack will instead deal 330% damage Upon skill activation, Aurora gains 9 ammo and
the skill ends when all ammo is used (skill can be manually
deactivated) * This Skill modifies the Attack Interval by 0.25
SP Cost: 20
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Frigid Respite
When skill is not active and SP is less than or equal to
half the maximum, stop attacking and recover 3.5%(+0.5%) Max HP every second
|
|
Cold, Frozen, Increase Own Block, Self-Heal, Status Resistance Buff, Ammo, Enemy ASPD
Debuff, Enemy RES Debuff |
Headhunting
|
CN: 2021-12-21
|
[None Available]
|
|
|
|
1475
|
294
|
121
|
23
|
|
1475
|
294
|
121
|
23
|
|
1475
|
354
|
121
|
23
|
|
1475
|
354
|
121
|
23
20
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
80
70
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Controls a Drone to deal Arts
damage to an enemy; When the Drone continuously attacks the same enemy,
its damage will increase (up to 110% of the operator's ATK)
init_atk_scale = 0.2 delta_atk_scale = 0.15 max_atk_scale = 1.1 max_stack_cnt = 6
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Unrestrained Heart
Number of Float Units +1, ATK +55%. Release the Float Units to
lock-on to an enemy and attack. Kjera and the Float Units each have 22% chance to Cold
attacked enemies for 2.5
seconds The Float Units will return after
the enemy is killed or the skill ends
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Deference
ATK +13%(+3%). If there are 2
or more ground tiles within Attack Range, ATK +19%(+3%) instead
|
|
Cold, Frozen, Enemy ASPD Debuff, Enemy RES Debuff, Event Welfare |
Activity Acquisition
|
CN: 2021-12-21
|
[None Available]
|
|
|
|
1685
|
443
|
179
|
11
|
|
1685
|
443
|
179
|
11
|
|
2035
|
478
|
179
|
11
|
|
2035
|
478
|
179
|
11
11
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
70
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts Damage, when skill is active, changes to healing
allies (heal amount is equal to 75% ATK).)
heal_scale = 0.75
|
Fortune Bringer of the Mortal Realm
ATK +60%
SP Cost: 30
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Return to the Immortal Mountains
Attack Speed +50. Self gains 70% ranged Physical block. Change
Talent activation requirement to 100% HP
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Ethereal Iridescent Clouds
Apply 20% Shelter
effect to allies with less than 40% HP within Attack Range
|
|
Shelter, Event Welfare, Ally Heal Not Medic, Shield, Has Operator Record |
Activity Acquisition
|
CN: 2022-01-10
|
[None Available]
|
|
|
|
1458
|
375
|
107
|
15
|
|
1458
|
394
|
107
|
15
|
|
1608
|
410
|
107
|
15
|
|
1608
|
429
|
107
|
15
13
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Recovers ally HP. Recovers elemental damage (can recover elemental damage of ally
units with full HP)
ep_heal_ratio = 0.5
|
Spiritual Care
The next heal targets 2 operators with the highest Elemental
Damage taken. Additionally, they recover elemental damage equal to
100% of Honeyberry's ATK every
second for 3 seconds
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Rouse
ATK +50%.
Every heal targets 3 operators with
the highest Elemental
Damage taken
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Collective Consciousness
Ranged operators within Attack Range gain Max HP +12%(+2%)
|
|
Ally HP Buff |
Voucher Exchange
|
CN: 2021-11-01
|
[None Available]
|
|
|
|
1326
|
542
|
108
|
31
|
|
1326
|
565
|
108
|
31
|
|
1326
|
612
|
108
|
31
|
|
1326
|
635
|
108
|
31
29
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
60
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks deal Arts damage and jump between multiple enemies. Each jump deals less
damage and inflicts a brief Slow
attack@max_target = 3 attack@sluggish = 0.5
E2: attack@max_target = 4 attack@sluggish = 0.5
|
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Diffusing Current
ATK +110%.
Attacks can bounce between the same enemies multiple times, bouncing up to 4 times
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Electromagnetic Wave
ATK +10%
|
|
Has Module |
Voucher Exchange
|
CN: 2021-11-01
|
Attacks deal Arts Damage and inflict Slow for 0.5s.
Attacks can chain to up to 4 enemies. Damage no longer reduced per jump
|
|
|
|
495
|
172
|
41
|
3
|
|
495
|
172
|
41
|
3
|
|
595
|
217
|
41
|
3
|
|
595
|
217
|
41
|
3
3
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
200
200
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first and ignores the Deployment Limit, but has a long
Redeployment Time
|
|
Justice Drive·I
After deployment, grant reduced Taunt level to all ally
ranged operators within Attack Range and 25% Fragile
effect to aerial enemies for 20 seconds
|
|
Fragile, Ally Aggro Down |
Recruitment
|
CN: 2021-11-01
|
[None Available]
|
|
|
|
2225
|
558
|
372
|
14
|
|
2225
|
558
|
372
|
14
|
|
2225
|
628
|
372
|
14
|
|
2225
|
628
|
372
|
14
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when
retreated
|
Stabbing Lance
After deployment, Attack Speed +135
Lance Charge
Expand Attack Range, ATK +80%. Attacks will push the target away
with medium force
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Forward March
After deployment, deployment cost of all
undeployed [Guard] operators -1 (each operator can have a maximum of -5
deployment cost before each deployment)
|
|
Event Welfare, Ally DP Cost Reduction, Shift Ability But Not Pusher/Puller, Has Module
|
Activity Acquisition
|
CN: 2021-11-01
|
Gain 2 DP per kill, and refund all DP cost when retreating
|
|
|
|
1572
|
760
|
120
|
33
|
|
1572
|
793
|
120
|
33
|
|
1572
|
850
|
120
|
33
|
|
1572
|
883
|
120
|
33
31
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage in a long line
|
Focus Overload
ATK +135%.
Corroserum is Stun for 10
seconds after the skill ends
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Conductive Corrosive Blast
ATK +100%.
Attacks Silence the targets for 5
seconds Skill can be manually
deactivated
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Tactical Resting
After not attacking for 4 seconds, SP recovery speed
+0.5(+0.05) SP/sec
|
|
Silence |
Headhunting
|
CN: 2021-11-01
|
[None Available]
|
|
|
|
2138
|
526
|
392
|
14
|
|
2138
|
551
|
392
|
14
|
|
2138
|
611
|
392
|
14
|
|
2138
|
636
|
392
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Quick Intuition
Immediately obtain 6 DP and evade the next Physical attack
SP Cost: 18
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Auto Trigger
“Pinus Sylvestris”
Immediately obtain 13 DP. Deal 240% Physical damage 2 times to at most 6 nearby enemies and
Stun them for
0.5 seconds. Allied units within
range gain 50% Physical Evasion for
10 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Flameheart
Gradually obtain 8 DP while the skill is active. Reduce
Attack Interval (reduced to 70%),
ATK +90%, Block Count +1, Physical and Arts Evasion +80% * This Skill modifies the
Attack Interval by 0.7
SP Cost: 16
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Vanguard Swordsmanship
After dodging, the next attack hits twice and attacks
multiple enemies equal to Block count
Pinus Sylvestris Leader
When deployed, all [Kazimierz] operators gain 25%(+3%) Physical Dodge
|
|
Ally Physical Dodge, Stun, Increase Own Block |
Headhunting
|
CN: 2021-11-01
|
[None Available]
|
|
|
|
3550
|
1064
|
295
|
19
|
|
3550
|
1099
|
295
|
19
|
|
3750
|
1149
|
295
|
19
|
|
3750
|
1184
|
295
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Flaming Edge
Expand Attack
Range, ATK +70%, Attack Speed +50 Infinite duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Night-Scouring Gleam
Passive: Does not
use deployment slots After deployment, ATK +160% and gain 4 layers of Shield.
When the skill ends, automatically retreat and redeployment time is increased by
25%. If the last deployed operator
is a [Kazimierz] operator, redeployment time will not increase
Blazing Sun's Obeisance
Summons a "Blazing Sun" on a deployable ground tile within
the 4 adjacent tiles, dealing True damage equal to 110% of Nearl the Radiant Knight's ATK
to nearby enemies and Stun them for
3 seconds. Expand self Attack Range, ATK +140%, DEF +100%. When attacking enemies blocked
by self or the "Blazing Sun", attacks deal True damage
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Brave the Darkness
After deployment, deal 80% True damage to enemies in the 4
adjacent tiles and Stun them for 3
seconds. If the last deployed operator is a [Kazimierz] operator, deal an
additional hit
Daybreak
Attacks ignore 23%(+3%) DEF
|
|
Has True Damage Ability, Stun, DEF Ignore, Shield, Limited, Has Alter, Has Summon, Has
Operator Record |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series.
They appeared on the following banners:
|
CN: 2021-11-01
|
When attacking blocked enemies, ATK increased to 115%
|
|
|
|
1522
|
1196
|
163
|
22
|
|
1522
|
1236
|
163
|
22
|
|
1522
|
1296
|
163
|
22
|
|
1522
|
1336
|
163
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.7s
|
| Res |
Block |
Redeploy |
Interval |
|
Prioritizes attacking the enemy with lowest DEF within
range first
|
Swift Strike γ
ATK +45%;
ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Ally Support
Fartooth can attack enemies outside of her Attack Range,
when they are blocked by allies. Attack Speed +110
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Feathershine Arrows
Attack Range changes to a straight line with infinite range. ATK
+140%. When attacking enemies
outside of her default Attack Range, damage dealt increases to 140%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Concentration
When no damage is taken within 10 seconds, ATK +18%(+3%)
Stilled Breath
When skill is active, reduce Taunt level and attacks ignore
the target's Physical Dodge
|
|
Has Module |
Headhunting
|
CN: 2021-10-15
|
ATK increases based on distance from target (Up to maximum 15% increase)
|
|
|
|
3207
|
865
|
541
|
27
|
|
3207
|
897
|
541
|
27
|
|
3207
|
915
|
591
|
27
|
|
3207
|
947
|
591
|
27
25
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
2.8s
|
| Res |
Block |
Redeploy |
Interval |
|
When not blocking enemies, uses ranged AoE Physical attacks
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Focused Bombardment
Reduce Block Count to 0 and only carry out ranged attacks.
Greatly reduce Attack Interval (-65%), ATK +55% * This Skill modifies the
Attack Interval by -0.65
SP Cost: 18
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Bombardment Studies
ATK +10%(+2%). If the 4
surrounding tiles are ground tiles, ATK +18%(+2%)
instead
|
|
|
Headhunting
|
CN: 2021-10-15
|
[None Available]
|
|
|
|
1835
|
546
|
367
|
12
|
|
1835
|
571
|
367
|
12
|
|
1835
|
586
|
407
|
12
|
|
1835
|
611
|
407
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Cannot block enemies during the skill duration
|
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Inheritance of Faith
Stop attacking enemies and gradually obtain 20
DP while the skill is active. Pass the Ensign to the location of the
ally with the lowest HP percentage within range, granting them DEF +50% and healing them for 50% of Saileach's ATK every second.
Retrieve the Ensign after the skill ends
SP Cost: 29
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Glorious Banner
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location
of a ground enemy, dealing 300%
Physical damage to nearby enemies and Stunning them for 3.5 seconds. Inflict Slow and 30% Fragile
effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the
Ensign after the skill ends
SP Cost: 20
Initial SP: 7
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Unwavering Banner
When deployed, holds an Ensign. Within the 8 surrounding
tiles of the Ensign, ally operators gain +12(+2)
ASPD and enemies have -12(+2) ASPD
Spiritual Exchange
After deployment, deployment cost of the next operator -2
|
|
Fragile, Ally ASPD Buff, Enemy ASPD Debuff, Ally Heal Not Medic, Ally DEF Buff, Stun,
Slow, Fragile |
Headhunting
|
CN: 2021-09-17
|
[None Available]
|
|
|
|
1367
|
388
|
99
|
15
|
|
1367
|
407
|
99
|
15
|
|
1517
|
423
|
99
|
15
|
|
1517
|
442
|
99
|
15
13
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores ally health, and restores Elemental
Damage equal to 50% ATK. Can restore Elemental
Damage to undamaged ally.
ep_heal_ratio = 0.5
|
Healing Mists
The next heal has 180% heal amount and Elemental
Damage recovery, and prioritizes the target with the highest Elemental
Damage taken Can hold 2
charges
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Safe Zone
Greatly reduce Attack Interval (reduced to 26%) and prioritize the
target with the highest Elemental
Damage taken. All allies within Attack Range receive 35% less Elemental
Damage * This Skill modifies the Attack Interval by 0.26
SP Cost: 66
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Helper
When Mulberry and at least one other [Medic] operator are
deployed, all [Medic] operators gain ATK +11%(+1%)
|
|
Ally ATK Buff |
Headhunting
|
CN: 2021-09-17
|
[None Available]
|
|
|
|
2470
|
535
|
415
|
17
|
|
2470
|
535
|
450
|
17
|
|
2470
|
570
|
450
|
17
|
|
2470
|
570
|
485
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Can block 2 enemies. Uses [Support Device] in battle
|
Syracuse-style Makeup
ATK +50%, DEF
+50%
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Automatic Styler
Stop attacking enemies. Block Count +1, DEF +80%. When the skill ends, gain 1
Styler
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Styler Debugging
Carries 3 Stylers (can only deploy 3 together). Stylers
grant DEF +33%(+3%) and 2 Shield
to a melee unit (lasts for 25 seconds, DEF increase does not stack)
|
|
Ally DEF Buff, Has Summon, Increase Own Block, Shield |
Headhunting
|
CN: 2021-09-17
|
[None Available]
|
|
|
|
3757
|
302
|
501
|
13
|
|
3757
|
302
|
501
|
13
|
|
3987
|
352
|
501
|
13
|
|
3987
|
352
|
501
|
13
10
|
| HP |
ATK |
DEF |
Cost |
|
15
|
3
|
80
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually
increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill ends
atk = 2 mid_stack_cnt = 20 max_stack_cnt = 40
|
Decisive Action
ASPD +50 and
every attack deals 170% of ATK as
Physical damage
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Esoteric Bladework
Attack Range expands and attacks 2 enemies simultaneously. Every attack
deals 230% of ATK as Physical
damage. Charged
effect: Changes to attacking 3
enemies simultaneously and skill duration is extended to 30 seconds Can manually deactivate skill (skill can be
deactivated at will)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Waiting Game
When skill is inactive, deals 23% (+3%) of Tequila's ATK as Arts damage to the attacker
when Tequila is attacked
|
+ A Guard archetype that builds up ATK to release
powerful skills. Does not attack or block when skills aren not active.
+ Talent: Reflects Arts dmg onto enemies when attacked and has good base defenses,
so can be used as a ranged tank.
+ Low DP cost and very tanky with high HP, DEF and Block Count
+ S1: Potentially good single target damage, but far overshadowed by his S2
+ S2: turns Tequilla into a mini Silverash hitting up to 3 targets with
increased range for high damage. Great uptime and powerful skill
multipliers which time fairly well with his ATK scaling trait.
= Even though his base ATK stat is very low, when he is allowed to fully charge his
ATK stat it is above average for guards
- While skills are not active he does not
attack nor block, meaning he can't hold a lane on his own and misses out
on the non-skill dps that other units have
- Skills require a fairly long time to fully charge up to their full
potential because of his Trait, as it takes 40s to fully charge both his
S2 and his Trait bonus
- S1: Due to having to wait for his Triat to charge up after the skill
is ready, the skill ends up having poor uptime if you want to use it at
full power
|
Event Welfare, Charged |
Activity Acquisition
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available]
|
|
|
|
2250
|
650
|
452
|
22
|
|
2250
|
650
|
477
|
22
|
|
2250
|
725
|
452
|
22
|
|
2250
|
725
|
477
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
60
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Cannot be healed by allies; Attacks deal AoE damage;
Recovers {value} HP for every enemy hit during attacks, up
to Block count
value = 50
|
Rapid Slashing
The ATK of next attack increases to 165%, attacking twice consecutively
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Reap
Attack Interval reduces greatly, ATK +70%. ATK increases by an additional
+50% against enemies with less than
50% HP * This Skill modifies the
Attack Interval by -0.5
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Into the Groove
ASPD +3 after defeating an enemy (stacks up to 12 times)
|
+ An Archetype that has an interesting attack range, AOE
damage and heals on hit
+ Trait: Heals self when she hits an enemy, up to her block count, and hits ALL
enemies in range
+ Talent: Gains ASPD when she kills enemies which stacks up quite high
+ A great cornerstone unit and lane holder, especially for her rarity.
+ S1: Great for consistent DPS, when she hits twice she heals on both
hits so it can provide quite a bit of sustainability for lane holding
+ S2: significantly reduces her Attack interval, increases ATK and gives
bonus damage against enemies with less than 50% hp. This is great for
clearing out large waves of enemies and scales well with her talent ASPD
boost as she kills enemies.
- Lower than average base ATK so she can have some trouble
dealing with high DEF enemies without buffs
- Can't be healed normally
|
Self-Heal |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available]
|
|
|
|
1758
|
865
|
356
|
21
|
|
1758
|
897
|
356
|
21
|
|
1758
|
975
|
356
|
21
|
|
1758
|
1007
|
356
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
30
|
0
|
70
66
|
3.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Damage to all targets within range 50% chance to
dodge Physical and Arts attacks and is less likely to be targeted by enemies
prob = 0.5
|
Awaken
The next attack deals 300% of ATK as Physical damage and
increases the damage multiplier of Mizuki's first Talent to 3 times Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Prisoner's Dilemma
Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets
1 additional enemy and inflicts
Bind for
1.3 seconds * This Skill
modifies the Attack Interval by -1.5
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Moon in the Water
Attack Range expands, ATK +150%. Mizuki's first Talent targets
2 additional enemies and inflicts
Stun for 1 seconds; When attacks hit less than 3
enemies, Mizuki loses 12% Max HP
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Traumatic Hysteria
Attacks deal an additional 50% of ATK as Arts damage to the
target with the lowest HP
Countertransference
When there are enemies with less than 50% HP within Attack
Range, ATK +12% (+2%)
|
+ A Stalker specialist with mixed type AOE damage and
some crowd control
+ Decent damage for his Archetype
+ S1: Good consistent damage and can pack quite a punch when paired with
ATK buffers and SP recharge operators. Probably his best DPS skill
+ S2: Good for consistently Binding up to two enemies at once. Good
cycle time and great skill and Bind uptime with ok damage thrown in.
Probably his best and most consistent skill.
+ S3: Huge boost in range and damage and stuns up to 3 targets with each
attack. This gives him a unique range among the archetype and much
better active skill DPS than other current stalker specialists can
provide.
- mixed damage types often suffer against enemies with both
types of mitigation
- S1: High SP cost per skill charge
- S2: while it has good Bind consistency and uptime, it is limited to 2
targets, meaning the lower rarity Archetype members may be better for
larger groups.
- S3: can easily kill himself if constantly attacking only 1-2 enemies
and doesn't have team support. The overall skill uptime and the Stun
uptime are not great.
|
Physical Attacker With Arts Ability, Bind, Stun, Has Operator Record |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available]
|
|
|
|
2501
|
773
|
203
|
32
|
|
2501
|
806
|
203
|
32
|
|
2501
|
853
|
203
|
32
|
|
2501
|
886
|
203
|
32
30
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all enemies within range, and deals 150% damage to
enemies in the row directly in front of this unit.
atk_scale = 1.5
|
High-Pressure Splash
ATK +100%,
attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill
ends when all ammo is used (Can manually deactivate skill)
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
'Night of Violet'
ATK +80%,
attacks create a layer of sticky liquid within Attack Range that lasts
for 5 seconds. Ground enemies passing over the sticky liquid have
Movement Speed -35% and DEF -170 (Does not stack). Charged
effect: Changes to 20 ammo Skill
activation grants 8 ammo and the skill ends when all ammo is used (Can
manually deactivate skill)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
'Holiday Storm'
Attack Range expands, ATK +100%.
Attacks deal damage twice, apply this unit's Trait effect to all
enemies within range and create a layer of sticky liquid within Attack
Range that lasts for 5 seconds. Ground enemies passing over the sticky
liquid have Movement Speed -45% and
DEF -220 (Does not stack).
Skill
activation grants 32 ammo (each attack consumes 2 ammo) and the skill
ends when all ammo is used (Can manually deactivate skill)
SP Cost: 55
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Frugality
When deployed, Ch'en's ammo-based skills have 22% (+2%)
chance to not consume the corresponding ammo for each shot; Other
Sniper Operators' ammo-based skills have 10% chance instead (only the
highest effect of this type will be applied)
Vestiges of Vacation
ASPD +8, when there is water terrain on the battlefield, the
effect becomes ASPD +12
|
+ A Spreadshooter Sniper that deals some of the highest
physical AOE damage in the game
+ Great flexibility with skill use since they use ammo instead of skill
durations. This allows ALL Skill attacks to get utilized (none are
wasted by lacking enemies in range) and a more controllable cycle
because of manual deactivation.
+ Talent 1: Great for herself, and good when paired with other Snipers
that use ammo as theres a chance that the ammo doesn't get consumed on
attack
+ S1: A decent fast-charging consistent DPS skill
+ S2: decent damage and can be activated quickly after deploy. When
fully charged this skill has great uptime and lasts for a very long
time. great AOE crowd control with enemy movement slowing and DEF
debuffing.
+ S3: Her best Skill. Pretty much does anything that S1 or S2 can do,
and does it better. Provides massive AOE damage, increased range and the
best version of her slowing and DEF decreasing effects.
- Typical Archetypal drawbacks of high DP Cost and slow
ASPD
|
Enemy DEF Debuff, Slow - Move Speed, Limited, Has Operator Record, Has Alter, Charged,
Ammo |
Headhunting
Limited Operator available on the following banners:
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available]
|
|
|
|
1963
|
687
|
455
|
17
|
|
1963
|
712
|
455
|
17
|
|
2263
|
737
|
455
|
17
|
|
2263
|
762
|
455
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack enemies from range; When attacking enemies not
blocked by self, increase ATK to 120%
atk_scale = 1.2
|
Strikes of Victory
The next attack deals 175% of ATK as Physical damage and
attacks twice consecutively
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Whip of Conviction
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target
for 0.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Blessing of Heroism
ATK +100%
and attacks two additional targets. If there is an allied Melee
Operator in the tile ahead, grant them the following effects: Gain Vigor
effect of +50% ATK when HP is above
80%, DEF +35%, Block +1 (If there are no Operators or they
are not Melee, grant the effect to self instead)
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Birth of a Hero
When deployed, all ' Minoan' Operators
gain Vigor
effect of +25% ATK when HP is above 80%
Goddess' Inspiration
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile
ahead
|
+ A Support Guard with a focus on personal DPS
+ Trait: longer attack range allows her to attack from behind other
Operators or walls and gives her bonus ATK against enemies she isn't
blocking.
+ Talent 1: Gives her high passive from the ATK bonus when her HP is greater than
80%. Also pairs well with other Minos
Operators .
+ Talent 2: Heals herself and the ally in front of her when she attacks;
Decent sustain, though typically not enough healing to replace a
dedicated healer.
+ S1: Strong consistent DPS: with her high ATK and the low SP cost this
can dish out a surprisingly large amount of damage. Arguably her best
DPS skill.
+ S2: great for continuously resetting the attack animation of powerful
enemies like the Colossus. Its DPS is the lowest of her skills, but it
comes with increased range and a quick cooldown so you will have more
opportunities to use it.
+ S3: Pallas' big flashy support/burst skill. A good buff to pair with
operators that benefit from all the stats, but it can also work fine to
buff Pallas herself.
+ Module: grants a decent DPS boost
- S2: RNG dependence means it can fail its purpose, and
more reliable options are available.
- S3: limited buff targets and buffs are weaker than other strong
buffers. Vigor from skill doesn't stack with Vigor from Talent.
- Vigor: HP limitation can be hard to maintain if the operator is
blocking, especially for S3 if trying to utilize the defensive oriented
buffs.
- Loses a lot of her DPS if blocking (trait limitation) or if she loses
HP (Talent limitation). This especially hurts her ability to function as
a cornerstone.
- Often overshadowed by other powerful Operators that are more specialized for
their roles.
|
Stun, Vigor, Ally ATK Buff, Ally DEF Buff, Increase Own Block, Has Module, Ally Heal
Not Medic |
Headhunting
|
CN: 2021-07-02
Global: 2021-12-29
|
Can attack enemies from range; When attacking
enemies not blocked by self, increase ATK to 130%
|
|
|
|
2106
|
846
|
228
|
24
|
|
2106
|
880
|
228
|
24
|
|
2106
|
926
|
258
|
24
|
|
2106
|
960
|
258
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
66
|
2s
|
| Res |
Block |
Redeploy |
Interval |
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks
deal AoE Arts damage DEF bonus is +200%; RES bonus is
+20 (flat)
def = 2 magic_resistance = 20
|
Sandstorm Guardian
ATK +60%, DEF
+100%; Charged
effect: Trait effect remains active during skill
SP Cost: 18
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Sand Fetters
Attack Interval reduces significantly and every attack
inflicts Slow for 0.3
seconds; Charged
effect: ATK +20% and instead of
Slow, Bind targets for
0.6 seconds * This Skill
modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Mark of Gluttony
Attack Range expands and ATK gradually increases up
to +280% Charged
effect: Every attack increases the damage taken by the target from Carnelian by
20% (stacks up to 5 times), lasting until the end of the
skill
SP Cost: 28
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Meal of Life
Restores 45% (+5%) Max HP when
skill is activated; Effect is doubled when Charged
Poised for Action
Improves own SP recovery rate by +0.6/second when SP is
above the limit
|
+ Usual archetype strengths: Has DEF +200%
and RES +20 while her Skills are NOT active, putting her on par with
multiple Defenders
+ Attacks all enemies within her attack range while her Skills are active (“true”
AoE)
+ Talent heals her every time she uses a Skill
+ S1 gives her a DEF bonus while active, and Charged S1 retains her
Trait buff for the duration; Charged S1 gives her pretty phenomenal
defenses (plus a huge heal from her Talent), making this a great skill
to support the Archetype’s role of “ranged tank”
+ S2 inflicts Slow, and Charged S2 inflicts Bind, giving Carnelian good
AoE crowd control. With ASPD buffs Charged S2 becomes unrivaled in its
Bind uptime.
+ S3 has expanded attack range; Charged S3 increases damage potential,
great against large groups of enemies. It has a faster cycle time than
most comparable skills, so it can be available more often.
+ Has pretty reasonable SP costs for her Skills
- Archetype drawback: doesn't attack when
skills are not active, and defenses drop when skills are active, so
careful skill use planning is necessary (though charged S1 retains these
defenses).
- For Skills to compete against the best available, they must be
Charged, meaning they must gain twice the normal amount of SP. This
leads to a slower first-time Skill activation and overall Skill charge
times that are longer than they might appear to be at first glance.
- S3 damage ramps up over time, and the charged effect damage increase
requires multiple hits per enemy to stack, making it take a relatively
long time to reach its peak damage (if it ever does)
|
Self-Heal, Slow, Bind, Charged |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available]
|
|
|
|
1780
|
798
|
340
|
20
|
|
1780
|
828
|
340
|
20
|
|
1980
|
858
|
340
|
20
|
|
1980
|
888
|
340
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
30
|
0
|
70
66
|
3.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Damage to all targets within range 50% chance to
dodge Physical and Arts attacks and is less likely to be targeted by enemies
prob = 0.5
|
Anchor Strike
The next attack deals an additional hit equal to 150% of ATK as Arts damage
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Anchor Point Snap
The effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies
within Attack Range every second
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Lonesome Protector
Restores 2% HP per second. If there are no allied Operators
in the surrounding 8 tiles, restores 4% (+0.5%) HP
per second instead
|
+ Very slippery and hard to damage; has reduced aggro,
and 50% Physical/ Arts Dodge
+ Regular attacks are ground-based AoE, hitting all targets within her attack
range
+ Talent constantly regenerates her HP (the regen is increased if there
are no allies adjacent to her), improving her ability to Operate solo
and without support
+ Can survive well deep behind enemy lines and without support due to
her high regen with Talent + S2, and the Dodge from her Trait
= Block-0 means she cannot receive melee damage, but also means she can’t Block
enemies
- Usual archetype weaknesses: Very slow ASPD,
which reduces overall DPS (and the charge time for S1, which has the
[Attacking Enemy] SP charge type)
- Poor damage with or without skills active and has no crowd control to keep
enemies in her range for her slow attacks
- S1 inflicts hybrid damage, which is typically not very useful, as it is reduced
by both DEF and RES
- S2 has terrible uptime
|
Self-Heal, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available]
|
|
|
|
2435
|
682
|
315
|
17
|
|
2435
|
682
|
315
|
17
|
|
2535
|
742
|
315
|
17
|
|
2535
|
742
|
315
|
17
14
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
80
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Does not retreat upon receiving lethal damage, instead swaps to a
(Substitute has 0 Block). Swaps back to the original after 20 seconds
duration = 20 atk = 0
|
Fervent Trimming
Max HP -50%,
ATK +100% and ignore 35% of the target's DEF
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Rapid Trimming
ATK +90%,
ASPD +80 and lose 4% HP every attack
SP Cost: 25
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Bena's Protractor
deals Arts damage and reduces Physical and Arts damage taken by
43% (+3%)
|
+ Trait: Instead of dying when her HP reaches
0, Bena switches to a substitute that doesn't block, and after a short
duration switches back to Bena.
+ Both the Substitute and Bena switch in with full HP. Bena only
retreats if the substitute dies before switching back to Bena, so she
can be difficult to fully kill.
+ Talent: reduces damage taken by the substitute, making it harder to
kill her before switching back to Bena. The Arts damage can be helpful
against high DEF enemies that Bena can't hurt
+ Can be a great bait/ranged damage soak because of the difficulty to fully kill
her.
+ S2 has good DPS and cycle time
= swapping between them clears negative status effects but also clears buffs.
= S2 will almost always do more damage than S1, even against higher DEF enemies.
- Both Skills reduce Bena's HP, and S2 will
cause her to switch before the duration ends. Healing support may be
required if needing Bena to stay blocking.
- skills end when switching to the substitute, and SP cannot be gained when the
substitute is deployed.
|
DEF Ignore, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available]
|
|
|
|
1435
|
1116
|
117
|
23
|
|
1435
|
1152
|
117
|
23
|
|
1435
|
1216
|
117
|
23
|
|
1435
|
1252
|
117
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks deal Arts damage; When unable to find a target,
attacks can be stored up and fired all at once (Up to 3
charges)
times = 3
|
Lighthouse Guardian
Attack range changes, attack interval is significantly reduced , and each attack
deals 50% ATK as Arts damage *
This Skill modifies the Attack Interval by -0.8
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Labyrinth of Light
Attack Interval reduces and the activation rate of this
unit's Talent increases to 3 times.
Bind enemies
within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds * This Skill modifies
the Attack Interval by 0.6
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Gentle Binding Gaze
When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target
Bound enemies
|
+ Usual archetype strengths: Unusual attack
range for a Caster, extremely high base ATK, “charges up” when not
attacking to unleash a stronger hit later
+ Talent gives Indigo’s attacks a low chance to Bind the target
+ S1 turns her attack range into a long straight line and causes her to
inflict many quick, weaker attacks over the duration; can be used to
Bind multiple enemies, last-hit a weak enemy, or to quickly build up
charges for a strong enemy
+ S2 makes Indigo’s attacks faster and more likely to Bind, and it also
causes Bound enemies in range to take Arts damage over time; great for
Binding multiple enemies quickly and increasing Indigo’s damage output
noticeably for the duration, especially against bound targets since she
won't directly attack them
= Doesn’t attack Bound enemies; sometimes this is good (i.e., it allows
her to more easily Bind multiple enemies or build charges) and sometimes
it’s bad (i.e., she stops attacking an enemy she could kill, or a
ranged enemy that keeps attacking her)
= S1’s altered attack range can allow Indigo to hit enemies that other
Casters wouldn’t, but it can also take important enemies out of her
range
- S1 has a VERY short duration
- Usual archetype weaknesses: VERY slow ASPD
- S2 has poor uptime
- The low chance RNG nature of her Bind means that it cannot be relied
upon, even with the increased ASPD of her Skills (especially with S1
because of the low duration)
- E2 is required to get any kind of reliability on her Binds, which
makes her less competitive at E1 where 4 Stars often compare favorably
with higher rarity Operators.
|
Bind |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available]
|
|
|
|
1603
|
368
|
233
|
8
|
|
1603
|
395
|
233
|
8
|
|
1603
|
418
|
263
|
8
|
|
1603
|
445
|
263
|
8
6
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
64
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Does not attack but continuously restores the HP of all
allies within range (the HP restored per second is equal to 10% of self ATK). Self is
unaffected by Inspire
attack@atk_to_hp_recovery_ratio = 0.1
|
Chant of Returning by Varied Paths
Immediately restores all HP and gains Max HP +170%. The healing effect of this
unit's Trait is increased to 80%
and 50%
of damage taken by all ally units within Attack Range is directly
transferred to this unit (only the highest effect of this type is
applied)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Wish of Burial Beyond the Light
All other ally units within Attack Range gain Inspire
equal to 60% of this unit's ATK and
DEF. The healing effect of this unit's Trait is increased to 20% Unlimited duration
SP Cost: 56
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
'The Tide Surges, The Tide Recedes'
This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range
every second (damage from this unit and the Seaborn stacks). All ally units
within range gain Inspire
equal to 110% of this unit's ATK
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Ancient Kin
Can use a Seaborn that lasts for 25 seconds. The Seaborn's
Attack Range is regarded as an extension of this unit's Attack Range
Predatory Habits
ATK +9% (+3%) when there is an
allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter
operator, gain ATK +18% (+3%) instead
|
+ An Aura Supporter with powerful stat boosts
abilities
+ Talent: Can summon a seaborn on a deployable tile that effectively extends
skadi's attack range
+ Broad Support utility make her a great addition to almost any team
+ Very cheap DP cost enables early deployment for valuable support in
early stage.
+ S1: Turns skadi into a tank support that will take half of the damage
enemies deal within her attack range. She becomes very durable with good
healing, but having a supporter tank isn't often useful.
+ S2: The bread and butter skill for skadi. This gives a big chunk of
stats to all nearby allies, boosts her healing and it has infinite
duration. Because her deploy cost is so cheap you can easily deploy her
early to activate this skill quickly.
+ S3: Great attack boost if you can handle the HP penalties. The true
damage is decent but this skill is used mainly for the attack boost.
- As a pure support unit, her impact on the field is
heavily dependent on the rest of the team.
- S3: Can be hard to use without an extra source of healing.
|
HP Regen, Has Summon, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Has
Alter, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series.
They appeared on the following banners:
|
CN: 2021-05-01
Global: 2021-10-21
|
[None Available]
|
|
|
|
1633
|
490
|
215
|
20
|
|
1633
|
515
|
215
|
20
|
|
2033
|
490
|
255
|
20
|
|
2033
|
515
|
255
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Command: Structural Fortification
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Command: Tactical Coordination
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked
enemies This skill is Tied
to Mon3tr
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Command: Meltdown
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over
the skill duration and deals True
damage. If this skill ends without Mon3tr killing any enemies, Mon3tr
loses 50% Max HP. This skill is Tied
to Mon3tr
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Mon3tr
Can use and heal Mon3tr, and Mon3tr has a 25
second redeployment time. Kal'tsit will prioritize healing herself and
Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is
reduced to 0
Non-Damaging Restructuring
When Mon3tr is defeated (excluding retreat), all enemies in
the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
|
+ A medic with a powerful summon that can hold lanes,
DPS, and deal True damage
+ Longer range than other ST Medics (mostly useful for Mon3tr
deployment,
+ Fast redeploy means Mon3tr can be easily repositioned or gotten back
on the field quickly if he dies (along with damaging and stunning
enemies). Can also satisfy some traditional fast-redeploy roles if
needed.
+ Skills have long durations and very low SP costs, making for good skill
cycles
+ S2: Use this skill when you want Mon3tr to handle waves of enemies. It
charges incredibly fast and with Mon3tr's Block-3 it can function like
an AoE Guard.
+ S3: One of the best counters to enemies that have extremely high DEF
or damage reduction. This skill makes Mon3tr one of the most powerful
units due to its overwhelming stats, true damage and quick skill
recharge.
- Poor healing output and prioritizes healing
herself/ Mon3tr even over allies with much lower HP, so she doesn't
function well as a general healer
- Mon3tr has 0 DEF if deployed outside of her range
- Tied skills do not charge if Mon3tr is not deployed and lose all SP if mon3tr
leaves the field
|
Has Summon, Stun, Has True Damage Ability |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
|
[None Available]
|
|
|
|
2309
|
801
|
331
|
16
|
|
2309
|
801
|
331
|
16
|
|
2309
|
851
|
381
|
16
|
|
2309
|
851
|
381
|
16
13
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
80
70
|
1.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Can Shift enemies by using skills Can be deployed on
Ranged Tiles
|
Waterless Parting of the Great Ocean
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage Can store 3 charge(s) * The Force
Level of the Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Waterless Grasp of the Raging Seas
Attack Interval increases, Attack Range expands; Each
attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags
them towards this unit significantly * This Skill modifies
the Attack Interval by 0.5 * The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Waterless Dance of the Shattered Maelstrom
Bind a faraway target and generates a tornado
centered on it, inflicting -50%
Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the
center significantly once every
1.5 seconds. The target and nearby
enemies are dragged towards this unit significantly after the skill
duration * The Force Level of the Shift is 2 (Strong) * The Force Level of
the Shift is 2 (Strong)
SP Cost: 35
Initial SP: 26
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Waves of Ægir
When deployed, all [Abyssal Hunter]
Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts
damage from [Seaborn] enemies
Survival of the Fittest
When attacking enemies with 3 or less weight, increase ATK
to 136% (+6%)
|
+ A Puller Specialist with skills that focus on AOE crowd
control
+ Free max potential 6 Star Operator
+ Talent: Significant boost to survivability for Abyssal
Operators, especially when facing seaborn enemies.
+ Has stats and abilities that enable her to function as a Guard in some
cases (especially useful for newer players with limited rosters)
+ S2: A good skill with decent cooldowns. It is especially useful in
some Contingency Contract maps with holes where you can insta-kill some
very buffed up medium weight enemies.
+ S3: Great crowd control and damage against lighter enemies, as it can
trap them for its full duration. Can bunch up enemies to make them
easier to take out with radius-type attacks (eg splash, chain)
- S3: High skill SP cost
- usefulness outside of the puller utility drops significantly against heavier
enemies and for players with larger rosters.
|
Slow, Slow - Move Speed, Ally Heal Not Medic, HP Regen, Bind, Ally
Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Physical
Attacker With Arts Ability, Event Welfare, Has Operator Record,
Self-Heal |
Activity Acquisition
|
CN: 2021-05-01
Global: 2021-10-21
|
[None Available]
|
|
|
|
3635
|
728
|
328
|
25
|
|
3635
|
728
|
351
|
25
|
|
3635
|
758
|
383
|
25
|
|
3635
|
758
|
406
|
25
23
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can't be healed by other units. Recovers {value} self HP
every time this operator attacks an enemy {Value} = 30
(Non-Elite); 50 (Elite 1); 70 (Elite 2).
value = 30
E1: value = 50
E2: value = 70
|
Nobukage-ryu - Kaminari Gatana no Zei
Cannot block enemies, ATK +80%, and attacks turn into double
strikes
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Nobukage-ryu - Juumonji Masaru
Immediately loses 50% current HP and gain 1 Shield
(disappears when the skill ends), ATK +100%, DEF +120%
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Nobukage-ryu - Hatobu
Increases ASPD based on lost HP (Reaches max boosted ASPD
+100 when below 30% HP)
|
+ An Enmity Guard with more defensive oriented skills
+ Higher than average DEF and abilities to boost it much further than average
enmity guards
+ Fast skill cycle means her skills are easier to time (as long as the
duration is enough to take out the tough target)
+ S1: Allows Akafuyu to remain on the front lines to deal damage against
enemies that would otherwise kill or disrupt her. A good choice as a
DPS option, so long as you don't mind not being able to block.
+ S2: This can raise her DEF far higher than most enmity guards can
reach. Good for dueling faster attacking physical enemies so she can
mitigate a lot of their damage
- S1: requires enemies to either stand still or
for someone else to block for her, limiting her 1v1 or solo lane
ability, which this archetype is often used for.
- S2: Her DPS will be quite low compared to other enmity guards
- no HP regeneration when not attacking can limit her solo abilities
|
Self-Heal, Shield |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
|
[None Available]
|
|
|
|
1558
|
689
|
130
|
33
|
|
1558
|
721
|
130
|
33
|
|
1558
|
774
|
130
|
33
|
|
1558
|
806
|
130
|
33
31
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
70
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief
Slow
attack@max_target = 3 attack@sluggish = 0.5
E2: attack@max_target = 4 attack@sluggish = 0.5
|
Touch of Static
Increases the ATK of the next attack to 250%; The attack will jump between
4 enemies and the duration of the
Slow is increased to 1.5 seconds
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Focus Command
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the
maximum number of jumps to 5 *
This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Glorious Shards
Immediately generates a lightning storm centered on the
target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack
equal to 150% ATK to a random enemy
within the lightning storm every 0.5 seconds; Can store 2 charges
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Mechanism Analysis
When attacking enemies with 80% or more HP, Passenger will
deal 25% (+5%) increased damage to them for 3
seconds
Lone Soldier
When there are no enemies in the surrounding 4 tiles, ATK
+10% (+2%)
|
+ A chain caster with skills that give him a unique range
and AOE
+ Talent: Damage dealt increases against enemies with more than 80% hp.
Bonus damage when there are no enemies in the 4 adjacent tiles.
+ S2: Good for clearing out waves of enemies with its solid uptime and
increased damage. The increased range gives him slightly better range
than your average sniper.
+ S3: Great skill range and good skill DPS, despite the skills short
duration. Can carry 2 charges and the bolts can bounce to nearby targets
just like his regular attacks.
= Passenger pairs well with SP recovery operators to help cover his SP issues
- High deploy cost and slow attack time
- S3: very high SP cost for a short time of activation so you will need
to make each use count if you depend on him as a main DPS.
|
Slow - Sluggish, Has Module |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
Attacks deal Arts Damage and inflict Slow for 0.8s.
Attacks can chain to up to 4 enemies. Damage reduced by
10% per jump
|
|
|
|
1667
|
954
|
123
|
23
|
|
1667
|
988
|
123
|
23
|
|
1667
|
1049
|
123
|
23
|
|
1667
|
1083
|
123
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.4s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks the heaviest enemy first
|
Signal Arrow
Immediately marks an enemy unit (prioritizes
heavier [Sarkaz] enemies), making them easier to be targeted by allies
and inflicting DEF -30%. Each
attack deals 180% ATK as Physical
damage
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Portable Fortcracker Arrows
Slightly increase Attack Interval and fire Dragon Arrows
that deal 240% ATK as Physical
damage. The arrows explode after a short delay when hitting an enemy, dealing an
additional 80% ATK as Physical
damage to the target and nearby enemies Skill activation grants 10 arrows and the skill
ends when all arrows are used (Can manually deactivate skill) * This
Skill modifies the Attack Interval by 0.3
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Fiery Instinct
When attacking Sarkaz enemies, increase ATK to 150% (+5%)
|
+ A Heavyweight sniper that deals bonus damage against
Sarkaz openents
+ Very high base attack and damage modifiers
+ Skills have good uptime
+ S1: Can help physical heavy DPS to focus down heavy opponents quickly due to
lowered DEF.
+ S2: Deals high burst damage with each shot and a moderate splash AOE
around the target. Its great for handling tanky Sarkaz units due to her
innate bonus damage against them, making each shot really pack a punch.
The skill uses ammo instead of skill duration so the timing of when to
activate is less of an issue.
- loses her lustre quite a bit when not fighting Sarkaz
enemies
- S1: Raising the taunt level of heavy opponents can cause issues if it
draws fire away from higher priority targets like drones or wraiths..
|
Enemy DEF Debuff, Ammo |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
[None Available]
|
|
|
|
3380
|
378
|
721
|
24
|
|
3380
|
378
|
721
|
24
|
|
3730
|
378
|
756
|
24
|
|
3730
|
378
|
756
|
24
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
80
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Emergency Camouflage
The next attack grants Camouflage
and 70 HP recovery per second to a
nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit
already under the same effect) Can store
2 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Group Camouflage
Stops attacking; DEF +55% and Max HP +55%. Self and allies in the
surrounding 4 tiles gain Camouflage
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Striped Camouflage
Heavyrain and allies on high ground tiles within the 8
surrounding tiles gain 23% (+3%) Physical Dodge
|
+ A unique Normal Defender with the ability camouflage
nearby allies
+ S1: The skill can potentially give frontline vulnerable units a safeguard to
heal up incase they get too low.
+ S2: A very interesting skill that camouflages Heavyrain and all
adjacent allies. It's got high potential to be useful against enemies
that you're DPS can't normally get near.
- S1: The requirement for allies to be under
50% HP makes it risky against tougher enemies that can burst down your
squishy DPS before the effect can go off. The healing offered by this
skill is mediocre.
- S2: Your squishy units could become vulnerable if they are not
adjacent to Heavyrain when she camouflages, but are still in range of
enemy attacks. .
|
Ally Heal Not Medic, Camouflage, Event Welfare, Ally Aggro Down |
Activity Acquisition
|
CN: 2021-04-15
Global: 2021-09-30
|
[None Available]
|
|
|
|
1689
|
534
|
169
|
14
|
|
1689
|
561
|
169
|
14
|
|
1689
|
624
|
169
|
14
|
|
1689
|
651
|
169
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Supporting Fire
ATK +15%,
attacks hit 2 times in a
row Unlimited duration
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Assault Tactics
Immediately trigger the first talent. Attack Interval is
reduced significantly and increase
ATK to 250% when attacking Stun
targets Skill activation grants 31
bullets and the skill ends when all bullets are used (Can manually deactivate
skill) * This Skill modifies the Attack Interval by -0.8
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Breaching Rounds
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies
in the line of fire and pushing them backwards significantly; The Breaching Round will
explode and deal 400%
ATK as Physical damage to nearby enemies (If the Breaching Round hits a
High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every
deployment * The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Auxiliary Equipment
After deployment, immediately throw a Stun Grenade at an
enemy within range, Stun them and
nearby enemies for 4 seconds
Breaching Specialist
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
|
+ After deployment, throws a flashbang at one target in
range that Stuns them and nearby targets.
+ Her first deployment is very cheap. With the bonus SP, reduced DP
cost, Stun on deploy and S2 use she can be a safe option to burst down
dangerous foes that would kill most other snipers
+ Very high damage potential when buffed
+ S2: great crowd control since it activates her passive flashbang Stun.
Her DPS against stunned targets is one of the highest in the game. She
still remains effective against medium DEF opponents because her damage
multiplier is so high.
+ S3: knockbacks with large force and deals quite a lot of burst damage
if you can knock an enemy into a high tile. It shares the same range as
Weedy's S3, but with less push force.
- Her effectiveness drastically decreases against enemies
immune to stun
- S3: only 2 uses per deploy is very limiting
|
Stun, Shift Ability But Not Pusher/Puller, Limited, Ammo |
Headhunting
Limited Operator available on the following banners:
|
CN: 2021-03-09
Global: 2021-08-18
|
[None Available]
|
|
|
|
1359
|
529
|
157
|
13
|
|
1359
|
552
|
157
|
13
|
|
1559
|
569
|
157
|
13
|
|
1559
|
592
|
157
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
0.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Can use traps to assist in combat, but traps cannot be placed on
tiles already occupied by an enemy
|
Trap Deployment
Passive Effect: When a Welcome Mat is triggered, deals
350% ATK as Physical damage and
Stun the target
for 1.5 second(s) Active Effect:
Immediately gets 1 Welcome Mat
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Incapacitated Prey
Passive Effect: When a Welcome Mat is triggered, deals
200% ATK as Physical damage and
Bind the
target for 1.5 second(s); If the
target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active
Effect: Immediately gets 1 Welcome Mat
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Welcome Mat
Can deploy up to 10 (+2)
Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat
will trigger its effect
|
+ A Trapper Specialist that can either Stun or Bind
enemies for a short duration
+ Cheap and easy to use traps
+ Good synergy with other operators that gain bonus damage against Stunned
targets
+ S2: While the Bind duration is short, this can deal a decent burst of
quick damage against low DEF enemies. Greatly benefits from any source
of ATK buff since it deals multiple Physical hits at once.
- Relatively short crowd control duration on skills
- S2: Requires target to be in range of Frost to be effective, limiting
trap placement. Low base ATK and multiple hits of low damage multiplier
means that a lot of her damage will be mitigated by enemy DEF.
|
Stun, Bind, Has Summon, Limited |
Headhunting
Limited Operator available on the following banners:
|
CN: 2021-03-09
Global: 2021-08-18
|
[None Available]
|
|
|
|
3213
|
445
|
676
|
22
|
|
3213
|
470
|
676
|
22
|
|
3213
|
490
|
721
|
22
|
|
3213
|
515
|
721
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Flash Shield
Stun all enemies
within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment
SP Cost: 15
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Shield Bash
Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stun them for
7 seconds. ASPD +200 and first Talent's effect
increases to 1.5 times
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Shielded Shooting
Prioritize Stun enemies;
Increase ATK to 165% (+5%) when attacking Stun enemies
Bunker Defense
When there is a High Ground tile beside or behind this
operator, gain 25% chance to Block physical damage
|
+ A DPS oriented Defender with the ability to AOE stun
targets
+ Bonus damage on Stunned targets and bonus physical block when there is a high
tile behind or to the side of Blitz
+ long range basic attacks and ability to attack drones
+ S1: Good AOE stun and silence with a short cooldown. Decent sized AOE and at m3
can be used immediately after deployment.
+ S2: Long duration Stun on enemies that he has blocked. Huge ASPD and
damage increase on the stunned targets can dish out good damage.
- S1: limited to 4 uses per deployment
|
Stun, Silence, Limited |
Headhunting
Limited Operator available on the following banners:
|
CN: 2021-03-09
Global: 2021-08-18
|
[None Available]
|
|
|
|
2626
|
621
|
309
|
24
|
|
2626
|
621
|
309
|
24
|
|
2626
|
661
|
349
|
24
|
|
2626
|
661
|
349
|
24
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
80
70
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal damage twice
|
Incendiary Grenade
Fire an incendiary grenade at the target, creating a
burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to
ground enemies within; Tachanka ignores 200 DEF when attacking enemies within
the burning zone
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Spray and Pray
Attack Interval is reduced significantly. Attack random
targets within range, with every attack having 15% chance to increase ATK to 200% * This Skill modifies the
Attack Interval by -0.85
SP Cost: 25
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Heavy Firepower
Attack Range +2 tile, DEF +15% (+5%), Redeployment Time +20 seconds
|
+ Uniquely long range for a dual-strike guard
+ S1: DEF ignore compliments his dual-strike attacks well since he
doesn't have high base ATK. Good sized AOE for the burning zones.
+ S2: Fires about 20 attacks in 4s. It will potentially deal great damage when
buffed or facing very low DEF enemies.
= All skills have on-attack charging SP but thanks to his increased
range he can charge them easier than other dual-strike guards
- S2: No damage multipliers means a lot of his damage will
be mitigated by enemy DEF
- Longer than normal redeployment time
- Long Skill cooldowns and poor uptime
|
DEF Ignore, Physical Attacker With Arts Ability, Event Welfare, Has Module |
Activity Acquisition
|
CN: 2021-03-09
Global: 2021-08-18
|
Skill damage increased by 10%
|
|
|
|
1801
|
918
|
127
|
34
|
|
1801
|
952
|
127
|
34
|
|
1801
|
1028
|
127
|
34
|
|
1801
|
1062
|
127
|
34
32
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
Transcendental Stroke
The next attack has increased splash area and deals 250% ATK as Arts damage Can store 3 charges
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Flowing Ink
Range expands, ATK +55%, ASPD +55 and attacks all enemies within
range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Image over Form
Attack Interval increases and prioritize attacking
unblocked enemies. Range and splash area expand, ATK +120% and every attack
summons/refreshes a 'Freeling'
(lasts for 25 seconds) at the target's location (only on deployable ground
tiles) * This Skill modifies the Attack Interval by 0.4
SP Cost: 100
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Sublimity
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK
+2%, stacking up to 18 (+3) times
Finishing Touch
The first attack after deployment will summon a
'Freeling' (lasts for 25 seconds) at the target's location (only on
deployable ground tiles)
|
+ Talent: Increases her ATK every enemy she
kills up to a maximum and summons a Little Instinct on the first attack
after deployment.
+ Little Instincts provide great crowd control as they each have 2 block, about 2k
health and last for 25s
+ Comparatively very high ATK for an AOE caster
+ S2: This deals good damage and hits all enemies in her expanded attack
range. If you don't care about the little instincts then this skill can
provide better damage and can help stack up her talent when fighting
against big waves of enemies
+ S3: This skill lets you summon a new Little Instinct with each new
attack and with her huge attack range you can create a lot of constantly
refreshing summons to block enemies for the entire duration. Great
crowd control with decent damage for up to 60s of enemy distractions.
-- Long cooldowns
|
Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the
[Spring Festival] Limited series. They appeared on the
following banners:
|
CN: 2021-02-05
Global: 2021-07-30
|
[None Available]
|
|
|
|
2205
|
530
|
372
|
14
|
|
2205
|
555
|
372
|
14
|
|
2205
|
615
|
372
|
14
|
|
2205
|
640
|
372
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Cleansing Evil
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most
6 ground enemies within a cross
area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)
SP Cost: 13
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Fierce Glare
Gradually gains 20 DP over the skill duration. Attack
Interval slightly increases, Attack
Range +1 tile, ATK +130%,
attack multiple enemies equal to block number (hits any targets within
attack range) and perform an additional attack against targets with less
than 50% HP * This Skill modifies the Attack Interval by 0.5
SP Cost: 40
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Preaching
When dealing lethal damage, leave the enemy with
1 HP and inflict [Critically Wounded] (Has reduced Movement Speed and
becomes unable to be blocked; Automatically dies after 10 seconds; If
killed, grants SP +2 to the attacker); Saga will not attack [Critically
Wounded] targets
Clear Mind
When HP falls below 40%, gain 70% Physical Dodge and restore
6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once
|
+ A strong 2 block Skill DP Vanguard that can deal big
bursts of damage while generating DP.
+ Talents: Gains Physical Evade and HP regeneration at low HP once per
battle. Enemies dealt lethal damage by Saga gain Crippled status and can
be killed by allies to gain SP.
+ Great when buffed as she has strong damage multiplier with her spammable
skills.
+ S2: The bread and butter skill for Saga, it deals high damage in a
cross shaped area around her and grants some DP. It can hold up to 3
charges and executes enemies that are crippled giving her some SP back
when it kills them. Great when facing large waves of enemies to really
spam it.
+ S3: A good balanced skill that can finish off enemies quickly once
they go below 50% HP. She won't deal the most damage for a Vanguard or
generate the most DP but she will be quite strong in both areas and have
enough ATK to hurt tougher opponents.
= If you place Saga close to an exit then fast moving enemies like wolves can still
exit in crippled form.
- S3: Poor skill uptime
|
|
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
[None Available]
|
|
|
|
2398
|
725
|
396
|
8
|
|
2398
|
750
|
396
|
8
|
|
2598
|
765
|
396
|
8
|
|
2598
|
790
|
396
|
8
6
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
25
22
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Has reduced Redeployment Time, but DP
Cost is not refunded upon retreating; While deployed, 3
DP are consumed every 3 seconds (automatically retreats without sufficient
DP)
interval = 3 cost = -3
|
Cautious Retreat
Active Effect: When HP is lower than 20%, stops attacking and blocking
enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second Passive
Effect: Block +1;
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Wax and Wane
When skill is activated, ATK +60% and gain one of the following
effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD
+28; Gain +50% Physical Dodge and Block +1 Unlimited duration, can manually deactivate
skill;
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Unexpected Strike
After not attacking for 4 seconds, increase the ATK of the
next attack to 155% (+5%) and Stun the target for
4 seconds
|
+ A DP Drain Specialist that can provide damage and niche
buffs
+ Talent: After not attacking for 4 seconds, the attack will deal additional
damage and stun the target.
+ S1: Heals very quickly and can be used to effectively activate his
Talent after its short duration. Fast recharge after activation for
repeated use. The extra block can be useful when fighting multiple
enemies that don't hit too hard.
+ S2: A moderate ATK buff with secondary side buffs. The secondary buff
can be useful in different situations and be switched by deactivating
and reactivating the skill.
- S1: The threshold to activate the heal is very low and he
can be easily killed before it activates.
- S2: The secondary buffs are not particularly powerful for the role of a DPS
unit.
|
Stun, Self-Heal, Increase Own Block, Enemy ASPD Debuff |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
Redeployment time reduced, when retreated does not
refund Deployment Cost, cost 2 DP every 3 seconds when staying on field
|
|
|
|
1543
|
798
|
115
|
35
|
|
1543
|
798
|
115
|
35
|
|
1543
|
888
|
115
|
35
|
|
1543
|
888
|
115
|
35
32
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
80
70
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
Flame Quenched Dagger
Attack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneously
SP Cost: 50
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Ring of Hellfire
Stops attacking and targets the ally with the
highest HP within range, enveloping them and herself within a ring of
fire. Each ring of fire deals 50%
ATK as Arts damage every second to all enemies in the surrounding 8 tiles
SP Cost: 70
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Spell Formation
Immediately obtains 35 (+5) SP
after the first deployment. When deployed, other Caster allies obtain initial SP
+5 (+1)
|
+ A 5* version of Lava with an upgraded Talent and some
unique mechanics
+ Talent: After first deployment, immediately gain SP. When deployed,
all other Caster operators gain initial SP. Very useful for Purgatory
herself, but with her high DP Cost you will usually want to place her
down later.
+ S1: While the raw numbers aren't high, the attack hits 2 targets so
the AOE from the two attacks can overlap. The increased range is also
very useful as there are not many casters that can reach Sniper range.
+ S2: When the rings of fire from both Purgatory and the ally overlap
the damage over time can be quite high. Good for clearing out a big
waves of squishy enemies.
- S2: When the rings of fire don't overlap the
damage is not very high. This skill also requires Purgatory to be up
close to the enemy to take full advantage.
|
Has Alter, Event Welfare |
Activity Acquisition
|
CN: 2021-02-05
Global: 2021-07-30
|
[None Available]
|
|
|
|
1550
|
493
|
135
|
21
|
|
1550
|
493
|
135
|
21
|
|
1550
|
568
|
135
|
21
|
|
1550
|
568
|
135
|
21
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
70
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Aqua Loop
Immediately heal a target and grant them a shield that
lasts for 5 seconds (Can absorb
damage equal to 200% of Tuye's ATK)
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Cardiac Stimulant
ATK +60%,
however only heal allies with less than 50% HP. When allies within range fall
below 20% HP, immediately heal them
for 300% of Tuye's ATK. The skill
ends when this effect is triggered 3 times. Unlimited duration
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Water Storage
If Tuye does not heal for 4 seconds, increase the heal
amount of the next heal to 155% ATK (+5%)
|
+ A medic with powerful bursts of healing or
shielding
+ Talent: After not healing for 4s, increases the healing amount of the next
heal
+ S1: A decent shield that can be useful to help squishier operators survive some
burst damage like spider explosions.
+ S2: This can heal for ridiculously high amounts, well over 2k in the
right conditions. Its perfect for keeping allies alive when they aren't
in danger of getting killed before they trigger the skills HP condition A
good pairing with Surtr to give her extra time in S3 form.
- S1: can only be used on operators that aren't
at max HP so it often can't be used to preempt big damage on allies
that aren't directly in the line of fire.
|
Event Welfare |
Activity Acquisition
|
CN: 2021-01-19
Global: 2021-07-13
|
[None Available]
|
|
|
|
1705
|
528
|
172
|
14
|
|
1705
|
555
|
172
|
14
|
|
1705
|
618
|
172
|
14
|
|
1705
|
645
|
172
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Dispersing Arrows
The next attack deals 230% ATK as Physical damage to the
target and 180% ATK as Physical
damage to up to 3 other nearby
enemies
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Pursuing Arrows
Immediately fire an arrow that deals 140% ATK damage 5
times in a row. The arrow can repeatedly ricochet to nearby enemies
that have not been targeted yet (each ricochet reduces the hit count by
1); Can store 3 charges
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Thundering Arrows
ATK +30%,
attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Landen Tactics
Every 2.5 seconds when deployed, restores 1 Skill Point to
all deployed Sniper allies that have an Offensive Recovery skill.
Iron Bowstring
When deployed, this unit gains 1 Shield.
Restores 9 (+2) Skill Points after the Shield breaks
|
+ A single target DPS sniper with multi-target skills
+ Talent: Gains a shield that blocks one attack and recovers some SP.
Generates SP over time for snipers with attacking type SP charge skills.
+ Very high DPS potential against low DEF enemies
+ Great when paired with buffers due to strong damage multipliers and multi hit
attacks.
+ S1: Great for clearing waves of weaker enemies, but they will need to be
relatively close together.
+ S2: This skill can be used to reset her attacks and bounce to enemies outside
her attack range.
+ S3: Great for bosses and tougher enemies that would sit just outside the range
of Exusiai.
- While somewhat mitigated by her talent, all skills have
attack charging SP which can be slow to charge in between waves.
- She has trouble against higher DEF enemies without ATK buffs
- S2:her ricochet attacks can bounce 1.5 grids and cannot bounce to
previously hit targets so it can be awkward to try to hit more than a
couple enemies
|
Ally SP Generation, Self SP Generation, Shield |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
[None Available]
|
|
|
|
1535
|
1259
|
125
|
24
|
|
1535
|
1304
|
125
|
24
|
|
1535
|
1389
|
125
|
24
|
|
1535
|
1434
|
125
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks deal Arts damage; When unable to find a target,
attacks can be stored up and fired all at once (Up to 3
charges)
times = 3
|
Fairytale Guardian
Attack range changes, attack interval is significantly reduced , and each attack
deals 50% ATK as Arts damage *
This Skill modifies the Attack Interval by 0.2
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Dreamland's Cradle
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies
in their vicinity are dealt 300%
ATK as Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Sealed Treasure
Stored attacks deal 134% (+4%)
damage
|
+ A single target caster that focuses on quick bursts of
damage
+ Talent: Can store up to 3 attacks that deal bonus damage that is released all at
once when an enemy enters her attack range
+ Very high ATK for a single target caster
+ One of the few operators that can inflict Sleep
+ S1:The duration is short but so is the SP cost. While active, this also
decreases the amount of time to store up her attacks.
+ S2: Great for clearing waves of enemies if you can pile enemies together around
the Sleeping targets.
- Very slow attack time makes her average DPS rather
low
|
Sleep |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
[None Available]
|
|
|
|
1569
|
405
|
125
|
13
|
|
1569
|
405
|
125
|
13
|
|
1569
|
455
|
125
|
13
|
|
1569
|
455
|
125
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
This unit can designate one Tactical Point within attack
range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked
by Reinforcements
atk_scale = 1.5
|
Sentinel Command
Immediately generates 8 DP, and refreshes all Reinforcements
(Restores all Reinforcements to max HP if they are already deployed)
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
'Everyone Together!'
Immediately summons Metal Crabs in the four
tiles adjacent to the Tactical Point (excluding the tile occupied by the
Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of
summoned Metal Crabs by +70%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Professional Breeder
Can summon Metal Crabs to assist in combat from a
Tactical Point; Metal Crabs will automatically respawn 15s after being
defeated
|
+ The first of this Vanguard Archetype that mixes the
vanguard class with a sniper and summoner
+ Her summon is surprisingly durable, with stats similar to a 4*
defensive vanguard of the same level. Additionally, they cost nothing to
deploy, take up no deploy spots and refresh quickly if defeated.
+ S1: will fully heal your summon or revive it it has died.
+ S2: increases the summon's DEF and creates up to 4 additional summons
around her tactical point for the duration of the skill. Great for
stalling mobs of weak enemies while you chip away at them.
= As a ranged vanguard she can only be placed on ranged tiles giving her unique
positioning among the vanguard options
- With no DPS boosting skills her damage can be mediocre,
especially on enemies that are not being blocked by her crabs.
|
Has Summon |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
[None Available]
|
|
|
|
2745
|
587
|
357
|
11
|
|
2745
|
611
|
357
|
11
|
|
2745
|
632
|
402
|
11
|
|
2745
|
656
|
402
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
0.78s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Left Hook
The next attack deals 230% ATK damage and hits 1 additional
target
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Sweeping Stance
Can switch between the
original state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and
restores 7% Max HP per second
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Earth-Shattering Smash
Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate
of the first Talent to 75%, and
each attack pushes up to 4
surrounding targets away moderately * This Skill modifies the
Attack Interval by 0.7 * The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Forceful Fist
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3
seconds (Does not stack)
Sturdy Constitution
DEF +10%; Physical Dodge +15%
|
+ Mountain overcomes many of the common drawbacks to the
brawler archetype while providing some very resilient dps
+ Talent: has a chance to critical hit, dealing bonus damage and
decrease enemy ATK as well as a chance to evade physical attacks
+ Strong AOE DPS with either S2 or S3 along with a low DP cost and the
ability to activate his skills quickly after deploy means he is well
suited to handle early waves.
+ S2: A toggle skill that Slightly lowers DEF and Attack Range but
grants an ATK boost, block+1, splash attack and a huge regen bonus. With
this skill, Mountain is able to hold lanes of small to medium enemies
very well as most enemies can't out-damage his regen.
+ S3: His attacks deal 2 hits with increased ATK, increased Talent
activation rate and ATK interval and pushes up to 4 enemies away. Very
effective against slow enemies as your knockback will reset their attack
timers.
= S3: he will knock enemies back on all sides.
- S2: Switching to Defender range means he will
always need to be in the enemy path to do DPS, unlike others that can
rely more on Defenders to block
|
Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller,
Has Operator Record |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
[None Available]
|
|
|
|
1442
|
513
|
166
|
13
|
|
1442
|
513
|
166
|
13
|
|
1642
|
553
|
166
|
13
|
|
1642
|
553
|
166
|
13
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
70
|
0.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Can use traps to assist in combat, but traps cannot be placed on
tiles already occupied by an enemy
|
Binding 'Clip'
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Bind the target
for 3 second(s) Active Effect:
Immediately gets 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Launching 'Clip'
Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes
the target away significantly Active Effect:
Immediately gets 1 trap * The Force Level of the Shift is 2 (Strong)
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
'Clip' Specialist
Can deploy up to 10 (+2)
'Clip' traps (Can store up to 10); The first enemy that steps on a trap will
trigger its effect
|
+ uses traps that deal physical damage and either
knockback or snare
+ Her traps are plentiful, cheap to deploy, recharge fairly fast and take no
deploy slots. Great if you like more active combat.
+ S2: The traps can have up to large push force, which can be used to
knock enemies into pits from anywhere in the map or stall enemies
without being in range of retaliation
+ S1: Binds enemies, great for stalling strategies since you can place a
long path of these and delay big enemies for a long time.
= S2: To reach large push strength requires M3
- Low base ATK. Even with the high damage multipliers on
her skills her traps don't do very high damage on their own
|
Bind, Shift Ability But Not Pusher/Puller, Event Welfare, Has Summon |
Event Reward
|
CN: 2020-12-17
Global: 2021-06-22
|
[None Available]
|
|
|
|
1675
|
525
|
311
|
9
|
|
1825
|
525
|
311
|
9
|
|
2025
|
525
|
311
|
9
|
|
2175
|
525
|
311
|
9
7
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
18
16
|
0.93s
|
| Res |
Block |
Redeploy |
Interval |
|
Significantly reduced Redeployment Time
|
Cube of Absurdism
After deployment, stops attacking for 5 seconds, and at the same time puts
all surrounding ground enemies to Sleep. When the skill ends,
deals 450% ATK as Arts damage to
all surrounding ground enemies
Shears of Surrealism
After deployment, immediately deals 400% ATK as Arts damage to all enemies
within the frontal target tile; For
the next 15 seconds, continuously
attacks ground units in that target
tile with Arts damage
|
Misdirection
When skill is active, ATK +18% (+3%), Block becomes 0 and Kafka gains Camouflage
|
+ A very unique Fast-Redeploy unit focused on either
sleeping groups of enemies or dealing a burst of Arts damage
+ Talent: reduces her block to 0 and gives her camouflage during skill
activation, meaning most enemies wont be able to harm her while skills
are active.
+ S1: Very powerful on deploy Sleep that can stop enemies in their
tracks for up to 5s. Useful in high risk CC to give your team a breather
to recharge. The Sleep persists even if you immediately retreat her.
+ S2: Deals a moderate burst of Arts damage and changes her basic
attacks to Arts damage for the duration of the skill. With camouflage,
she can safely be placed where other Operators cannot.
- Extremely limited attack range that can be hard to
utilize for many maps if you want to use her as DPS
|
Camouflage, Sleep, Physical Attacker With Arts Ability, Has Module |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
ATK +10% when there are no friendly Operators in the
surrounding four grids
|
|
|
|
2200
|
667
|
167
|
30
|
|
2200
|
695
|
167
|
30
|
|
2200
|
722
|
167
|
30
|
|
2200
|
750
|
167
|
30
28
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all enemies within range, and deals 150% damage to
enemies in the row directly in front of this unit.
atk_scale = 1.5
|
RMA Spikes
Immediately launches an attack that deals 200% damage, ignoring 250 of the target's DEF Can store 3 charges
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Electrical Overcharge
ATK +60%,
Attack range decreases; Gains an
additional +20% ATK each time this
skill is used (Up to a max of 60%)
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Portable Energy Source
Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment
|
+ Pinecone is a dps-oriented Boomstick Sniper with
increased SP Recovery
+ S1: Good burst DPS skill. Good DEF ignore, but the SP cost per charge
and damage multiplier are mediocre. The skill can be used to reset her
attacks.
+ S2: Good DPS once it is fully charged up.
+ Talent: enables her to quickly charge her Skills after deployment.
- Talent: SP recovery bonus only lasts for a minute after
deploying.
- S2: With her high DP cost its going to be difficult to place her early
enough to full charge her skill on most maps. This issue is further
compounded by the reduced range.
|
Self SP Generation, DEF Ignore |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
[None Available]
|
|
|
|
2378
|
529
|
308
|
9
|
|
2378
|
550
|
308
|
9
|
|
2378
|
589
|
308
|
9
|
|
2378
|
610
|
308
|
9
7
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
0.78s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Grit Those Teeth!
Increases the ATK of next attack to 250%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Pay Close Attention!
Stops attacking and gains 70% Physical dodge; After a successful
dodge, counterattacks the enemy for 160% ATK as Physical damage
(Counterattack frequency cannot be faster than 50% of the attack interval) * This
Skill modifies the Attack Interval by 0.5
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Extreme Evasion
33% (+3%) Physical Dodge;
After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
|
+ A 4* Brawler Guard with a heavy focus on Physical
evasion
+ Talent: Passive Physical Dodge. Increases ASPD after successful evasion.
+ S2: Stops Jackie from attacking but gain a large amount of physical
dodge and counters on successful dodges for bonus damage. Strong against
fast attacking low DEF enemies
= While she can function as a dodge tank against some stronger foes, she will need
additional firepower support to kill them.
- Due to her low base ATK and low damage modifiers she will
have a hard time killing medium and higher DEF enemies
- S2: She won't be able to utilize her attack speed versus most enemies
since she can only counter attack at the speed of enemy attacks.
|
|
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available]
|
|
|
|
2629
|
657
|
376
|
21
|
|
2829
|
685
|
398
|
21
|
|
2629
|
702
|
421
|
21
|
|
2829
|
730
|
443
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
70
|
1.25s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Ying Xiao - Fleeting Night
ATK +80%,
60% Arts Dodge, and attacks turn
into double strikes
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Ying Xiao - Shadowless
Immediately searches for the lowest HP target in front of
this unit and attacks 10 times for
220% ATK as Arts damage (The last
hit deals double damage as True
damage); Each enemy defeated during these slashes will increase Amiya's ATK by
+40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal
True damage; This skill can only be used once per
battle
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Wrathful Cerulean Flame
All allied units on the battlefield gain +7% ATK and DEF,
doubled when this unit's skill is active
|
+ Talent buffs ATK and DEF of all allies when deployed.
Effect doubles during skill use
+ Attacks deal Arts damage normally and True damage with S2
+ Great counter to heavy Arts damage enemies as her skills provide a lot of Arts
damage mitigation.
+ S1: Amiya gains an ATK boost, her attacks hit twice, and she gains 60%
Arts Dodge. The Arts Dodge is particularly useful in some CC stages
where Arts damage can 1 shot units. Strong dps buffs with good up time.
+ S2: Similar to Ch'en's S3 in that it causes Amiya to deal 10 hits.
However, it also boosts her ATK and RES for up to 3 enemy kills and
deals True damage for a moderate duration afterwards. Great effects,
especially if you can manage to get 3 kills with it.
- S2 can only be used one time per fight so you have to
make it count
- Fairly squishy against non-Arts damage enemies
|
Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Event Welfare, Has Alter, Free
From Story |
Activity Acquisition
Must complete JT8-2 (Episode 8) with an E2 Amiya Caster in
the Squad.
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available]
|
|
|
|
1432
|
492
|
119
|
20
|
|
1432
|
515
|
119
|
20
|
|
1632
|
532
|
119
|
20
|
|
1632
|
555
|
119
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Has a large healing range, but the healing amount on farther targets is reduced to
70%
Effect Range:
heal_scale = 0.8
|
Oriented Diagnosis
The next heal is increased to 130% of ATK, and an additional target
will be healed (prioritizes units under abnormal status) and granted Status
Resistance for 5 seconds
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Pain Suppression
Attack Interval reduced. The healing effect of this
unit's Talent increases to 200%,
and each target healed by this unit is granted Status
Resistance for 4
second(s) Unlimited duration *
This Skill modifies the Attack Interval by -0.2
SP Cost: 55
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Tower of Life
Allied units with Status
Resistance within this unit's Attack Range will restore HP per second
equal to 7% (+1%) of Whisperain's ATK (Unaffected by
this unit's Trait)
|
+ Talent: Grants HP regen to targets in her Attack Range
that have the Status Resistance buff (can heal Enmity and summons)
+ Great when paired with operators that have Status Resistance built into their
kits since they will activate her Talent.
+ S1: Heals two targets with increased healing and grants Status Resistance. it's
good if you can't wait for S2 to activate.
+ S2: A good source of Status Resistance as she can grant it on every heal.
Infinite duration with good consistent healing.
- S2: takes quite a long time to charge, and until
activation she is not a very strong healer.
- Typical archetypal drawbacks of lower base healing output than ST Medics and
relatively high DP Cost
|
Status Resistance Buff, HP Regen |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available]
|
|
|
|
3928
|
882
|
602
|
36
|
|
3928
|
882
|
631
|
36
|
|
4428
|
882
|
662
|
36
|
|
4428
|
882
|
691
|
36
34
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Cannot be healed by allies
|
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Crag Splitter
The next attack restores 6% of this unit's Max HP and deals
270% ATK as Physical damage to all
surrounding ground enemies, with a 30% chance to Stun them for
1.2 seconds
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Bloodline of Desecrated Earth
Upon skill activation, Mudrock stops attacking and does
not take damage for 10 seconds, and
reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock
Stun surrounding
ground enemies for 5 seconds and
gains reduced Attack Interval, ATK
+140%, DEF +80%, and the ability to attack
multiple targets equal to block number (hits any targets within attack
range) * This Skill modifies the Attack Interval by -0.3
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Ward of the Fertile Soil
Every 9 seconds, gains 1 Shield
(Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a
Shield is broken, restores 22% (+2%) of Max HP
Unshakable Solidarity
Takes 30% less damage from Sarkaz enemies
|
+ Talent: gains a stackable shield every 9 seconds that
blocks an instance of damage and heals a percentage of Max HP
+ Mudrock is a very powerful Enmity Defender that is both incredibly tanky and
deals great damage
+ Due to her completely blocking an enemy attack every 9 seconds she can
block some very powerful but slow attacking enemies forever
+ S2: Great AoE damage that Stuns and also self heals. More effective against
multiple enemies as it charges on getting hit.
+ S3: Great crowd control with an AoE slow duration followed by a stun.
During the slowing effect she is invulnerable which provides a window to
build up shields if she is taking too much damage. After the stun, ATK
and DEF greatly increases and she gains the ability to attack multiple
enemies equal to her block count
+ Great ability cooldowns
- Extremely high deployment cost
- While she can safely deal with large groups of enemies and slow
attacking tough enemies, she doesn't deal well with the more powerful
faster attacking enemies. Some of the more powerful arts damage enemies
can quickly overwhelm her.
|
Self-Heal, Stun, Slow, Slow - Move Speed, Shield |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available]
|
|
|
|
1944
|
688
|
245
|
25
|
|
1944
|
720
|
245
|
25
|
|
1944
|
748
|
275
|
25
|
|
1944
|
780
|
275
|
25
23
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
66
|
2.1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a
shockwave that has half the normal ATK)
attack@append_atk_scale = 0.5
|
Expanded Cognition
The next attack deals an additional hit equal to 180% ATK as Arts damage
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Nociceptor Inhibition
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by
this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds * This Skill modifies
the Attack Interval by 0.5
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
'As You Wish'
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked
enemies at a time; Immediately deploys two pieces of Tactical Equipment
on ground tiles within Attack Range (After deployment, surrounding
enemies are Stun for 3 seconds, and the blocked enemies' DEF
-160) * This Skill modifies the
Attack Interval by -0.5
SP Cost: 60
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Armaments of Annihilation
Attacks ignore 175 (+15) DEF
Stable Esthesia
When deployed, grants +8% ATK to this unit and a random
deployed Caster Operator
|
+ A unique operator that deals splash damage
to ground targets and her attacks cause a shockwave that deals an
additional 50% damage
+ Talent: Her attacks bypass a flat amount of DEF
+ Rosmontis' specialty is killing large waves of ground enemies with high amounts
of splash damage and crowd control
+ S2: Causes her attack to have a chance to stun and increases the
number of aftershocks. making it good crowd control at the cost of lower
DPS.
+ S3: Increases her DPS significantly and attacks two targets at once
but she no longer targets enemies unless they are blocked. She will also
summon 2 tactical gears that are very tanky and have 2 block.
- Expensive to deploy
- Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF
enemies.
- S3: Very difficult to use as she can easily block enemies with her
tactical gear at the edge of her range and prevent herself from
attacking them.
|
DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF
Debuff, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series.
They appeared on the following banners:
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available]
|
|
|
|
3242
|
491
|
581
|
22
|
|
3242
|
517
|
581
|
22
|
|
3242
|
581
|
601
|
22
|
|
3242
|
607
|
601
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can heal allies by using the skill
|
Surging Brilliance
The next attack deals 260% ATK as physical damage and
restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Deterring Radiance
ATK +110% and
all ground enemies within the same tile as herself are put to Sleep. Restores the HP of
all nearby allies by 20% of
Blemishine's ATK every second
SP Cost: 12
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Divine Avatar
ATK +110%,
DEF +60%; Every attack deals an
additional 100% ATK as Arts damage
and restores the HP of a nearby ally besides
herself for 100% of
Blemishine's ATK
SP Cost: 25
Initial SP: 15
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Knight of Sword and Shield
When deployed, allies that have a Defensive Recovery skill
also gain 1 SP when attacking
Mercy
Blemishine can attack and will prioritize Sleep enemies; Increase ATK to
144% (+4%) when attacking Sleep enemies
|
+ Talent: Can attack Sleeping enemies for increased
damage
+ Talent: Adds [On Attack] SP Charge for Operators on the team that have [Getting
Hit] SP Charge skills
+ A well rounded operator that can fill multiple roles including tank, DPS and
support
+ S3: Some of the most powerful healing potential in the game along with high dps
and a DEF boost
+ S2: Increases ATK and inflicts Sleep on nearby enemies. Great AOE
health regen that can heal Operators that can't be healed directly.
- All of her healing is tied to being attacked
or attacking enemies so her healing can be inconsistent and she will be
unable to heal when not engaging an enemy.
- S3: While Blemishine is great at keeping other Operators healed, she
can't heal herself , and so can't tank damage without an additional
healing source.
|
Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability,
HP Regen, Has Operator Record |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
[None Available]
|
|
|
|
2376
|
691
|
192
|
31
|
|
2376
|
717
|
192
|
31
|
|
2376
|
756
|
192
|
31
|
|
2376
|
782
|
192
|
31
29
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all enemies within range, and deals 150% damage to
enemies in the row directly in front of this unit.
atk_scale = 1.5
|
Swift Strike γ
ATK +45%;
ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Shadow Nails
Attack Interval increases, ATK +70% and every attack Bind the targets
for 1.5 seconds. The damage
multiplier of this unit's Talent is doubled * This Skill modifies the Attack
Interval by 0.5
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Sharp Nails
Attacks inflict Bleed to unblocked enemies, dealing 20%
(+2%) ATK as Arts damage (unaffected by trait) every
second for 3 seconds
|
+ Archetype: Boomstick Sniper that deals AoE mixed
Physical and Arts damage to all enemies in Attack Range
+ Talent: Attacks on unblocked enemies apply a DoT effect dealing a percent of ATK
as Arts damage per second for 3s
+ S2: Attacks can Bind enemies for up to 1.5s, which when combined with other
crowd control can stall enemies quite well.
+ The "Aosta" meme
- Hard to use even within his own niche due to his small
attack range and need for enemies to be unblocked
- S2: Poor skill up time
- Very high DP cost
|
Physical Attacker With Arts Ability, Bind |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
[None Available]
|
|
|
|
1932
|
645
|
420
|
18
|
|
1932
|
645
|
420
|
18
|
|
1932
|
675
|
460
|
18
|
|
1932
|
675
|
460
|
18
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
80
70
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack enemies from range; When attacking enemies not
blocked by self, increase ATK to 120%
atk_scale = 1.2
|
Motivational Skills
Talent effect increases to 3 and Melee Operators with less than 3
Block gain half the effect
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Whip Sword
Talent effect increases to 2, ATK +60%, attack range +1, Block +1 and Attacks multiple targets equal
to block number, and hits any targets within attack range
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Rebuke
When deployed, all Melee allies with 3 or more Block gain +8
(+2) ASPD and +14% (+2%) DEF
|
+ Trait: Can attack non-aerial enemies at a distance
+ Talent: buffs the ASPD and DEF of Operators with Block Count of 3 or more
+ A unique Support Guard that specializes in buffing Defenders and AOE guards
+ Good with Nian who can increase Operator Block Count.
+ S2: Able to temporarily act like a ranged AOE Guard and increases Talent
effect
+ Can be placed safely behind multiple melee operators and still reach enemies
+ S1: Boosts her talent and allows it to affect Operators with less than 3 Block
Count at reduced effect.
- Very weak base ATK for a Guard
- Weak ATK modifiers on skills mean she will have trouble killing enemies with
medium or higher DEF
- Because of the Talent limitations, she can have trouble pulling her
weight outside of teams heavy in AOE Guards and damage-oriented
Defenders
|
Ally ASPD Buff, Ally DEF Buff, Event Welfare, Has Module |
Activity Acquisition
|
CN: 2020-10-15
Global: 2021-04-08
|
Can attack enemies from range; When attacking
enemies not blocked by self, increase ATK to 130%
|
|
|
|
3416
|
370
|
645
|
21
|
|
3416
|
370
|
670
|
21
|
|
3416
|
370
|
720
|
21
|
|
3416
|
370
|
745
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
DEF Up β
DEF +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
'Beaten Up'
Stops attacking; DEF +120% and increase the likelihood of
being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the
target
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Spiked Shield
Enemies that attack Bubble have their ATK reduced by 8% for
5 seconds
|
+ Talent: lowers attacker's ATK stat for 5s
+ A very tanky defender similar to Cuora and Bison
+ S2: Her niche is that she becomes a high priority enemy target and
reflects damage back to attackers as physical damage based on 50% of her
DEF stat.
= Compared to others in the same role she has higher Max HP but lower DEF
- Because the reflected damage is physical it is reduced by
enemy DEF
- Poor skill up time
|
Enemy ATK Debuff, Taunt |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
[None Available]
|
|
|
|
2916
|
672
|
414
|
21
|
|
2916
|
700
|
414
|
21
|
|
2916
|
772
|
414
|
21
|
|
2916
|
800
|
414
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
70
|
1.25s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Laevatain
Increases the ATK of the next attack to 310%. If the target is defeated,
immediately recover all Skill Points
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Molten Giant
ATK +120%,
attack range +1 and attack target
count +1. When attacking only one
enemy, deal 160% ATK as damage to the target
SP Cost: 18
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Twilight
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps
at 20%/second after 60 seconds);
Unlimited duration
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Molten Flame
Attacks ignore 22 (+2) RES
Remnant Ash
After receiving fatal damage, continuously prevent HP from
falling below 1. Retreat from the battlefield 9 (+1)
seconds later
|
+ An Arts Guard so powerful that all future content needs
to be balanced around her
+ Passive 20 RES ignore means that she is still doing good damage even against the
highest RES targets
+ S3: Some of the highest Arts damage in the game that can last as long
as you can keep her alive. Long range for a melee unit and hits up to 3
targets. Only requires 5 sp to activate, so it can be used quickly after
deploy for assassination purposes. The Max HP gain also makes her
incredibly tanky, and it is not reduced by things like Contingency
Contract Risks.
+ S2: Great for when you want consistent Arts DPS on the front line.
+ Talent: Prevents death for 8 additional seconds when at 1 HP allowing
her to hold back even the most difficult enemies for a short time
- Can get very DP expensive to redeploy her multiple times
for her S3
- She can make the game too easy.
|
Self SP Generation |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available]
|
|
|
|
1280
|
528
|
160
|
13
|
|
1280
|
551
|
160
|
13
|
|
1280
|
603
|
160
|
13
|
|
1280
|
626
|
160
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Precise Shooting
Increases the ATK of next attack to 230%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Flexible Camouflage
After deployment, ATK +100% and gain Camouflage
|
Experienced Hunter
Redeployment Time -20 seconds, DP Cost -1
|
+ A unique Sniper with on-deploy stealth and a faster
Redeploy Time
+ S2: Strong damage boost with a fairly long stealth duration
+ Great for assassinating tricky enemy casters and snipers on difficult
maps
- High base DP cost makes redeploying her over and over
very expensive
- Her damage isn't quite high enough to deal the most dangerous drones and caster
enemies on her own.
|
Camouflage |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available]
|
|
|
|
1945
|
732
|
196
|
25
|
|
1945
|
732
|
196
|
25
|
|
1945
|
807
|
211
|
25
|
|
1945
|
807
|
211
|
25
22
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
80
70
|
2s
|
| Res |
Block |
Redeploy |
Interval |
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks
deal AoE Arts damage DEF bonus is +200%; RES bonus is
+20 (flat)
def = 2 magic_resistance = 20
|
Wind Whispers
Range expands; Attacks deal 160% ATK as Arts damage
SP Cost: 20
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Swirling Vortex
Every attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill
ends * The Force Level of the Shift is 1 (Medium)
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Geologist
When this unit's skill is not active, adjacent allies gain
+12% (+2%) DEF; When this unit's skill is active,
become less likely to be targeted by enemies
|
+ Archetype: Does not attack normally. Only
attacks when Skills are active, dealing AoE Arts damage to all enemies
in range. Massively increased DEF (+200%) & RES (+20) when not
attacking (Skill is not active)
+ Great crowd control against groups of low weight enemies as she can keep them
snared for the full duration of her skill
+ A counter to enemies that deal heavy ranged physical damage and that you can't
cover with a Defender
- Her skills have a very limited range surrounding her,
making it difficult to find good placement for some maps
- It takes significant investment(M3) to reach medium pull strength where she
unlocks a lot of her power
|
Ally DEF Buff, Shift Ability But Not Pusher/Puller, Event Welfare |
Activity Acquisition
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available]
|
|
|
|
2250
|
640
|
340
|
18
|
|
2250
|
658
|
340
|
18
|
|
2250
|
695
|
340
|
18
|
|
2250
|
713
|
340
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
10
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
Just Kidding
Cannot block enemies. Attacks strike twice and deal 150% ATK as physical damage each
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Deadly Prank
Range expands and ranged attacks no longer deal reduced
damage. Attacks deal 160% ATK as
Arts damage and target an additional enemy
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Structural Decomposition
Prioritize attacking drones; ATK +43% (+3%) when attacking drones
|
+ Ranged guard that excels in killing drones.
+ Talent: Attacks prioritize drones and deal bonus damage to them.
+ Niche ability to temporarily reduce his block to 0 so he can safely
position in some enemy paths that other ranged guards can't.
- Against non-drone enemies his damage is lackluster and he
deals far less damage than similar Ranged Guards.
- Many alternative Operators can fill this role in most situations.
|
Drone Priority Not Sniper |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available]
|
|
|
|
1633
|
595
|
135
|
18
|
|
1633
|
595
|
135
|
18
|
|
1633
|
595
|
135
|
18
|
|
1633
|
595
|
135
|
18
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
60
60
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Apocalyptic Scene
Range +2,
heals 2 target(s); The ATK of all
Medics +30%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Promotion
Targets healed by this unit gain +3 SP
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1655
|
821
|
128
|
32
|
|
1655
|
821
|
128
|
32
|
|
1655
|
821
|
128
|
32
|
|
1655
|
821
|
128
|
32
32
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
60
60
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
'All For Me'
ASPD +70, the
ATK of all Casters +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
'All That I See'
Attacks ignore 20 RES
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1549
|
595
|
159
|
12
|
|
1549
|
595
|
159
|
12
|
|
1549
|
595
|
159
|
12
|
|
1549
|
595
|
159
|
12
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
60
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Spiral Arm
Attacks 2
targets simultaneously for 2 times
each
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Windfall
Has a 25% chance to increase ATK to 200%
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
3565
|
957
|
265
|
17
|
|
3565
|
957
|
265
|
17
|
|
3565
|
957
|
265
|
17
|
|
3565
|
957
|
265
|
17
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
60
60
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Drawing Sword
DEF reduces to
0, Max HP +50%, each
Attack's ATK increases to 300%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Invisible Blade
ATK +15%; Obtains 30% Physical Dodge
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1050
|
456
|
84
|
17
|
|
1050
|
456
|
84
|
17
|
|
1050
|
456
|
84
|
17
|
|
1050
|
456
|
84
|
17
17
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
70
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
|
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1080
|
338
|
102
|
16
|
|
1080
|
338
|
102
|
16
|
|
1080
|
338
|
102
|
16
|
|
1080
|
338
|
102
|
16
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
70
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
|
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
980
|
401
|
115
|
10
|
|
980
|
401
|
115
|
10
|
|
980
|
401
|
115
|
10
|
|
980
|
401
|
115
|
10
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
70
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
|
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1165
|
309
|
278
|
10
|
|
1165
|
309
|
278
|
10
|
|
1165
|
309
|
278
|
10
|
|
1165
|
309
|
278
|
10
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
70
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
|
|
|
Integrated Strategies |
Integrated Strategies Mode
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
4468
|
1007
|
615
|
33
|
|
4468
|
1007
|
642
|
33
|
|
4468
|
1077
|
685
|
33
|
|
4468
|
1077
|
712
|
33
31
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Only restores SP when blocking enemies
|
Tomahawk
ATK+25%,
DEF+25%
Menacing Slash
Attack Interval increases a bit, ATK +180%. Stun all blocked
targets for the duration of the skill * This Skill modifies the Attack
Interval by 0.4
SP Cost: 28
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Iron Will
ATK +230%,
DEF +160%, Block +2, restores 6% HP every second This unit is Stun for 5
seconds after the skill duration
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Peerless Bravery
When HP is above 50%, attacks deal 117% (+2%) damage; When HP is 50% or lower, gains 22% (+2%) Shelter
effect
Resilience
Increases this unit's SP recovery by 0.2/sec when blocking
enemies
|
+ Extremely high ATK and HP compared to other
Defenders
+ One of the strongest units in the game for dueling powerful enemies
+ S2: The longest current Stun in the game at 18s at max
+ S3: Eunectes becomes a huge stat stick monster with powerful HP regen on top
- Block-1, so she wont function well in the same positions
as your typical Defender
- Very expensive to deploy
- Eunectes only gains SP when blocking, meaning she can't charge up her
skills in between rounds and needs advanced set up for bosses and
tougher enemies
|
Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
2495
|
545
|
334
|
10
|
|
2495
|
569
|
334
|
10
|
|
2495
|
620
|
334
|
10
|
|
2495
|
644
|
334
|
10
8
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
0.78s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Relentless
Increases the ATK of the next attack to 230%, pushes the target towards the
attack direction slightly and Slow the target for 1
second * The Force Level of the Shift is 0 (Weak)
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Display of Might
Cannot block enemies, ATK +55%, ASPD +55. Each attack Slow the target for 0.3
seconds
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Featherweight
Deals 45% (+5%) more damage to
enemies that are not blocked by this unit
|
+ Talent: Increases damage dealt to enemies she is not
blocking
+ Very cheap to deploy
+ S2: sets her Block Count to 0 so she can DPS more safely on the front line. Good
single target DPS with a short slow.
+ S1: Can push enemies with small force
- ineffective against high DEF enemies
- Poor skill uptime
|
Slow, Shift Ability But Not Pusher/Puller, Slow - Sluggish |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1920
|
600
|
119
|
22
|
|
1920
|
600
|
119
|
22
|
|
2120
|
635
|
119
|
22
|
|
2120
|
635
|
119
|
22
19
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
80
70
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Tribal Techniques
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Gavial's Protection Plan
Each attack has a 100% chance to randomly trigger one of
the following effects: Stun the target
for 1.6 second(s), that attack
deals 220% damage, or that attack
deals AoE damage * This Skill modifies the Attack Interval by 0
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Arts of the Wild
Range reduces, attacks now deal Physical damage (only to
ground enemies), ATK +120% (+20%) when this skill is
activated
|
+ Great skill up-time and high damage multipliers on her
S2 and Talent
+ S2: Potential to constantly stun slow attacking enemies and reset their
attacks
= A niche ST Caster that deals heavy physical close-range damage with her Skills
- The reduced range on Skill use is extremely limiting
- S2 effect is RNG based and can cause problems if you are relying on her for DPS
or Stuns
|
Stun, Event Welfare, Has Operator Record |
Activity Acquisition
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
1576
|
735
|
209
|
18
|
|
1576
|
765
|
209
|
18
|
|
1576
|
815
|
209
|
18
|
|
1576
|
845
|
209
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
62
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
High accuracy point-blank shot
|
Fancy Shot
ASPD +70
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Trigger Time
ATK +40%,
attacks 2 times consecutively
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Slideshot Style
Each attack deals at least 25% of this unit's ATK damage
(increases to 40% of ATK when the enemy is in the two frontal grids)
|
+ Talent: Attacks will do increased minimum
damage if the enemy is 2 tiles ahead of self, as opposed to the normal
5% minimum. This allows her to provide physical DPS against extremely
high DEF enemies.
= Close-Range Sniper Archetype
- Her Talent is only useful against very high
DEF enemies as she has naturally high ATK and goes over the minimum
versus most opponents
- Very poor skill uptime
|
|
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available]
|
|
|
|
2612
|
711
|
402
|
20
|
|
2612
|
737
|
402
|
20
|
|
2612
|
741
|
472
|
20
|
|
2612
|
767
|
472
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
10
|
2
|
70
70
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal
attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Destreza
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal
reduced damage Upon
the second activation of this skill and afterwards, this skill has
unlimited duration, and its bonuses are twice the base amount
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Nerve Corrosion
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds
(damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
If this unit hasn't attacked for 2 seconds, restores 4%
(+0.5%) of Max HP every second
|
+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies
possessing ranged attacks)
+ Talent: If Thorns has not actively attacked for 2s, recovers a
percentage of Max HP every second. Great self sustain that allows him to
regenerate his health between waves
+ S2: A good defensive DPS option for large waves of fast attacking enemies.
+ S3: While active, Thorns performs like a ground sniper dealing large
amounts of physical damage very quickly and some Arts damage over time
+ A very solid meta unit that can be brought to almost any map, so long
as he has enough time to build up his on-attack SP to activate his
skill
- S3: Thorns needs to build up his SP through
attacking for quite a while before he becomes strong and his range is
expanded infinitely
|
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
[None Available]
|
|
|
|
1498
|
1070
|
128
|
21
|
|
1498
|
1105
|
128
|
21
|
|
1798
|
1110
|
128
|
21
|
|
1798
|
1145
|
128
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.7s
|
| Res |
Block |
Redeploy |
Interval |
|
Prioritizes attacking the enemy with lowest DEF within
range first
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Interdictive Sniping Tactics
ATK +240%,
but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by
-40% for 6 seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Abyssal Intuition
When this unit is in the squad, all [ Abyssal Hunters]
Operators gain +14 (+2) ASPD
|
+ Trait: Prioritize attacking lowest DEF enemy
+ A very specialized sniper with a large attack range that focuses on weakening
enemies for other operators to finish off
+ S2: Extremely high raw ATK, more than enough to break through almost
any DEF and still deal a significant amount of damage. Decent when
paired with Provence as she can weaken enemies into the HP range for
Provence's skills to activate. The Slow lasts long enough to keep an
enemy continuously slowed.
+ Great skill up time
- S2: The inability to attack targets under 50% HP is a
huge hindrance as she usually can't kill enemies on her own
- Archetype: High DP cost and slow ASPD
|
Ally ASPD Buff, Slow, Slow - Move Speed, Has In-Squad Effect, Has Module |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
ATK increases based on distance from target (Up to maximum 15% increase)
|
|
|
|
2284
|
674
|
378
|
7
|
|
2284
|
697
|
378
|
7
|
|
2484
|
714
|
378
|
7
|
|
2484
|
737
|
378
|
7
5
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
25
22
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Has reduced Redeployment Time, but DP
Cost is not refunded upon retreating; While deployed, 3
DP are consumed every 3 seconds (automatically retreats without sufficient
DP)
interval = 3 cost = -3
|
Shell Splitter
ATK +70%,
attacks Silence the target for 2
second(s) Unlimited duration
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Sashimi Platter
ATK +60%,
each attack heals a nearby friendly unit's HP equal to 50% of the damage dealt Unlimited duration
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Anatomy Master
Increases ATK to 150% (+5%)
when attacking [Infected Creatures]
|
+ Trait: Decreased Redeployment time
+ Talent: Increases ATK when attacking infected lifeforms
+ Very useful in the integrated
strategies mode due to the ability to solo early rounds.
+ S2: Deals significant damage and rapidly heals himself and nearby
allies when attacking low to medium DEF enemies. Great for certain
bosses and high damage enemies who have low DEF as he can out-sustain
their damage
+ S1: A great counter to exploding spiders as he will deal a large amount damage
to them and silence on every hit
- Very difficult to use on maps with decreased DP regen
- His healing is based on damage done, so when facing high DEF enemies his healing
amount drops significantly.
- Trait: No DP refund on retreat, uses 3 DP every 3 seconds while
deployed, and will forcibly retreat when DP is not sufficient to keep
him deployed
|
Silence, Ally Heal Not Medic |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
Redeployment time reduced, when retreated does not
refund Deployment Cost, cost 2 DP every 3 seconds when staying on field
|
|
|
|
1824
|
522
|
342
|
13
|
|
1824
|
546
|
342
|
13
|
|
1824
|
592
|
342
|
13
|
|
1824
|
616
|
342
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Blazing Wire Stripper
Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies,
and reduces the RES of enemies hit by -20% for 8 seconds
SP Cost: 45
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Technical Expertise
When deployed, all 1-star Operators have -75%
Redeployment Time; For every 1-star Operator currently deployed, this
unit gains +13% (+2%) ATK and DEF
|
+ Talent: When deployed, all 1* operators'
Redeployment Time -75%. Additionally, for every 1* deployed, self ATK
and DEF increased.
+ S2: Decent AOE burst that lowers enemy RES and can be used shortly after
deployment
+ Some decent synergy with the new 1* Operator Thermal-EX so he can do more
on-deploy AOE damage and [Fragile] debuting.
- 1* Operators are extremely situational, even with
Chiave's Talent they are hard to justify bringing to more difficult maps.
- S2 has a fairly long CD after its initial use and it is awkward to
save the skill for difficult enemies as its tied to his ability to
generate DP for the team
|
Physical Attacker With Arts Ability, Enemy RES Debuff |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
[None Available]
|
|
|
|
2005
|
735
|
205
|
23
|
|
2005
|
765
|
205
|
23
|
|
2005
|
805
|
225
|
23
|
|
2005
|
835
|
225
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
60
|
2s
|
| Res |
Block |
Redeploy |
Interval |
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks
deal AoE Arts damage DEF bonus is +200%; RES bonus is
+20 (flat)
def = 2 magic_resistance = 20
|
Growing Sandstorm
Range expands, ATK +60%
SP Cost: 18
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Guardian Obelisk
Summons an Obelisk upon a melee tile within this unit's
Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby
enemies and Stun them for
3 seconds * Detailed information
on Skill 2 Obelisk can be seen here.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Shambhala's Sanctuary
When this unit's skill is not active, restores 4% Max HP per
second
|
+ Archetype: Does not attack normally. Only
attacks when Skills are active, dealing AoE Artsl damage to all enemies
in range. Massively increased DEF (+200%) & RES (+20) when not
attacking (Skill is not active)
+ Extremely high DEF while a skill is not active allows her to shrug off most
ranged physical damage
+ S2: The Obelisk that she summons has 5000 HP and over 500 DEF at E2,
so it can soak a large amount of damage, blocks 3 enemies and doesn't
use a deploy slot.
+ S2: provides some crowd control when her obelisk is summoned, as it stuns nearby
enemies
- Doesn't attack when Skills aren't active, so she is on
the low side for consistent DPS and has a very small attack range
|
Stun, Self-Heal, Has Summon |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
[None Available]
|
|
|
|
1105
|
432
|
155
|
11
|
|
1105
|
432
|
155
|
11
|
|
1305
|
432
|
190
|
11
|
|
1305
|
432
|
190
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
60
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage Can use Summons in battles
|
Protective Camouflage
Increases the ATK of all Buggy Cams by +60% and grants them Camouflage Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Panoramic Overload
Immediately obtains 1 Buggy Cam and grants all deployed
Buggy Cams increased Detection
Range, ATK +130%, DEF +130%, and RES +20 After the skill ends, all Buggy Cams are Stun for 5
seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Camera Squad
Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within
the surrounding 8 tiles
|
+ Talent: Can summon mobile camera drones. Enemies within
the nearby 8 tiles lose stealth
+ Drones have very low DP cost to summon and a 1 tile attack range,
making them more viable as dps units compared to other summons like
Meeboos or Tentacles.
+ S1: Allows drones to enter Stealth, which can be very useful in assassinating
ranged enemies
+ S2: Gives Drones very high raw stats to duel most low-mid power
enemies with ease. Also replenishes 1 drone with each use, so destroyed
drones can be replenished, a feature not available to every Summoner.
+ Stealth detection is rare and her drones allow you to get stealth detection
anywhere there's an open melee tile.
= Stealth detection is not needed for the vast majority of maps.
- Her drones require Deploy slots and DP that could be used
for other Operators
|
Remove Stealth, Event Welfare, Has Summon, Camouflage, Has Module |
Activity Acquisition
|
CN: 2020-07-28
Global: 2021-02-04
|
The first summoned unit does not consume deployment
slots (The last summoned unit on the field does not return a deployment slot when
retreated or defeated)
|
|
|
|
1480
|
521
|
128
|
16
|
|
1480
|
546
|
128
|
16
|
|
1480
|
596
|
128
|
16
|
|
1480
|
621
|
128
|
16
14
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
66
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
I'll Do My Best
ATK +80%,
ASPD +30 Skill activated automatically
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Childhood Frolic
ATK +60%,
attacks hit up to 3
enemies Unlimited duration
SP Cost: 80
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Foxfire Haze
Stops
attacking; Attack Range expands, the effect of this unit's
second Talent increases to 2 times,
and all enemies within Attack Range are Slow. Heals all ally units
within range for 20% of this unit's
ATK every second
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Skill Aura - Supporter
When deployed, increases the SP recovery rate of
all Supporters by +0.4/second (only the highest effect of this type
takes place)
Binding Circle
Enemies in range that are Slow are inflicted with 23%
(+3%) Fragile
effect for an equivalent duration
|
+ Trait: Attacks Slow enemies
+ E1 Talent: Gives additional SP/s for herself and other Supporter
operators. (Does not stack with Ptilo and other similar effects)
+ E2 Talent: Increases damage taken for Slowed enemies in range, making her a
great debuffer
+ S1: Boosts ATK and ASPD, good uptime
+ S2: Permanent once activated, can attack multiple enemies with
increased ATK, great for consistent multi-target Slowing and a decent
DPS option if the multi-targeting can be fully utilized.
+ S3: Slows all enemies in an expanded range, increases 2nd talent
effectiveness (a potentially huge team DPS increase), and heals all
allies in range. Her strongest skill and great for challenging content.
- Not much point in using S1, and her S2 has a
relatively long charge time, requiring Suzuran to be deployed early
(though her Talent helps to speed it up).
- S3: Cannot attack while it is active
- Overall low personal DPS potential for S1 and S3 (though her primary role is
support)
|
Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical
Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, HP Regen
|
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available]
|
|
|
|
2420
|
670
|
375
|
19
|
|
2420
|
696
|
375
|
19
|
|
2420
|
745
|
375
|
19
|
|
2420
|
771
|
375
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
10
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
Shrapnel Burst
The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Activate Phase Blades
Range expands, and damage type changes to
Arts damage; Each attack deals an additional 170% Arts damage to all enemies blocked
by friendly Operators in the surrounding 8 tiles (this damage is treated as a
melee attack)
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Seek Aid
This unit and allied Operators in the surrounding 8 tiles
gain +10 (+2) ASPD
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs ASPD of Ayerscarpe and allies in the 8 tiles adjacent to him
+ S1: Damages multiple targets and inflicts Slow.
+ S2: Attack range increases and damage becomes Arts. Also, bonus Arts
damage is inflicted to enemies being blocked by nearby allies every time
Ayerscarpe attacks.
+ Ayerscarpe is a rare melee Slow source
- Getting the bonus damage from S2 requires
specific positioning, enemy timing, and a high-block strategy; not
viable on all maps, and not common in current meta
- Has trouble competing with fellow 5* Ranged Guard Lappland, who also
deals Arts damage, has stronger ATK modifiers, and causes Silence
instead of Slow
|
Ally ASPD Buff, Slow, Physical Attacker With Arts Ability, Slow - Sluggish |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available]
|
|
|
|
1585
|
479
|
133
|
21
|
|
1585
|
479
|
133
|
21
|
|
1785
|
529
|
133
|
21
|
|
1785
|
529
|
133
|
21
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
70
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Max-Dosage Infusion
Range +2
grids; ATK +80%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Compound Drug Shell
Attacks instead fire a Compound Drug Shell (prioritizes
enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals
200% Arts damage to enemies
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Drug Inhibition Technique
Gains Status
Resistance and -50% (+10%) damage taken
from environmental effects
|
+ Talent: Gain Status Resistance effect and
take less damage from environmental hazards, making Folinic more viable
in maps with with them
+ S1: Increased range and ATK, short initial cooldown
+ S2: Allows Folinic to damage enemies, while also increasing her healing
potential
+ Free Operator with Max Potential obtainable through the event shop
= Allows “Medic Only” runs of some stages, quite fun
- S1 May require players to choose between
utilizing the range extension or the healing boost if they are required
at different times
- S2 Has low DPS compared to units dedicated to dealing damage
- S2 Prioritizes enemies which can result in insufficient healing to Operators who
need it
|
Status Resistance Buff, Event Welfare |
Activity Acquisition
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available]
|
|
|
|
1440
|
315
|
120
|
20
|
|
1440
|
315
|
120
|
20
|
|
1440
|
375
|
120
|
20
|
|
1440
|
375
|
120
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
60
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Controls a Drone to deal Arts
damage to an enemy; When the Drone continuously attacks the same enemy,
its damage will increase (up to 110% of the operator's ATK)
init_atk_scale = 0.2 delta_atk_scale = 0.15 max_atk_scale = 1.1 max_stack_cnt = 6
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Synchronized Attack
Attack Range expands, ATK +70%. Releases Drone to attack enemies,
and grants self and Drone a 27%
chance to Stun enemies for
1 seconds The Drone locks onto an enemy until the enemy is
defeated or until the skill is over, then returns to the Operator
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Coordinated
Click and her Drones gain +12 ASPD
|
+ Trait: Controls a Drone Unit that also
attacks enemies; Drone Unit’s damage ramps up as it attacks the same
target and resets when attacking a new target. This makes her damage
better than her stats might seem to indicate.
+ Talent: Increases ASPD for Click and Drone Unit
+ S2: Increases ATK and attack range, and gives Click and Drone Unit a
chance to Stun. Also, Drone “locks on” to the enemy and follows it out
of Click’s range, until the enemy dies or the duration ends. Good damage
and crowd control, and great for focusing a tough enemy that moves out
of range
+ Good addition to a crowd-control/stall team
- Low base ATK that requires the Drone ATK ramp-up to be
competitive
|
Stun |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available]
|
|
|
|
1755
|
1032
|
122
|
24
|
|
1755
|
1066
|
122
|
24
|
|
1755
|
1142
|
122
|
24
|
|
1755
|
1176
|
122
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.4s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks the heaviest enemy first
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Split Shot
ATK +90%, and
attacks hit one additional enemy
SP Cost: 65
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Avalanche Breaker
ATK +25%.
Immediately fires harpoons at the 4
heaviest enemies within range, Bind them and attacking them once every second
for the duration of this skill
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Bone Piercer
When attacking a heavy enemy, ignores 60% of its DEF
(enemies with 3 weight or higher count for this effect)
|
+ Trait; Prioritize attacking highest weight enemy
+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of
enemy DEF
+ Talent: All Ursus Student Council Operators on the team gain ATK
+ S3: Great crowd control on multiple enemies with a decent cooldown
+ Attack range lets her stay safe far away from the front lines
+ Pierce DEF allows her to hurt high DEF enemies, and can be especially useful
against enemies that have both high DEF and RES.
= While most often used for crowd control, her damage is quite good as well and
should not be underestimated
- Her attack range can make her difficult to position on
some maps
- Slow attack speed and high DP Cost
|
Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
[None Available]
|
|
|
|
1637
|
773
|
120
|
33
|
|
1637
|
805
|
120
|
33
|
|
1637
|
863
|
120
|
33
|
|
1637
|
895
|
120
|
33
31
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Deconstruct and Detonate
Range expands, immediately deals 230% Arts damage to all enemies within
range and reduces their RES by -15%
for 6 seconds Can store up to 3 charges
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Lethal Fragmentation
This unit gains +4% ATK for every enemy in range (stacks up
to 6 (+1) times)
|
+ Archetype: Attacks Splash to nearby enemies
+ Talent: For every enemy within attack range, gain ATK (stacks up to a limit)
+ S2: Reducing RES is very useful in some tough fights, and not many
units can do it. Good debuff duration. Can hit enemies outside the range
of normal AOE casters
= His strength is keeping RES debuff up on multiple targets
- Other cheaper-to-deploy Operators can provide higher RES
reduction.
|
Enemy RES Debuff |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
[None Available]
|
|
|
|
1420
|
633
|
124
|
22
|
|
1420
|
633
|
124
|
22
|
|
1420
|
703
|
124
|
22
|
|
1420
|
703
|
124
|
22
19
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
80
70
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Enforcement Mode
ATK +90%, and
attacks now prioritize enemies with the lowest percentage of remaining
HP Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Ultimatum
Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack
enemies above 50% HP
SP Cost: 50
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Enforcer
Increases damage dealt to enemies below 40% HP by 30% (+6%)
|
+ Talent: Increased damage when attacking enemies with
less than 40% HP.
+ Great Arts damage potential under the right conditions with multi hit
attacks
+ S1: Infinite duration buff with a decent modifier and unique target
prioritization that synergizes with her Talent.
+ S2: high burst potential.
= Her niche is finishing off enemies that are already weakened
- S2 and Talent: Their conditions can be very limiting,
especially for S2.
- She needs a team to be built around her to lower enemy HP in order to take
advantage of her high damage potential
|
Event Welfare |
Event Reward
|
CN: 2020-06-18
Global: 2020-09-29
|
[None Available]
|
|
|
|
1163
|
492
|
96
|
14
|
|
1163
|
513
|
96
|
14
|
|
1163
|
542
|
96
|
14
|
|
1163
|
563
|
96
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
Aromatherapy
ATK +60%, now
heals allied units instead of
attacking
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Spread Spores
Throws a vial that, upon shattering, releases a cloud of
spores for 6 seconds All enemies
within the spore cloud are Slow and silenced, and
receive 80% Arts damage every
second
SP Cost: 23
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Gardener
When deployed, all Supporter Operators gain +11% (+2%)ATK
|
+ Trait: Attacks slow enemies
+ Talent: When deployed, all Supporter Operators gain ATK
+ S1: Changes her into a strong healer
+ S2: AOE Silence and damage-over-time with a decent duration, as long as enemies
can be kept in the AOE
- Medics and Healing Defenders typically
provide more reliable healing, and situations that ban both of those
classes is very rare.
- S2: Keeping enemies inside the small AOE can be difficult.
|
Slow, Ally Heal Not Medic, Silence, Slow - Sluggish, Ally ATK Buff |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
[None Available]
|
|
|
|
1620
|
385
|
175
|
12
|
|
1780
|
385
|
175
|
12
|
|
1920
|
425
|
175
|
12
|
|
2080
|
425
|
175
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Without a Trace
Grants 35%
Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Forest's Embrace
Stops attacking; HP Ratio required to activate this unit's
Talent is increased to 60%, and the
Shelter
effect is increased to 2.3 times.
Heals all allies within Attack Range for 12% of this unit's ATK every second
SP Cost: 48
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Blessing
Apply 20% (+2%) Shelter
effect to allies within range with less than 40% HP
|
+ Talent: When allies within attack range
have less than 40% HP, apply Sanctuary effect which reduces Physical and
Arts damage taken (only the strongest effect applies)
+ A Defense-focused Supporter that focuses on reducing incoming damage
+ S1: Provides a good amount of Arts and Physical Dodge for nearby
allies, and is one of the few abilities in the game that removes
Invisibility (stealth)
+ S2: Able to provide some healing while improving her protective
abilities
- Her Talent conditions can be hard to work around in
normal play
- Poor skill uptimes
- Typically not as effective at mitigating damage as "DEF % up" or RES % up"
buffing Operators
|
Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Remove
Stealth, Ally Arts Dodge, Ally Physical Dodge, Ally Heal Not Medic,
Shelter, HP Regen |
Headhunting
|
CN: 2020-06-02
Global: 2020-11-11
|
[None Available]
|
|
|
|
3135
|
633
|
555
|
25
|
|
3345
|
633
|
555
|
25
|
|
3135
|
673
|
595
|
25
|
|
3345
|
673
|
595
|
25
23
|
| HP |
ATK |
DEF |
Cost |
|
15
|
3
|
70
60
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal Arts damage while the skill is active
|
Resilient Mode
Dodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill duration
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Thermal Power Mode
Attack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal
attacks now deal AoE damage * This Skill modifies the Attack Interval by 0.4
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Moist Skin
RES +10, restores 3 SP when hit by an enemy's normal Arts
attack
|
+ Trait: Attacks deal Arts damage when a Skill is
active
+ Talent: Increased RES. When attacked by an Arts normal attack, recover SP to
self
+ A good counter to Arts damage enemies as she has some of the highest
base RES and best mitigation Skills for a Defender in the game. When
paired with Nightingale can hit the RES cap of 95% Arts damage
reduction.
+ Great skill uptime, especially when fighting Arts damage enemies
+ S2: A solid source of Arts damage with a huge AoE range
- Many of her benefits are negated when not facing Arts
damage
- While her DEF is not bad, a full DEF focused Defender will be more survivable
for most maps
|
Physical Attacker With Arts Ability, Self SP Generation |
Headhunting
|
CN: 2020-06-02
Global: 2020-11-11
|
[None Available]
|
|
|
|
2133
|
677
|
394
|
21
|
|
2273
|
677
|
394
|
21
|
|
2133
|
722
|
439
|
21
|
|
2273
|
722
|
439
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.] Can be deployed on Ranged Tiles
|
Barrel Burst
The next attack pushes the targets away along the attack
direction significantly, dealing
150% ATK as Physical damage and
Stun them for
1.2 second(s) * The Force Level
of the Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack,
attacks now push enemies away moderately Unlimited duration * This Skill
modifies the Attack Interval by 2.2 * The Force Level of the Shift is 1
(Medium)
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon,
dealing 350% Arts damage in an area
and pushing enemies away greatly;
For 8 seconds, enemies hit by this
ability take True Damage
proportional to distance traveled; If the
Reserve Water Cannon is located within 4 tiles, it will also activate this
ability * The Force Level of the Shift is 3 (Very Strong) * If
adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely
Strong) * 1200 damage per grid moved
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 20s; the
Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's
normal attacks and skills by 1, and Weedy will restore 1 SP per 3
seconds if the Water Cannon is located in one of the 4 tiles adjacent to
her
|
+ Trait: Attacks multiple enemies equal to block
count
+ Talents: Can summon a water cannon on an open tile to continuously
push enemies back and, if she is adjacent, regenerate Weedy's SP
+ S2: changes her basic attack into a ranged push that can infinitely
knock back multiple enemies depending on their weight and movement speed
+ S3: Can fire a long range shot from both Weedy and her canon that does
a large amount of True damage based on how much an enemy is moved. When
both shots hit the same enemy it increases the pushing power to a level
that is currently unmatched
+ Extremely useful in CC maps, as her True damage and pushing power
enable some unique strategies, and she keeps most of her effectiveness
under CC Contract debuffs
- Her skills require a lot of room to move enemies in order
to be effective
- S2: if an enemy moves too quickly, they will hit her before she can knock them
back, and she lacks any defensive abilities
|
Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP
Generation, Has Summon |
Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
[None Available]
|
|
|
|
1605
|
912
|
133
|
29
|
|
1605
|
947
|
133
|
29
|
|
1605
|
1012
|
133
|
29
|
|
1605
|
1047
|
133
|
29
27
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Physical damage
|
King of Hearts
Immediately launches a grenade, dealing 350% ATK as Physical damage to all
enemies hit and Stun them for
3 seconds
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Jack in the Box
The next attack buries a mine (lasts for 120
seconds) in a deployable tile within this unit's Attack Range; The mine
will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby
enemies and Stun them for
2.2 seconds * Detailed
information on the landmines can be seen here.
SP Charge Type
Per Second
Skill Activation
Auto Trigger
D12
Places bombs on up to 4 enemies within Attack Range,
prioritizing enemies with the highest HP; After a delay, the bombs will
detonate, each dealing 310% ATK as
Physical damage to nearby enemies and Stun them for
5 seconds
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Ambush
After remaining deployed for 10 seconds, obtains 60%
Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Enemies in range take +21% (+3%) Physical Physical Damage when Stun
|
+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to
be attacked 10 seconds after deployment, which allows her to be placed
later and still survive
+ Her abilities focus on stuns, which is one of the strongest forms of crowd
control
+ S2: When there is downtime between waves, she can cover a large area with mines
and continuously stun enemies as they approach
+ S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best
used on large mobs of enemies huddled together
+ Much easier to use than previous AoE snipers as she works well
independently
- Typically Archetypal drawbacks: Expensive to deploy and
slow ASPD
|
Enemy Physical Damage Taken Up, Stun, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series.
They appeared on the following banners:
|
CN: 2020-05-01
Global: 2020-12-30
|
[None Available]
|
|
|
|
1669
|
533
|
335
|
11
|
|
1669
|
533
|
358
|
11
|
|
1669
|
533
|
395
|
11
|
|
1669
|
533
|
418
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Cannot block enemies during the skill duration
|
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Monitor
Stops attacking and recovers 20 DP over the skill duration. While
this skill is active, Locks up to 4
nearby enemies. Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisible
SP Cost: 30
Initial SP: 16
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Sniper Support
When deployed, all [Sniper] Operators have -2 DP Cost and
gain +23 (+3) ASPD when Elysium's skill is active
|
+ Talent: Lowers Sniper deployment cost and increases
their ASPD
+ Great for team compositions that use multiple Sniper operators
+ Good when combined with Myrtle to really speed up deployment
+ S2: Slows enemies significantly, reduces their DEF and removes stealth. A great
counter to Wraith enemy types
- Can be expensive to deploy first compared to myrtle
without increased potential.
|
Ally ASPD Buff, Slow, Enemy DEF Debuff, Remove Stealth, Ally DP Cost Reduction, Slow -
Move Speed |
Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
[None Available]
|
|
|
|
1443
|
260
|
443
|
3
|
|
1443
|
260
|
443
|
3
|
|
1443
|
350
|
443
|
3
|
|
1443
|
350
|
443
|
3
3
|
| HP |
ATK |
DEF |
Cost |
|
50
|
0
|
200
200
|
0.93s
|
| Res |
Block |
Redeploy |
Interval |
|
Does not attack and ignores the Deployment Limit, but has a
long Redeployment Time
|
|
Delayed Detonation 1
3 seconds after deployment, inflicts 400% ATK as Physical
damage to enemies in the nearby 8 tiles and applies 30% Fragile
effect for 8 seconds, then automatically retreats from battle
|
+ Trait: Ignores deploy limit
+ Talent: Decent on-deploy AOE damage and applies the [Fragile] debuff that boosts
damage taken by enemies
+ Cheap to deploy and develop
+ Useful in bursting down high HP bosses, and for stages with lowered deploy
limits
- The long redeployment time will only allow one or two
talent uses on most maps.
- Doesn't attack normally
|
Enemy Physical Damage Taken Up, Enemy Arts Damage Taken Up, Fragile, Free From Story,
Has Operator Record |
Recruitment
|
CN: 2020-05-01
Global: 2020-12-30
|
[None Available]
|
|
|
|
1645
|
558
|
322
|
10
|
|
1775
|
580
|
322
|
10
|
|
1645
|
648
|
322
|
10
|
|
1775
|
670
|
322
|
10
8
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
18
16
|
0.93s
|
| Res |
Block |
Redeploy |
Interval |
|
Significantly reduced Redeployment Time
|
Phantom of the Night
Upon deployment, gains 50% Physical Dodge and a shield that
can absorb Physical damage equal to 80% Max HP for 10 seconds
Bloody Opus
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one
charge)
Night Raid
Upon deployment, immediately deals 300% ATK as Physical damage to all
nearby enemies, pushes them back slightly, and randomly inflicts one of
the following statuses to all targets hit (Slow, Bind, or Stun) for 4.5 seconds * The Force Level of the
Shift is 0 (Weak)
|
Phantom in the Mirror
Can summon a stronger clone with the same abilities as
Phantom, but has its own redeployment time
Phantom Mastery
Redeployment time of clone is reduced by 10 seconds
|
+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a
seperate redeployment time.
+ Great crowd control and assassination Skill options
+ S3: A very long duration of AOE crowd control when combined with his clone
+ S2: front-loads his damage so even against hard hitting enemies you can get out
a lot of damage before death
+ His clone can block enemies and serve as a great distraction
= Without Potentials he can become very DP expensive after multiple redeploys
- His clone cooldown is much longer than
Phantom himself, so it can be tricky to coordinate with his clone if you
redeploy him quickly
|
Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon,
Has Operator Record, Has Module |
Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
Refund 80% of operator deploy cost on retreat
|
|
|
|
1728
|
408
|
105
|
12
|
|
1728
|
408
|
105
|
12
|
|
1728
|
473
|
105
|
12
|
|
1728
|
473
|
105
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Malediction
ATK +60%,
increases the damage amplification effect of this unit's Talent to 1.8 times Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Cursed Doll
Obtains 1 Curse Doll (can store up to 1) Reduces the ATK and DEF of enemies around the
Curse Doll by -50%, lasts for a
maximum of 15 seconds* Detailed information on Curse Doll can be
seen here.
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Omen of Defeat
Apply 33% (+3%) Fragile
effect to enemies within range with less than 40% HP
|
+ Talent: When enemies within attack range have less than
40% HP, apply Fragile effect (damage taken increases)
+ S2: AOE Def and ATK break skill with great uptime, good against
stronger enemies. She can place the doll on any open grid on the map
+ Her Talent that provides the Fragile effect is a great damage boost so long as
she can survive.
+ High RES and HP is good for tanking caster enemies.
- S2: Her DPS is very low
|
Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy DEF Debuff, Enemy
ATK Debuff, Fragile, Has Summon |
Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
[None Available]
|
|
|
|
2845
|
620
|
369
|
23
|
|
2845
|
620
|
369
|
23
|
|
3345
|
620
|
369
|
23
|
|
3345
|
620
|
369
|
23
20
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
80
70
|
1.25s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Regeneration γ
Restores HP by 70% of Max HP
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Restorative Surge
Attack Range decreases, ATK +110%, restores 8% Max HP each second
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Mercenary's Tenacity
After defeating 5 (-2)
enemies, Sideroca gains +15 ASPD and Status
Resistance
|
+ Archetype: Attacks do Arts damage
+ After killing enough enemies, ASPD increases and gains Status Resistance
effect
+ A tanky Arts Guard with very high HP recovery and regen
+ Higher than average max HP for an Arts Guard
+ S2: Decent skill uptime with a high ATK boost
= Archetype: Block-1
= Better at dueling high Arts damage enemies because of her high RES and HP
regen
- Typically enemies that do high Arts damage also have high
RES, which lowers her DPS
- There are usually better options for her role (such as Enmity Guards) to 1v1
powerful enemies
|
Status Resistance Buff, Self-Heal, Event Welfare, Has Operator Record |
Activity Acquisition
|
CN: 2020-04-21
Global: 2020-12-10
|
[None Available]
|
|
|
|
2320
|
571
|
325
|
21
|
|
2320
|
592
|
325
|
21
|
|
2320
|
641
|
325
|
21
|
|
2320
|
662
|
325
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal damage twice
|
Redshift
Immediately attacks random enemies within range 4 times with throwing knives, each
knife dealing 340% of ATK as
physical damage.
SP Cost: 11
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Crimson Crescent
Deals 450%
Physical damage to up to 6 nearby
enemies Damage is doubled against aerial
enemies
SP Cost: 12
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Photoetched Marks
Normal attacks have a 23% (+3%) chance to restore 1 additional SP
|
+ Archetype: Regular attacks deal damage twice
+ Talent: Normal attacks have a chance to recover 1 additional SP
+ S2: Very high AOE damage on drones
+ Good SP cost on Skills for a burst damage Guard
- Specializes in clearing groups of flying enemies with
Skills, but needs to attack ground units to charge the Skills.
- Low DEF and no damage mitigation can be a problem since she needs to be on the
front line to attack to charge her Skills
|
Self SP Generation, Has Module |
Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
Ignore up to 70 Defense when
attacking
|
|
|
|
3483
|
929
|
166
|
16
|
|
3483
|
929
|
166
|
16
|
|
3705
|
951
|
166
|
16
|
|
3705
|
951
|
166
|
16
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
70
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Judgment
Increases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%) Can store 3 charges
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Genesis
Immediately deals 350% ATK as Arts damage to all nearby
enemies and disables their special abilities for 5 seconds Has a 50% chance to fail, instead Stun all allied
units within range for 5 seconds
SP Cost: 12
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Safe Landing
DP Cost -4, Redeployment Time -15 seconds. This unit is
Stun for 10 seconds
upon deployment.
|
+ Very cheap to Deploy with decent stats and high attack
modifiers
= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre
without lucky procs.
= Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10
seconds on deployment.
= Duelist Guard Archetype
= More for memes/fun Operator than practical in combat, as they are too RNG reliant
to be useful
- S2: 50% chance to stun every nearby ally for a long
duration. It is very troll.
|
Physical Attacker With Arts Ability, Silence, Event Welfare |
Code Redemption
|
CN: 2020-04-01
Global: 2021-04-01
|
When attacking blocked enemies, ATK increased to 115%
|
|
|
|
2484
|
586
|
382
|
13
|
|
2484
|
611
|
382
|
13
|
|
2484
|
671
|
382
|
13
|
|
2484
|
696
|
382
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
70
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when
retreated
cost = 1
|
Swift Strike γ
ATK +45%;
ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
High-Impact Assault
Increases the ATK of the next attack to 200%, and strikes an additional
time Can store up to 3 charges
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Locked Breech Burst
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row * This Skill
modifies the Attack Interval by 0.7
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Precise Reloading
When attacking, has a 28%(+3%)
chance to increase ATK to 130% and strike an additional target
Martial Tradition
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
|
+ Archetype: Gain +1 DP on kills and full DP refund on
retreat
+ Talent: Every attack has a chance to "crit" and hit another target
+ Talent 2: When in team, all Vanguard operators deploy with extra
initial SP, enabling some Vanguards to use their skills almost right
after deployment
+ Extremely high DPS that outclasses the DPS of all other Vanguards
+ Great with buffs as she does multiple hits and has good ATK
multipliers.
= S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay
deployed
- S3 is powerful but it has poor uptime
- Block-1 at base makes it more difficult to capitalize on her multi-attacking
Talent
|
Increase Own Block, Has In-Squad Effect, Has Operator Record, Has Module |
Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
Gain 2 DP per kill, and refund all DP cost when retreating
|
|
|
|
1655
|
833
|
123
|
28
|
|
1655
|
866
|
123
|
28
|
|
1655
|
918
|
123
|
28
|
|
1655
|
951
|
123
|
28
26
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Physical damage
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Delayed Concussive Parts
Attacks turn into delayed detonation grenades that deal
240% Physical damage, and decrease
the ASPD of enemies hit by -20 for
3 seconds
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Vulnerability Deconstruction
When deployed, all blocked enemies take +16% (+2%) Physical damage
|
+ Archetype: AOE Splash attacks, long attack range
+ Talent: When deployed, blocked enemies receive increased Physical Damage from
ALL Operators
+ Extremely high potential damage when buffed
+ Good duration Skills with decent SP costs
= Good synergy with teams that block large groups of enemies
- Unlike other AoE Snipers, he has no abilities that
increase the area size of this splash attacks.
- S2: Can be difficult to achieve its full potential, as it can miss
fast moving enemies or get wasted on an enemy that dies before it can
explode
|
Enemy Physical Damage Taken Up, Enemy ASPD Debuff |
Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
[None Available]
|
|
|
|
2550
|
602
|
332
|
22
|
|
2550
|
624
|
332
|
22
|
|
2550
|
682
|
332
|
22
|
|
2550
|
704
|
332
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal damage twice
|
Plumage Pins
The next attack deals 180% damage, and deals 180% Arts damage to an additional
target within range.
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Blade Swap
Deals 200%
ATK as Arts damage to up to 6 targets within range, and Stun them for
1.8 second(s) Can store up to 3 charges
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Soul Drinker
ASPD +6 after defeating an enemy (stacks up to 6 (+1) times)
|
+ Trait: Regular attacks deal damage twice
+ Talent: Increase ASPD every killing blow, up to cap.
+ S2: Great crowd-control: low SP cost and ability to store charges allows her to
rapidly launch AOE stuns
+ Mixed damage types with Physical damage on basic attacks and Arts on skills.
+ Fast ASPD and low SP cost skills
= While often compared to Ch'en, Bibeak's strength is more in AOE crowd-control than
damage
- S2: Fairly weak nuking power for an AOE burst skill
- Typical Archetypal drawbacks of low base ATK and relatively high DP costs
|
Physical Attacker With Arts Ability, Stun, Event Welfare, Has Module |
Event Reward
|
CN: 2020-03-17
Global: 2020-09-10
|
Skill damage increased by 10%
|
|
|
|
3444
|
693
|
312
|
24
|
|
3444
|
716
|
312
|
24
|
|
3444
|
723
|
352
|
24
|
|
3444
|
746
|
352
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can't be healed by other units. Recovers {value} self HP
every time this operator attacks an enemy {Value} = 30
(Non-Elite); 50 (Elite 1); 70 (Elite 2).
value = 30
E1: value = 50
E2: value = 70
|
Space Out
Stops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Descending Strike - Earth Splitter
After deployment, immediately loses 50% current HP. For 16 seconds after deployment, ATK +110% and attacks deal Arts damage
|
Serious Mode
Increases ASPD based on lost HP (Reaches max boosted ASPD
+100 when below 30% HP)
|
+ Trait: Gains HP with every attack
+ Talent: increase ASPD based on % of HP lost
+ Powerful 4* Enmity Guard and one of the best 1v1 operators in the game, able to
do Arts DPS rivaling a 6*
+ S2: one of the strongest on-deploy skills in the game
= She doesn't passively heal when not blocking enemies, unlike hellagur, so damage
she takes sticks around longer
= S2: By losing 50% HP on deploy she can potentially get overwhelmed immediately if
placed on top of a hard hitting enemy.
- S2: Compared to other Operators with on-deploy Skills,
she has a long re-deploy time and a high DP Cost
- Trait: Can't be healed directly (passive regeneration abilities work)
|
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
[None Available]
|
|
|
|
1365
|
454
|
118
|
19
|
|
1365
|
477
|
118
|
19
|
|
1515
|
489
|
118
|
19
|
|
1515
|
512
|
118
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
80
70
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Has a large healing range, but the healing amount on farther targets is reduced to
70%
Effect Range:
heal_scale = 0.8
|
Healing Waves
Immediately restores the HP of all allies within range by
350% of ATK.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Lifespring
Attack Interval is greatly reduced, and each attack
restores the HP of an injured allied unit within range by 50% of ATK. * This Skill modifies
the Attack Interval by 0.12
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Rapid Restoration
Targets healed by this unit gain Status
Resistance for 4 seconds
|
+ Talent: Heals grant the target Status Resistance
+ S1: Strong manually triggered burst heal
+ Great source of Status Resistance for allies, as it is not tied to a Skill or
have other restriction
= S2: has a very high healing amount during its duration, but the RNG can make it
unreliable if many Operators are in range
= Archetype: Larger Healing Area, but healing reduced to 70% when healing distant
targets
- Her Status Resistance buff has a rather short duration,
so it can drop off easily, especially at lower promotion levels.
- Currently impossible to raise her Potential because she cannot be summoned
normally.
- Typical archetypal drawbacks of lower base healing output than ST Medics and
relatively high DP Cost
|
Status Resistance Buff |
Limited Time Package
Purchasable in Limited-Time Pack during the Coexistence
Event.
|
CN: 2020-03-02
Global: 2021-05-19
|
[None Available]
|
|
|
|
1565
|
667
|
128
|
21
|
|
1565
|
694
|
128
|
21
|
|
1565
|
757
|
128
|
21
|
|
1565
|
784
|
128
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
'Really Cold Axe'
Increases the ATK of the next attack to 210%, prioritizing enemies that are not
blocked and Bind them for 3 seconds Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
'Really Hot Knives'
Attack Interval is reduced greatly, and attacks prioritize
enemies with the highest DEF * This Skill modifies the Attack Interval by
0.33
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
'Really Heavy Spear'
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies
with the lowest defense, and silences targets for 5 seconds
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Thresher
Each attack deals additional Arts damage to the target equal
to 44%(+4%) of its DEF
Lone Journey
When there are no other friendly units in the surrounding 4
tiles, ATK +8% and ASPD +8
|
+ Talent 1: deals additional Arts damage to
the target based on a percentage of enemy DEF, making her even better at
killing high DEF enemies, which is a strength of her Class
+ Dynamic range of prioritization and utility offered by her 3 Skills makes her
very adaptable to different situations.
+ S1: good crowd control that prioritizes unblocked enemies and binds them
+ S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack
Interval
+ S3: Good DPS Skill with a unique Caster ability changes damage to
Physical, prioritizes low DEF, and disables enemy special abilities
= Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff
that can at times be difficult to activate
= Different strengths and utility than Eyjafjalla
- S3: has a long cooldown and works counter to her
Talent
|
Silence, Has Operator Record |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
[None Available]
|
|
|
|
1443
|
635
|
119
|
32
|
|
1443
|
663
|
119
|
32
|
|
1443
|
710
|
119
|
32
|
|
1443
|
738
|
119
|
32
30
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief
Slow. Maximum jump targets
increases to 4 at E2 Promotion.
attack@max_target = 3 attack@sluggish = 0.5
E2: attack@max_target = 4 attack@sluggish = 0.5
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Thunderclap
ATK +150%,
and attacks no longer deal reduced
damage on subsequent targets
SP Cost: 80
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Unobstructed Flow
Increases ATK by 23% (+3%)
when attacking unblocked enemies
|
+ Trait: Arts damage that bounces to multiple enemies and
slows them. Damage is reduced with each bounce
+ Talent: Increases damage against unblocked enemies
+ S2: ATK increases, damage no longer reduced for bounces. Great DPS if bounces
can be utilized
+ A good slowing and damage option for no-block strategies and teamed up with
other slowing and crowd-control Operators
= She is a middle ground between an AoE and ST Caster. She is only
better than an AoE Caster when enemies are too far apart for the AoE
splash, and is only better than an ST Caster when multiple enemies are
close enough for the bounce.
= Attack Interval is faster than an AoE Caster but slower than an ST Caster
- High DP cost
- Low base ATK
- Bounce range is only 1 grid and cannot bounce to previously hit targets
|
Slow, Slow - Sluggish, Has Module |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
Attacks deal Arts Damage and inflict Slow for 0.8s.
Attacks can chain to up to 4 enemies. Damage reduced by
10% per jump
|
|
|
|
3699
|
619
|
726
|
23
|
|
3699
|
643
|
756
|
23
|
|
4099
|
619
|
796
|
23
|
|
4099
|
643
|
826
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
70
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Tin Burning
DEF +70%, ATK
+45%, and normal attacks now deal
Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Copper Seal
Stops
attacking; DEF +130%,
Block +1, upon receiving an enemy
attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for
5 seconds
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Iron Defense
ATK +120%;
Nearby ally units gain DEF +80%,
Block +1 and Status
Resistance
SP Cost: 85
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Tectonic Armor
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP
Clairvoyance
After deployment, immediately gains 3 Shield
|
+ Talent 1: significant boost to HP of all Defenders
+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks
or high-damage phases
+ DPS/defense/support hybrid enables flexible use
+ S1 and S2: deal Arts Damage.
+ S2: disables enemy special abilities and increases her block count
+ S3: buffs all nearby allies in a large range, increasing their block
count, giving them status resistance, and increasing their DEF.
Especially good for Defenders and Operators with abilities that hit
multiple enemies based on Block count. Useful for helping Operators
survive Aak buffs.
= Pure DPS and Silence roles are usually more effectively provided by other
Operators
= Talent 2 shield use can be tricky to optimize when used as a core Defender
- Being a Limited Operator makes increasing Potential very
difficult
- S2: Silence not effective against enemies with very long attack intervals
- S3: Increasing Block can be detrimental to some Operators
|
Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF
Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect,
Limited, Shield, Has Operator Record |
Headhunting
This Operator is a Limited Operator in the
[Spring Festival] Limited series. They appeared on the
following banners:
|
CN: 2020-01-16
Global: 2020-07-29
|
[None Available]
|
|
|
|
2034
|
703
|
152
|
13
|
|
2184
|
703
|
152
|
13
|
|
2334
|
753
|
152
|
13
|
|
2484
|
753
|
152
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Continually loses HP over time
hp_ratio = 0.03
|
Rapid Fire
ASPD +100
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Type-γ Stimpack
Attacks an ally within range (prioritizes allies directly
in front of this unit) 15 times
with 500 ATK, and then increases
the Max HP and DEF of self and that unit by +80% for the remaining duration of this
skill
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Durian-Flavored Stimpack
Attacks an ally within range (prioritizes allies directly
in front of this unit) 15 times
with 500 ATK, and then increases
ATK by +50% and ASPD by +50 of self and that unit for the
remaining duration of this skill
SP Cost: 35
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Drug Cocktail Administration
Each attack will randomly trigger one of the following
effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4
seconds, or Stun the enemy for
1 second
Pharmaceutical Diffusion
Increases healing effects on this unit by 25%(+5%)
|
+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received
+ S2 and S3: Very strong buffs to both target and self, one defensive, one
offensive
= Talent 1: strong effects, but effects are random, so we can’t count on getting a
particular effect.
= Pairs well with Enmity guards (like Hellagur) because they benefit from both the
lowered health and the DPS and attack speed
- Trait: Constantly decreasing HP means he needs to
constantly be attacking or have a healer to survive
- S2 and S3: will kill any allies without decent DEF
|
Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow -
Sluggish |
Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
[None Available]
|
|
|
|
2823
|
442
|
585
|
21
|
|
2823
|
442
|
610
|
21
|
|
3023
|
442
|
645
|
21
|
|
3023
|
442
|
670
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can heal allies by using the skill
|
Treatment Countermeasure
The next attack instead heals an allied unit within range
equal to 170% of ATK
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Medical Mode Countermeasure
ATK and DEF+80%, stops attacking to focus on
healing allied units within range, and restores 1 skill point to each healed
target. * This Skill modifies the Attack Interval by 1.3
SP Cost: 20
Initial SP: 18
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Gatekeeper
DEF +8%(+2%), if the tile
behind this unit is an elevated tile, the unit on the elevated tile receives +85%
healing(+10%) healing
|
+ Trait: Skills heal allies. Healing Defenders can cover
multiple roles, especially useful for CC and some Challenge Modes.
+ Talent 1 and 2: Increase DEF, typically a weakness for Healing Defenders
+ Talent 2: Increases healing received
+ S2: a Skill that increases DEF, something most Healing Defenders lack. Healed
allies gain 1 SP
= SP charges when “getting hit” which means they will charge faster when
blocking many fast hitting enemies, but slower when blocking slower
hitting enemies, and not at all when not being hit.
- Since he needs to be getting hit to charge
his Skills, he cannot heal if he’s not blocking, limiting his options
for use as a healer
- Generally, worse healer than same-rarity-or-higher Healing Defenders,
and worse damage mitigation than same-rarity-or-higher Normal Defenders
|
Ally SP Generation, Ally Heal Not Medic |
Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
[None Available]
|
|
|
|
1835
|
745
|
355
|
15
|
|
1835
|
745
|
355
|
15
|
|
2135
|
745
|
395
|
15
|
|
2135
|
745
|
395
|
15
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
80
70
|
1.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Can Shift enemies by using skills Can be deployed on
Ranged Tiles
|
Barbed Clawhook
The next attack drags the target towards this unit significantly, dealing 170% ATK as Physical damage and Slow it for 1.6 seconds * The Force Level of the
Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Telescoping Electric Net
Launches a net forward, dragging all enemies caught within
it towards this unit significantly,
dealing 200% ATK as Arts damage and Slow them for 3.5 seconds * The Force Level of the
Shift is 2 (Strong)
SP Cost: 17
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Bug Catcher
When dragging an 'Infected Creature,' the strength of the
shift increases by 1 degree, and silences the target for 8 (+4) seconds
|
+ Trait: Can pull enemies using Skills, and can be
deployed on Ranged or Melee grids
+ Talent: Silences [Infected Lifeforms] (like exploding spiders!) and at E2,
increases her Pull strength against them.
+ S1 and S2: Applies Slow to targets
+ Free event Operator is easy to max Potential
= S2: True AoE that pulls ALL enemies (Cliffheart can pull maximum 3,
and Rope 2), but enemies must be close together, making it difficult to
catch multiple enemies
- At maximum development, Cliffheart skills have lower SP
cost
- Pull Specialists are not commonly needed, and her usefulness decreases
dramatically outside of her niche
|
Silence, Slow, Physical Attacker With Arts Ability, Slow - Sluggish, Event Welfare
|
Event Reward
|
CN: 2020-01-09
Global: 2020-07-29
|
[None Available]
|
|
|
|
2821
|
765
|
370
|
24
|
|
2821
|
793
|
370
|
24
|
|
2821
|
825
|
415
|
24
|
|
2821
|
853
|
415
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.]
|
Power Strike γ
Increases the ATK of next attack to 290%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Chainsaw Extension Module
ATK +100%,
DEF +35%, and Attack Range increases Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Boiling Burst
Upon skill activation, ATK and DEF gradually increases to
+80%, and attacks slice all all
enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all
surrounding enemies
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Emergency Defibrillation
When this unit's HP falls beneath 25%, restores 50% HP (one
time only) and prevents HP from falling under 50% for 7(+1) seconds
Harsh Training
Gains Status
Resistance after being deployed for 12 (-3)
seconds
|
+ Trait: Attack multiple enemies equal to block
number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from
falling below 50% for the next few seconds
+ Talent 2: A short time after deployment, gains [Resistance] effect which reduces
stun, snare, and freeze duration by 50%
+ Very durable and one of the highest DPS Operators in the game
+ S2: Increased Attack Range allows her to attack enemies from behind Operators or
over walls
+ S3: High burst damage
- She can make the game too easy.
- Typical Archetype drawbacks of high DP Cost and wanting E2 to shine.
|
Status Resistance Buff, Has Operator Record |
Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
[None Available]
|
|
|
|
1493
|
513
|
152
|
13
|
|
1493
|
536
|
152
|
13
|
|
1493
|
588
|
152
|
13
|
|
1493
|
611
|
152
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Flying Feathers
The next attack shoots 2 times, each shot dealing 140% ATK as physical damage Can store up to 3 charges
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Counterflow
ATK +40%,
attacks 3 times consecutively
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Tailwind
ASPD +6, 15% chance to increase ATK to 150% when attacking
|
+ Trait: Prioritize attacking air units
+ Talent: Attack speed +6. At E2: When attacking, 15% chance to crit for high 150%
damage
+ S1: Strong front-loaded burst damage especially when charged
+ S2: Very high active DPS
= Higher ATK modifiers and crit allow her to damage high DEF enemies
when Exusiai can't, but Exusiai will still out-dps her against mid and
lower DEF enemies
= DPS can vary wildly because of her crit Talent, which gives a significant damage
boost but at a very low chance
- S2: SP Cost with charge [on-attack] is high compared to
duration, giving it low up-time.
|
|
Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
[None Available]
|
|
|
|
1595
|
977
|
122
|
20
|
|
1595
|
977
|
122
|
20
|
|
1595
|
1052
|
122
|
20
|
|
1595
|
1052
|
122
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.7s
|
| Res |
Block |
Redeploy |
Interval |
|
Prioritizes attacking the enemy with lowest DEF within
range first
|
Snaring Shell
Attack Range +1
tile, and attacks Slow the target for 1.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Radar Sweep
ATK +100%,
Attack Range becomes global, but
Attack Interval increases a bit,
and attack wind-up takes longer
when attacking an enemy outside of this unit's original range. * This Skill
modifies the Attack Interval by 0.9
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Precise Strike
Has a 28% (+3%) chance to
Stun target for 2
seconds when attacking an enemy outside this unit's normal Attack Range
|
+ Trait: Prioritizes lowest DEF enemy first
+ E2 Talent: Chance to stun the target for 2s when attacking targets
outside of her default attack range (default range is extended by
Skills)
+ High base ATK
+ S2: A high ATK modifier and the unique ability to attack enemies at any spot on
the map.
+ S1: long range slows
= Best used to take out low DEF threats or chipping at some boss enemies before they
reach the front-line
- Very slow Attack Speed prevents her from having high DPS
despite high ATK
- S2: Attack speed becomes even slower against enemies outside of default
range
|
Stun, Slow, Slow - Sluggish, Has Module |
Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
ATK increases based on distance from target (Up to maximum 15% increase)
|
|
|
|
2335
|
762
|
366
|
23
|
|
2335
|
790
|
366
|
23
|
|
2335
|
842
|
366
|
23
|
|
2335
|
870
|
366
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.]
|
Galvanize
ATK +80%,
normal attacks deal Arts damage
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
High-Voltage Current
Attack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and Slow the targets for 1 seconds This unit is Stun for 5
seconds after the skill duration * This Skill modifies the Attack
Interval by multiplying it by 1.65
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Drill Strengthening
Increases ATK and DEF by 14% (+2%) when blocking 2 or more enemies
|
+ Trait: Attack multiple enemies equal to Block count
+ Talent: When blocking 2 or more enemies, ATK and DEF increase
+ S2: Deals extremely large amounts of multi-target Arts damage for a
Melee unit and the manual activation allows it to be saved until needed.
The extended range can provide some crowd control and allow for
protection.
- Very easily killed when blocking compared to Blaze and
Specter due to his lack of strong defensive abilities
- S2: Needs to be timed since the self-stun causes hm to stop blocking.
|
Physical Attacker With Arts Ability, Slow, Slow - Sluggish, Has Operator Record |
Headhunting
|
CN: 2019-12-10
Global: 2020-07-15
|
[None Available]
|
|
|
|
2215
|
562
|
364
|
12
|
|
2215
|
587
|
364
|
12
|
|
2215
|
632
|
364
|
12
|
|
2215
|
657
|
364
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when
retreated
cost = 1
|
Swift Strike γ
ATK +45%;
ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Soul Spark
ATK +80%,
each attack deals an additional 35%
ATK as Arts damage, and restores +1
DP when defeating an enemy.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Trait: Obtain 1 DP after this unit defeats an enemy.
Refunds the original DP Cost when retreated
+ Talent: High innate RES, making her one of the highest RES melee DPS units
+ S2: Provides both Physical and Arts damage, though the Arts damage portion is
not very high
= Vigna has higher max ATK values because of Skills, and higher potential DPS
because of crit Talent, but Reed has higher consistent DPS.
= S2: When paired with Zima S2, has the potential to reach 3 DP gained per kill.
- Typical Archetypal drawbacks of easy leakage with block-1
and needed killing blows to generate DP.
|
Physical Attacker With Arts Ability, Has Module |
Headhunting
|
CN: 2019-12-10
Global: 2020-07-15
|
When attacking an enemy with health below 40%, increase Attack to 115%
|
|
|
|
1831
|
834
|
132
|
34
|
|
1831
|
868
|
132
|
34
|
|
1831
|
939
|
132
|
34
|
|
1831
|
973
|
132
|
34
32
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Lock of Shattered Time
Stun all enemies
within Attack Range and deals 140%
ATK as Arts damage to them every second
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Key of Chronology
Attack Range increases, attacks turn into ripples
that spread outward, ATK +170%,
increases the effect of the second talent by 3x, and attacks knock targets back
slightly * The Force Level of
the Shift is 0 (Weak)
SP Cost: 110
Initial SP: 80
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Skill Aura - Caster
When deployed, increases the SP recovery rate of all Casters
by +0.4/second (only the highest effect of this type takes place)
Subjective Time Dilation
Slows the movement speed of enemies within this unit's
attack range by 18%(+3%)
|
+ Talent: When deployed, all ally Caster SP gain
increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range
+ S2 and S3: Extremely powerful crowd control
+ S2: Great synergy with powerful attackers (especially with limited range) as you
can hold enemies within their range.
+ A well rounded AOE caster that can provide both damage and utility.
= While the damage on her skills is high when active, she plays more of a crowd
control role than DPS
- Long Skill cooldowns with low up-times (somewhat
mitigated by her SP gain Talent)
|
Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move
Speed, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
[None Available]
|
|
|
|
3456
|
375
|
701
|
24
|
|
3456
|
375
|
701
|
24
|
|
3456
|
375
|
781
|
24
|
|
3456
|
375
|
781
|
24
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
80
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Intensified Defense
Stops attacking; DEF +120%, increases the DEF of allies in
the adjacent 4 tiles by +30%, and
increases the likelihood of being targeted by enemy attacks
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Interlocked Shield
DEF +70 (+20); If a Vanguard
or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.
|
+ Talent: Increases own DEF and the DEF of any Guard or
Vanguard deployed in the grid behind him
+ Extremely durable Defender that rivals the DEF of Cuora
+ Great when paired with frontline Guards like Astesia to give them a DEF boost
(face him away for the buff)
+ One of the few Operators with a "Taunt" Skill
= Considered a sidegrade to Cuora
= The usefulness of "Taunt" is very niche
- High Deployment Cost
- Talent and S2 buffs have restrictive deployment requirements.
- Much more expensive to develop than Cuora who is just as durable, if not
more.
|
Ally DEF Buff, Taunt, Event Welfare |
Event Reward
|
CN: 2019-11-19
Global: 2020-05-27
|
[None Available]
|
|
|
|
1455
|
536
|
304
|
9
|
|
1455
|
536
|
323
|
9
|
|
1455
|
586
|
334
|
9
|
|
1455
|
586
|
353
|
9
7
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
18
16
|
0.93s
|
| Res |
Block |
Redeploy |
Interval |
|
Significantly reduced Redeployment Time
|
One-inch Punch
After deployment, ATK +70%, and the ATK of the target
attacked by Waai Fu -40% for 3 seconds
Seven-styles Kick
After deployment, immediately deals 290% ATK as physical damage to
surrounding enemies and silences their special abilities for 8 seconds
|
Red Browed Wing Chun
When attacking, has a 20% chance to increase ATK to 160%
(+10%) and slightly knock the target back * The
Force Level of the Shift is -1 (Very Weak)
|
+ Trait: Greatly reduced redeployment time
+ Talent: Each attack has a chance to increase ATK and knock the target back with
very small force
+ Passive knockback chance
+ S1: Good at assassinating squishy targets or weakening stronger targets 1v1
+ S2: Long duration AoE silence and moderate AOE dmg, great for mobs of those
exploding spiders
- Her Archetype competition, Projekt Red, has a stun that
is more useful in a wider variety of situations
|
Enemy ATK Debuff, Silence, Shift Ability But Not Pusher/Puller, Has Module |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
Refund 80% of operator deploy cost on retreat
|
|
|
|
1632
|
478
|
105
|
12
|
|
1632
|
501
|
105
|
12
|
|
1632
|
543
|
105
|
12
|
|
1632
|
566
|
105
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Paralyzing Shell
Increases the ATK of the next attack to 200%, and Slow the target for 2.5 seconds
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Binding Shock
Attack Interval increases a bit, ATK +120%, attacks Slow the target for 1 seconds and have 30% chance to Stun them for
1.2 seconds * This Skill
modifies the Attack Interval by multiplying it by 1.5
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Victorian Agent
ATK +8% (+1%), ASPD +8 (+1)
|
+ Trait: Prioritizes aerial enemies
+ Talent: increases own ATK and attack speed
+ Skills provide strong Slows, and S2 an RNG Stun
- Very low DEF
|
Slow, Stun, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
[None Available]
|
|
|
|
1455
|
468
|
126
|
22
|
|
1455
|
468
|
126
|
22
|
|
1655
|
508
|
126
|
22
|
|
1655
|
508
|
126
|
22
19
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
80
70
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Has a large healing range, but the healing amount on farther targets is reduced to
70%
Effect Range:
heal_scale = 0.8
|
Concentrated Hydrotherapy
Increases next healing's amount to 200% of ATK. The amount will not be
reduced by trait effects Can charge for 3
times
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Water Blessing
ATK +60%,
each attack heals 1 additional target. While the skill is active, all allies
within range gain Status
Resistance
SP Cost: 80
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Lake Walker
ATK +6% (+1%), when there is
water terrain on the battlefield, the effect becomes ATK +24% (+6%)
|
+ Trait: Larger Healing Range, ATK reduced to 70% when
healing distant targets
+ Talent: Increased ATK, with much larger increase when the stage has water
grids
+ A decent source of the rare [Resist] effect, which becomes a little more useful
in Chapter 6
+ S2: Decent duration if leveled
- Outside of the Summer Event, water grids are
non-existent.
- [Resist] effect has a pretty niche use, so it is difficult to justify heavy
investment
- High DP Cost and Low ATK compared to typical ST Medics
|
Status Resistance Buff, Event Welfare |
Event Reward
|
CN: 2019-08-27
Global: 2020-04-29
|
[None Available]
|
|
|
|
3907
|
918
|
195
|
20
|
|
3907
|
918
|
195
|
20
|
|
4307
|
963
|
195
|
20
|
|
4307
|
963
|
195
|
20
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
70
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Blood Pact
The next attack's power is increased to 220%, and restores HP by 8%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Blade Demon
ATK +70%,
ASPD +45 Unlimited duration
SP Cost: 40
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
|
Bloody Slaughter
Increases Max HP by 50 (+10%)
after defeating an enemy, stacking up to 30 times.
|
+ Talent: Stacks increasing HP for every enemy he
kills
+ Huge HP and ATK stats
+ S1: decent damage and self-sustain
+ S2: Significant DPS boost once it activates
= Duelist Guard: Block-1
- Trait: Single Target, block 1, and requiring the killing
blow make this slow to charge.
- S2: long charge time means it won't have time to make a significant difference
on many maps
- Very low DEF
- Players with Melantha already developed may be better served waiting to acquire
a more widely applicable front-line DPS
|
Self-Heal, Event Welfare |
Event Reward
|
CN: 2019-10-15
Global: 2020-03-25
|
When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per
deployment)
|
|
|
|
1595
|
343
|
153
|
17
|
|
1595
|
363
|
153
|
17
|
|
1795
|
373
|
153
|
17
|
|
1795
|
393
|
153
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of 3 allies simultaneously
|
Cluster Therapy
ATK +140%,targets healed -1
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Widespread Therapy
ATK +250%,
switch attack mode to firing a healing round to a friendly unit in
range, healing the target and friendly units on the surrounding 8 tiles
(healing amount is halved to surrounding units)
SP Cost: 80
Initial SP: 60
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Medic Squad Protection
When this unit's skill is active, all Medic and Supporter
Operators gain Status
Resistance
|
+ Trait: normal heals hit up to 3 friendly units at
once
+ Talent: When Skill is active, grant [Resistance] effect to all Medics
and (at E2) Supporters (reduce duration of stun, chill, freeze by 50%)
+ Very high potential healing output with both S1 and S2
= S2: splash healing provides unique range and AoE Healing output potential
= S1: reduces the number targets, but increases the power.
= Purchasable with Shop Vouchers, but fairly expensive in terms of Sanity. Not
currently available in gacha or recruitment.
- Other AoE Medics provide better utility (SP generation,
passive healing, RES) making them generally more appealing.
|
Status Resistance Buff, Has Operator Record, Has Module |
Voucher Exchange
|
CN: 2019-11-01
Global: 2020-05-20
|
|
|
|
|
1530
|
742
|
337
|
19
|
|
1680
|
742
|
337
|
19
|
|
1980
|
742
|
337
|
19
|
|
2130
|
742
|
337
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
30
|
0
|
70
60
|
3.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Damage to all targets within range 50% chance to
dodge Physical and Arts attacks and is less likely to be targeted by enemies
prob = 0.5
|
Fancy Maneuvers
Hitting the target with normal attack deals extra 100 Arts damage for 4 seconds
Suspended Cross
ATK +70%,
increasing the chance to trigger Talent to 3 times
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Entwined
When attacking, has a 25% chance to Bind the target for
3 seconds * Bind effect: enemy cannot move but can still attack
|
+ Trait: Attack all enemies in range, less likely to be
targeted, 50% Arts and Physical Dodge
+ Talent: Attacks have a 25% chance to Freeze the enemy (cannot move but can still
attack)
+ Great crowd control with a high chance to Freeze enemies during S2
activation
+ Great for CC event as he can stall enemies for long periods of time
= A slightly worse version of Manticore
= Purchasable with Shop Vouchers at a reasonable price in terms of Sanity
- His Bind chance is very unreliable and RNG dependent
outside of high Skill Level S2 activation.
|
Bind, Physical Attacker With Arts Ability, Has Operator Record |
Voucher Exchange
|
CN: 2019-11-01
Global: 2020-05-20
|
[None Available]
|
|
|
|
3007
|
583
|
548
|
24
|
|
3007
|
606
|
568
|
24
|
|
3007
|
648
|
548
|
24
|
|
3007
|
671
|
568
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
15
|
3
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal Arts damage while the skill is active
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Shielded Counterattack
ATK +80%,
Attacks multiple targets equal to block number, and hits any targets within
attack range
SP Cost: 25
Initial SP: 12
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Sword and Shield
ATK +7%, DEF +7%
|
+ Trait: When Skills are active, attacks do Arts
damage
+ 15 base RES
+ A DPS Defender (rare) with high base ATK
+ Very easy to obtain and max potential from purchase with Friend
Credits
- For a Defender, has extremely low DEF, high Deployment
Cost, and long Attack Interval
- No team utility other than DPS
|
Physical Attacker With Arts Ability, Has Operator Record |
Credit Store
|
CN: 2019-10-01
Global: 2020-05-20
|
[None Available]
|
|
|
|
1103
|
469
|
140
|
12
|
|
1103
|
492
|
140
|
12
|
|
1403
|
509
|
140
|
12
|
|
1403
|
532
|
140
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage Can use Summons in battles
|
High-Efficiency Freezing Module
Passive: Slow enemies within the
Attack Range of this unit and drones every 3 seconds for 1 seconds Active: Instead of Slow, Bind targets for
2.5 seconds. Retreats all drones after this effect
ends* Detailed information on Skill 1 Drones can be seen here.
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Laser Mining Module
Passive: Drones may be deployed on melee tiles, dealing
single-target Arts damage. Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect
ends.* Detailed information on Skill 2 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Armed Combat Module
Passive: Drones may be deployed on ranged tiles, dealing
AoE physical damage. Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks.
Retreats all drones after this effect
ends.* Detailed information on Skill 3 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Support Drone - Soaring Dragon
Can use up to 5 drones that do not block (max 3 deployed at
once). Drones' effect changes based upon Skill.
Optical Refraction Accessories
Drones gain Invisible for 22 (+2) seconds after deployment (cannot be targeted by
enemy ranged attacks)
|
+ Trait and Talent 1: Can summon Drones with 0 block that
gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed
+ Great for the CC Event since there are Contracts that lower the number
of Operators the team can bring to battle, leaving the extra deploy
slots available for Summons.
+ Choice of S2 or S3 provides both Arts and Physical Damage options
+ S1 is incredible for slowing the movement of large groups of enemies
- Drones require DP to place and count toward the deploy
limit
- Skill activation can be tricky to master
- Requires significant resource investment if you want to bring her as a DPS into
endgame
|
Slow, Bind, Slow - Sluggish, Has Summon, Has Module |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
The first summoned unit does not consume deployment
slots (The last summoned unit on the field does not return a deployment slot when
retreated or defeated)
|
|
|
|
2330
|
720
|
185
|
31
|
|
2330
|
749
|
185
|
31
|
|
2330
|
785
|
185
|
31
|
|
2330
|
814
|
185
|
31
29
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all enemies within range, and deals 150% damage to
enemies in the row directly in front of this unit.
atk_scale = 1.5
|
Muzzle's Elegy
ATK +70%,
attacks apply this unit's Trait effect to all enemies within range.
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Final Journey
Normal attacks strike twice, and the attack interval is significantly shortened * This
Skill modifies the Attack Interval by -0.9
SP Cost: 70
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Final Modification
Attacks ignore 175 (+15) DEF
|
+ Talent: Attacks ignore set amount of DEF
+ Trait: True AoE physical damage to all enemies in range. Different from other
AoE Snipers that do splash.
+ Trait: Deal 150% dmg to enemies in nearest row.
+ Niche, but not as reliant on buffers or gimmicks thanks to S1, which allows him
to hit for 2k+ DMG per attack unbuffed
+ Especially with buffs S2 hits like a truck because of his great ATK multipliers
+ Very durable with high DEF and HP for a sniper
- Very high DP Cost
- Short range and Slow attack speed
|
DEF Ignore |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
[None Available]
|
|
|
|
1230
|
485
|
162
|
12
|
|
1230
|
509
|
162
|
12
|
|
1230
|
550
|
162
|
12
|
|
1230
|
574
|
162
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Double Shot
ATK +45%,each
attack hits 1 additional target.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Hunter's Wisdom
Improves own Skill Point recovery rate by +0.3/second *
Increase SP Recovery Speed by 0.3 SP per second
|
+ Trait: Prioritizes attacking air units
+ Talent: increases self SP recovery
+ Great up-time on her S2
+ In multi-target situations, beats the DPS of the other ST Snipers of equal or
lower rarity by a lot
+ Good for clearing out weaker groups
- Struggles against medium+ DEF enemies
- Lower than average HP
|
Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
[None Available]
|
|
|
|
3825
|
762
|
334
|
26
|
|
3825
|
788
|
334
|
26
|
|
4225
|
832
|
334
|
26
|
|
4225
|
858
|
334
|
26
24
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can't be healed by other units. Recovers {value} self HP
every time this operator attacks an enemy {Value} = 30
(Non-Elite); 50 (Elite 1); 70 (Elite 2).
value = 30
E1: value = 50
E2: value = 70
|
Crescent Moon
The ATK of next attack increases to 175%, attacking twice consecutively
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Half Moon
ATK +80%,
changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Full Moon
ATK +100%,
attack range +2 tiles, can attack
up to 3 targets simultaneously
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Waxing Moon
Increases ASPD based on lost HP (Reaches max boosted ASPD
+100 when below 30% HP)
Ingenious Strategist
Regenerate 70 (+10) HP per
second when this unit is not blocking an enemy.
|
+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed
+ Talent2: When not blocking enemies, recovers HP every second
+ Extremely high HP and ATK
+ Great for Contingency Contract (CC) as he keeps most of his effectiveness
through CC debuffs
+ A solo character that can be placed on his own and if leveled high enough can
1v1 most enemies with no help
+ Strong counter to enemies like the Avenger and Rockbreaker as his
dodge and high dps allows him to 1v1 them effectively (with some RNG)
= Enmity Guard Archetype: Block-1
- High DP cost
- Fairly niche outside of CC. When healing and Operator choices are less limited,
solo 1v1 Operators are less valuable
- Can't be healed directly (passive regen works)
|
Self-Heal, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
[None Available]
|
|
|
|
2523
|
660
|
393
|
21
|
|
2523
|
660
|
416
|
21
|
|
2523
|
690
|
448
|
21
|
|
2523
|
690
|
471
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
60
|
1.25s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Astral Protection
ATK+50%,
DEF+80%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Astral Sword
ATK +80%, DEF
+80%, Blocked enemies +1, Attacks multiple targets equal to
block number, and hits any targets within attack range
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Celestial Globe
For every 20 seconds Astesia stays on the battlefield, ASPD
+5, stacking up to 5 times
|
+ Attacks deal Arts Damage
+ Every 20 seconds after deployment, Attack speed +5, stacks up to 5 times
+ High DEF and Arts damage makes her perfect for placing on the front lines
+ Strong counter to Tanks as she takes relatively little damage from them while s2
is active and hits them very hard
+ Low CD skill that gives great stat buffs, extra block and multi-target
damage
+ Has innate RES
= Arts Guard Archetype: Block-1, higher DP Cost, lower base ATK and ATK Skill
Modifier
- Relatively low HP for a frontliner
|
Increase Own Block |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
[None Available]
|
|
|
|
1565
|
520
|
300
|
10
|
|
1565
|
520
|
322
|
10
|
|
1565
|
520
|
350
|
10
|
|
1565
|
520
|
372
|
10
8
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Cannot block enemies during the skill duration
|
Support β
Stops attacking and recovers 14 DP over the skill duration
SP Cost: 22
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Healing Wings
Stops attacking and recovers 16 DP over the skill duration, healing
a nearby friendly unit's HP equal to 50%
of Myrtle's ATK every second
SP Cost: 24
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Glistening
All [Vanguard] Operators recover 28
(+3) HP per second while Myrtle is deployed
|
+ When deployed, Vanguard operators recover 25 HP/sec
+ One of the best DP generators in the game
+ Her Archetype is almost necessary to challenge the more difficult -75% cost
recovery maps
+ Strong healing both passive and with s2
= Reduce block count to 0 when using skills
- Doesn't attack when using Skills.
- Not great at holding back enemies.
|
Ally Heal Not Medic |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
[None Available]
|
|
|
|
1833
|
840
|
225
|
20
|
|
1833
|
870
|
225
|
20
|
|
1833
|
940
|
225
|
20
|
|
1833
|
970
|
225
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
High accuracy point-blank shot
|
Charged Shot
The next attack deals 220% damage, and increases the chance
of triggering this unit's Talent to 80%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Sharp Eye
ATK +130%,
and increases the chance to activate the Talent to 50%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Final Tactics
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering
chance to 100% * This Skill
modifies the Attack Interval by 0.4
SP Cost: 25
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Sharp Arrow
When attacking, has a 20% chance to increase the
current damage of that attack to 160% and reduce the DEF of the target
hit by 20% for 5 seconds
Crossfire
When Schwarz and at least one more [Sniper] Operator are on
the battlefield, all [Sniper] Operators' ATK +10%
(+2%)
|
+ Talent: When attacking, chance to crit for increased
damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK
+ A good companion to Exusiai as she can kill heavy DEF units that Exusiai
can't
+ High ATK and damage multipliers
+ Tops the Physical dps charts vs enemies with medium+ DEF
+ S3: Guaranteed critical burst
- High DP cost
- Short attack range
- S3: Range narrows to a frontal line and slightly Slower ASPD
|
Enemy DEF Debuff, Ally ATK Buff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
[None Available]
|
|
|
|
2880
|
610
|
352
|
23
|
|
2880
|
633
|
352
|
23
|
|
2880
|
660
|
402
|
23
|
|
2880
|
683
|
402
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Normal attacks deal damage twice
|
Sheathed Strike
On the next attack, strike the enemy using the sheath,
dealing 320% ATK as Physical damage
and Stun them for
1.5 seconds
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Chi Xiao - Unsheath
Deals 500% of
ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
SP Cost: 20
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Chi Xiao - Shadowless
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target
on the last hit for 4 seconds
SP Cost: 30
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Scolding
Every 4 seconds when deployed, restores 1 Skill Point to all
deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
|
+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type
gain 1 SP over time
+ E2 Talent; +ATK, +DEF, +Physical Dodge
+ Excellent when paired with other Operators that have [On ATK] or [When Hit]
charge skills
+ S2: Strong burst group assassination
+ S3: Great multi-target and Boss killing
= While her attacks hit twice, they only charge 1 SP per attack, and her
ATK stat is lower than other Guards to compensate, putting her at a
disadvantage against high DEF enemies
= As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained
damage
- Expensive Deploy Cost
- [On-Attack] charge Skills with moderate SP Costs can be slow to charge
|
Ally SP Generation, Stun, Physical Attacker With Arts Ability, Has Alter, Has Module
|
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
Skill damage increased by 10%
|
|
|
|
1267
|
505
|
100
|
15
|
|
1267
|
528
|
100
|
15
|
|
1567
|
540
|
100
|
15
|
|
1567
|
563
|
100
|
15
13
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
Binary Reload
ATK +50%,each
attack hits extra target
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Counter EMP
Releases a shockwave in an area around this unit. All hit
enemies receive 400% ATK as Arts
damage and are Bind for 6 seconds. If the target is a [Drone],
it will receive double damage (does not stack with Talent) and be Stun
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Countermeasure Device
Attacks [Drone] units first, and ATK +55% (+5%) when attacking [Drone] units
|
+ Trait: Attacks do Arts damage and slow enemies
+ Talent: Prioritizes drones, Increased ATK when attacking drones
+ A Supporter + Sniper hybrid Operator that is perfect for eliminating high-DEF
drones
+ S2: Incredibly strong AoE Arts burst damage that binds enemies (stuns drones)
for a long duration
+ Great when paired up with Schwarz, Ifrit, or other limited-range attackers, as
she can bind enemies in their attack ranges
= Supporter offers different attack range than an anti-air Sniper
- Has a tougher time against high RES drones
- Slower attack speed and ATK than equal rarity Anti-Air Snipers
- Low damage against non-drone enemies
|
Slow, Bind, Stun, Drone Priority Not Sniper, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
[None Available]
|
|
|
|
1914
|
656
|
413
|
16
|
|
1914
|
682
|
413
|
16
|
|
1914
|
696
|
443
|
16
|
|
1914
|
722
|
443
|
16
14
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack enemies from range; When attacking enemies not
blocked by self, increase ATK to 120%
atk_scale = 1.2
|
Command and Dispatch
The effect range of Talent expands significantly and the Talent is
2 times as effective
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Cooperative Combat
ATK +80%; The
Talent is 3 times as effective
SP Cost: 45
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Melee Combat Guidance
ATK of Melee allies in the 8 surrounding grids +12% (+2%) when Swire is deployed
|
+ Trait: Can attack non-aerial enemies at a distance
+ Talent: Melee Operators in the surrounding 8 tiles gain an ATK buff
+ High DEF
+ S2: good DPS with S2 active
- S2: Very high SP Cost with on-attack charge means low
up-time
- Talent: Only buffs melee and is difficult to utilize on some maps due to limited
melee tiles
- Without significant investment her Skills have a very short duration
|
Ally ATK Buff, Has Module, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
Can attack enemies from range; When attacking
enemies not blocked by self, increase ATK to 130%
|
|
|
|
1345
|
488
|
122
|
18
|
|
1345
|
511
|
122
|
18
|
|
1345
|
548
|
122
|
18
|
|
1345
|
571
|
122
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Healing Up β
ATK +70%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Deep Healing
ATK +100%,
ASPD +100 Can be used up to twice in one battle
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Minimally Invasive Surgery
Increases healing effects by 23%
(+3%) on all Operators with DP Cost no more than 10 when Sussurro is in
the squad
|
+ Talent: Increased healing received for Operators with
10 or less DP cost
+ S2: Extremely powerful ST healing
- S2: can only be used twice, a disadvantage for longer
stages
- Squishier than her equal rarity counterparts.
|
Has In-Squad Effect, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
[None Available]
|
|
|
|
1537
|
699
|
130
|
32
|
|
1537
|
699
|
130
|
32
|
|
1837
|
699
|
130
|
32
|
|
1837
|
699
|
130
|
32
30
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
60
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Electrostatic Discharge
ASPD +80. The
duration of the Talent's Slow increases to 2 times
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Electrostatic Field
Slow the target for 0.6
seconds when attacking
|
+ Talent: Attacks slow enemies
+ Trait: Attacks splash to nearby enemies
+ A mix of AoE caster and Slower, with decent damage and a consistent
Slow
- He has the Range of an AoE Caster, which is pretty short,
so you aren't likely to Slow much before enemies get past him
- At E1 his slow is weaker than a Slower Supporter, but it is hard to justify
promoting him to E2 since his damage is so low.
- Slower Supporter alternatives provide AoE or multi-target Slow and Arts damage
at a much cheaper deploy cost.
|
Slow, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
[None Available]
|
|
|
|
1833
|
320
|
442
|
17
|
|
1833
|
320
|
466
|
17
|
|
1833
|
350
|
472
|
17
|
|
1833
|
350
|
496
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can heal allies by using the skill
|
Secondary Healing Mode
ATK +45%;
Stops attacking and focuses on healing surrounding allies * This Skill
modifies the Attack Interval by 1.3
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Smoke Installation
Heals an ally and then provides 25% (+5%) Physical Dodge for 3 seconds
|
+ Trait: Can heal allies using his Skill
+ Talent: After healing an ally, grants them Physical Dodge for 3s
+ If you are only looking for an early game Healing Defender to swap out
for a high-rarity one later, then Spot is cheap and doesn't require
much investment
- Gummy is easy to acquire, and has stronger Skills and
more HP at similar levels.
- Low HP for a Defender
|
Ally Heal Not Medic, Ally Physical Dodge |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-22
|
[None Available]
|
|
|
|
1858
|
495
|
245
|
19
|
|
1858
|
518
|
245
|
19
|
|
1858
|
545
|
245
|
19
|
|
1858
|
568
|
245
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.]
|
ATK Up α
ATK +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
HP Up
Max HP +8% (+2%); ATK +8%
(+2%)
|
+ Trait: Attack multiple enemies equal to block count
+ At equal levels she has better ATK than Savage and Estelle
+ She has good enough raw stats to clear out early game enemies
- Limited to 2 block
- She cannot be promoted to E2, and AoE Guards gain a huge boost
on promotion to E2 because they gain an extra block, increasing their
potential damage by 50%. They also gain a higher percentage of their
total ATK at E2 levels than other Guards.
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
[None Available]
|
|
|
|
3866
|
1015
|
263
|
19
|
|
3866
|
1048
|
263
|
19
|
|
3866
|
1095
|
303
|
19
|
|
3866
|
1128
|
303
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Swift Strike γ
ATK +45%;
ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Wave Strike
ATK +170% for
30 seconds after Skadi is deployed
Tidal Elegy
ATK, DEF and Max HP +130%
SP Cost: 90
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Swift Action
Redeployment Time -10 seconds
|
+ S2: Huge on-deploy damage makes her great for boss
killing or dueling big enemies
+ S3: turns her into a raid boss for the duration
+ Very high ATK and HP stats
= Duelist Guard: Blocks 1
= Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat
replaceable
- S2: High DP cost can limit redeploy potential
- low DEF
|
Ally ATK Buff, Has In-Squad Effect, Has Alter |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per
deployment)
|
|
|
|
2235
|
552
|
367
|
14
|
|
2235
|
552
|
367
|
14
|
|
2235
|
552
|
437
|
14
|
|
2235
|
552
|
437
|
14
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
80
70
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when
retreated
cost = 1
|
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Press the Attack!
Range shortens; ATK & DEF +80%; Block +1; Attacks multiple targets equal to
block number, and hits any targets within attack range
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Mounted Police
All [Vanguard] Operators obtain 25% (+5%) Physical Dodge when Grani is deployed
|
+ Trait: Gain +1 DP on kill
+ Trait: Full DP refund on retreat
+ When deployed all Vanguard operators gain 20% physical evasion
+ Extremely easy to max Potential, lowering her DP cost
+ Considered a defensive alternative to Vigna
+ Multi attack on s2 is unique for a Vanguard
- Defensive focus does not synergize well with her
Dp-On-Kill mechanic.
- Can leak easily when her S2 is down because of 1-block base and weak killing
power.
|
Ally Physical Dodge, Increase Own Block, Event Welfare, Has Module |
Event Reward
|
CN: 2019-05-30
Global: 2020-02-05
|
Gain 2 DP per kill, and refund all DP cost when retreating
|
|
|
|
1510
|
622
|
120
|
20
|
|
1510
|
648
|
120
|
20
|
|
1510
|
692
|
120
|
20
|
|
1510
|
718
|
120
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Drain Soul
Each attack restores the HP of at most 2 allies by 100% of Nightmare's ATK
SP Cost: 80
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Night Phantom
Applies the Nightmare effect to up to 5 enemies within range: Decreases
the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the
distance they move during this effect * 1200 damage per grid moved
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Dual Personality
Obtains 45% (+5%) Physical and
Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2
|
+ Talent: When equipped with Skill 1, gains Physical and
Arts Dodge, when equipped with Skill 2, gains ATK
+ Can be very effective in a Slow stacking team
+ A very unique Caster that acts as an attacking pseudo-Medic with S1, or a higher
damage Slower Supporter with S2
- Requires high Skill levels to become dependable, which is
hard to justify for such a niche Operator
- S2 is auto-activation, which is extremely limiting for a skill where
timing its use is so important (especially considering its charge time).
It also has anti-synergy since slowing the enemies movement reduces the
True damage dealt.
- S1: The Dodge is interesting, but there are much better options for
ranged/caster tanks. Also, pure healing becomes less important in
challenging content, so her hybrid nature will rarely be a better choice
than a strong utility medic.
|
Ally Heal Not Medic, Has True Damage Ability, Slow, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
[None Available]
|
|
|
|
2435
|
513
|
312
|
9
|
|
2615
|
513
|
312
|
9
|
|
2435
|
573
|
312
|
9
|
|
2615
|
573
|
312
|
9
7
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
0.78s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Flexibility
60% chance to
dodge Physical attacks
Soaring Fists
Significant
Attack Interval reduction * This Skill modifies the Attack Interval by
multiplying it by 0.40
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Boxer's Concentration
Each consecutive attack on the same target increases ATK by
6% (+1%), stacking up to 5 times. Stacks will be
lost upon switching targets.
|
+ Talent: Multiple attacks on the same target increase
ATK
+ Very cheap to deploy Guard that can pack a big punch
+ Extremely powerful when paired with ATK buffers, can melt bosses in seconds
+ Fast attack speed, Oraoraoraoraa!
= Brawler Guard Archetype: Block-1
- Without significant investment she will do low damage due
to her low base ATK, especially against enemies with DEF
- To take maximum advantage of her potential damage needs a lot of support
|
|
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
[None Available]
|
|
|
|
1653
|
497
|
282
|
16
|
|
1653
|
519
|
282
|
16
|
|
1653
|
547
|
282
|
16
|
|
1653
|
569
|
282
|
16
14
|
| HP |
ATK |
DEF |
Cost |
|
10
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
Enchant Weapon α
ATK +35%;
Damage dealt by Normal Attacks turn into Arts damage
SP Cost: 70
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Targeting - Primary
When attacking, has a 20% chance to increase the current
damage of that attack to 160% (+10%)
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Passive crit chance
+ A Ranged Guard with Arts damage is rare and if you don't get lucky with
Lappland, he can do similar things but weaker
- Low ATK boost on his Skill means he may not be able to
completely bring down big enemy tanks.
|
Physical Attacker With Arts Ability, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
[None Available]
|
|
|
|
1150
|
617
|
85
|
23
|
|
1150
|
644
|
85
|
23
|
|
1150
|
672
|
85
|
23
|
|
1150
|
699
|
85
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Physical damage
|
Blast Range Up α
Increases AOE of Normal Attacks to 200%
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ AOE splash attack, Long Range
+ A cheaper alternative to ShiraYuki
+ A good unit to bring into Annihilation 2 to clear out mobs
+ Skill increases splash of her attack to the size of Meteorite's S1 for a decent
duration
- The cheaper costs comes with much lower ATK
- No ATK modifiers or special utility makes all other AoE Snipers generally more
useful
- Slow Attack Speed
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-05-23
Global: 2020-01-22
|
[None Available]
|
|
|
|
2430
|
705
|
320
|
22
|
|
2680
|
740
|
320
|
22
|
|
2430
|
705
|
360
|
22
|
|
2680
|
740
|
360
|
22
22
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.]
|
Power Strike β
Increases the ATK of next attack to 230%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Precise Blast
Deals 400% of
ATK Physical damage to at most 5
enemies within three grids ahead
SP Cost: 17
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Valley
ATK and DEF +10% when there are more than two ranged tiles
in the four surrounding tiles * There is a mistake in current in-game
description. Valley's buffs are activated by 2 or more adjacent ranged
grids
|
+ Trait: Attacks multiple enemies equal to block
count
+ Talent: Increases ATK and DEF when adjacent to 2 or more raised grids
+ Decent multi-target killing with either S1 or S2
= Very average Stats
- S1: has a 4 Star power grade
- S2: has a long cool-down for an on-attack Skill
- Doesn't stand-out at either DPSing or blocking.
|
Event Welfare, Has Operator Record |
Anniversary Reward
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2560
|
713
|
397
|
20
|
|
2560
|
739
|
397
|
20
|
|
2560
|
763
|
447
|
20
|
|
2560
|
789
|
447
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
10
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
Power Strike γ
Increases the ATK of next attack to 290%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Rules of Survival
Can switch between the
original state and the following state: Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Truesilver Slash
DEF -70%; ATK
+200%; Range expands; Attacks at most 6 targets simultaneously (regarded as
Melee Attack) * This Defense modifier is multiplicative, not additive.
SP Cost: 90
Initial SP: 75
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Leader
ATK +12% (+2%); All allies'
Redeployment Time -12% (+2%)
Eagle Eyes
Reveals Invisible enemies within
range
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators
+ E2 Talent: Reveals Invisible enemies within range
+ Incredibly strong skills with high damage, range and duration.
+ Great overall stats
+ S2: makes him a very strong subtank
+ S3: Erases everything
- Very long cool-down on S3
- Makes the game too easy
|
Remove Stealth, Self-Heal, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3150
|
485
|
595
|
22
|
|
3150
|
485
|
622
|
22
|
|
3150
|
535
|
655
|
22
|
|
3150
|
535
|
682
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can heal allies by using the skill
|
First Aid
Restores the HP of a nearby ally with less than 50% HP by
180% of Saria's ATK in the next
attack Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Medicine Dispensing
Restores the HP of all allies within a certain range by
140% of Saria's ATK
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Calcification
Restores the HP of all nearby allies by 35% of Saria's ATK each second. The
Arts damage taken by nearby enemies +55% and their Movement Speed -60%
SP Cost: 80
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Rhine Charged Suit
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%),
stacking up to 5 times
Refreshment
When Saria restores an ally's HP, she also restores 1 extra
Skill Point to them
|
+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored)
+ Great stats all around that, with her Talent, further increase as she is on the
field
+ S1: Great single target healing skill that doesn't get wasted because of the HP
threshold requirement.
+ S2: Large coverage area, and good for "poison mist" stages or other light
damage/non burst healing situations
+ S3 provides good stackable slow and an extremely strong Arts damage boost along
with the healing
- No DEF boosting Skills means she has a hard time
surviving the strongest Physical Damage enemies
- Does not restore SP if she heals an ally already at full health
- S2: the nature of the healing of this skill and the lack of utility
make it a less desired choice in challenging content than the other 2
|
Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move
Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3850
|
430
|
723
|
23
|
|
3850
|
430
|
753
|
23
|
|
3850
|
490
|
783
|
23
|
|
3850
|
490
|
813
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
70
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Warpath
DEF +80%; ATK
+40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Thorns
DEF +30% Deals 100% of ATK Physical damage to enemies
that attack Hoshiguma
Saw of Strength
ATK +140%;
DEF +90%; Cuts all targets in the
frontal grid with the shield
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Tactical Armor
28% (+3%) chance to resist
Physical and Arts damage
Special Operation Strategy
Increases DEF of all Defenders by 8%
|
+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage
+ E2 Talent: Buffs the DEF of all other Defenders
+ Great DPS and DEF option with S3 that doesn't have the penalties like other DPS
Defenders
+ Very high HP makes her a nice meatball tank
- As long as Liskarm can survive, she usually provides
more utility as a DPS Defender than Hoshi
|
Ally DEF Buff, Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1705
|
350
|
169
|
18
|
|
1705
|
350
|
169
|
18
|
|
1705
|
420
|
169
|
18
|
|
1705
|
420
|
169
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
5
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of 3 allies simultaneously
|
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Arts Shield
The next heal generates a shield on all affected target
for 5 seconds The shields can
absorb damage equal to 90% of
Nightingale's ATK Arts damage and
the targets' RES +20; Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Sanctuary
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
White Fiend's Protection
RES of allies within range +17 (+2)
Fleeting Phantom
Can summon Phantoms. Phantoms cannot attack or
block enemies, but have 75 RES and 30% Physical Dodge and are more
likely to be targeted by enemies. Phantoms lose 3% Max HP per second * Detailed
information on Phantoms can be seen here.
|
+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range
+ Talent: Can summon phantoms that can be placed on open tiles to draw enemy
attacks. These ignore deploy limit
+ The best choice against Arts Damage and Caster enemies by a lot
+ Her S3 has a very large AOE
+ She will make some very difficult future stages much much easier
- If there is no Arts Damage, Ptilopsis (and sometimes
Perfumer) can provide better utility
|
Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon, Has Operator Record, Has Module
|
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
|
|
|
|
1613
|
530
|
138
|
20
|
|
1613
|
530
|
163
|
20
|
|
1613
|
610
|
158
|
20
|
|
1613
|
610
|
183
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
70
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Creed
ATK +80%;
ASPD +20
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Auto Protect
The next heal generates a shield on its target for 3 seconds The shield can absorb
damage (absorbs all types of damage: Arts, Physical, and True) equal to 50% of Shining's ATK and the target's
DEF +50%; Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Creed Field
ATK +50% All allies within range DEF
+100%
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Black Fiend's Protection
DEF of allies within range +65 (+5)
Code of Law
ASPD +13 (+3)
|
+ Talent: Passively increases the DEF of allies within
range
+ S3: Operators can tank Physical Damage with ease (outside a certain future
event)
+ Enables Healing Defenders (which usually don't have large/any Defense boosts) to
survive harder hitting enemies
+ Prevents your Defenders from getting 1-shot by some bosses if you are
under-leveled
- As the team gets stronger and survivability
becomes less of an issue, the other utility/support based healers become
more appealing.
- DEF buffs don't help against Arts Damage.
|
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1385
|
542
|
120
|
16
|
|
1385
|
567
|
120
|
16
|
|
1385
|
617
|
120
|
16
|
|
1385
|
642
|
120
|
16
14
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
70
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
Arcane Staff - Quick Charge Mode
ATK +110% Automatically activated
SP Cost: 10
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Arcane Staff - Particle Mode
Attack Interval reduces dramatically, but the Arts
damage dealt by every attack is only 45%
of ATKCannot use Normal Attack
when the skill is not activated*
This Skill modifies the Attack Interval by multiplying it by 0.15. This
gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This
was verified by the analysis described in this video.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Arcane Staff - Anti-Gravity Mode
All enemies' weight reduces by one level; Range expands; ATK +150%; Can attack 5 enemies Cannot use Normal Attack when the skill is not
activated
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Accelerator Field
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
|
+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift
Specialists to yeet heavy enemies and send medium weight enemies flying
+ S2: very reliable against slow moving big enemies
+ Good Duration and great cooldown on Skills means they can be used very often
+ Great for Challenge Operations that restrict Caster or Medic Classes
- Can't attack while S2 or S3 aren't active
- Fairly weak until you E2 her and level her Skills
|
Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, Has Operator
Record, HP Regen |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1743
|
645
|
122
|
21
|
|
1743
|
672
|
122
|
21
|
|
1743
|
735
|
122
|
21
|
|
1743
|
762
|
122
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
70
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Duetto
ASPD +60 Starting from the second use of
the skill, ATK +60%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Ignition
Deals 370% of
ATK Arts damage in the next attack; Deals half damage to enemies around the
target and their (main target only) RES -25% for 6 seconds Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Volcano
ATK +130%;
Range increases; Attack Interval
reduces significantly; Attack
becomes randomly shooting lava that can hit at most 6 enemies within range * This Skill
modifies the Attack Interval by -1.1
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Pyrobreath
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Wild Fire
Immediately obtains a large random number of Skill Points
after deployment (10-20)
|
+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use
+ S2: great consistent damage option
+ AoE Caster damage at a lower ST Caster Deployment Cost
- S3: short Duration and long cooldown can leave the team
flat if she is the main source of damage
|
Ally ATK Buff, Enemy RES Debuff, Has Operator Record |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1680
|
870
|
130
|
34
|
|
1680
|
905
|
130
|
34
|
|
1680
|
980
|
130
|
34
|
|
1680
|
1015
|
130
|
34
32
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
70
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage in a long line
|
Fanaticism
ATK +20%;
ASPD +80
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Pyroclasm
Deals 250% of
ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn
damage Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Scorched Earth
Deals 140%
ATK as Arts damage to ground enemies within Attack Range every second, and
reduce their RES by -20 This unit loses 2% Max HP every second
SP Cost: 28
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Spiritual Dissolution
RES of enemies within range -44% (+4%)
Rhine Loop
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
|
+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time
+ Talent: All enemies within attack range have reduced Arts Resistance
+ Huge AoE damage that cuts through a lot of enemy RES
+ S2 and S3 both provide huge damage and debuff utility (DEF and RES,
respectively)
= Unique AoE attack Range allows her to hit enemies further away than
any other Caster, but can limit her effectiveness on many maps.
- High Deploy Cost, slow Attack Interval
- S3 doesn't hit aerial enemies, and causes her to take a lot of damage
|
Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2251
|
515
|
384
|
14
|
|
2251
|
540
|
384
|
14
|
|
2251
|
575
|
409
|
14
|
|
2251
|
600
|
409
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Aerial Hammer
Deals 340% of
ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP Can store 3 charge(s)
SP Cost: 10
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Skull Breaker
Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target
for 1.5 seconds * This Skill
modifies the Attack Interval by 1
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
King of Beasts
All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
Obtains 1 Skill Point when an enemy in the four surrounding
grids is killed
|
+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Good stats all around
+ Strong AOE physical damage with S2
+ Talent: Buffs all Vanguards
- S3 provides stun and decent single target damage but no
DP gain.
- S2 doesn't generate DP if she isn't hitting enemies
|
Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1673
|
540
|
161
|
14
|
|
1673
|
567
|
161
|
14
|
|
1673
|
630
|
161
|
14
|
|
1673
|
657
|
161
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
70
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Charging Mode
Shoots 3
times in a row in the next attack, dealing 145% of ATK damage with every shot
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Shooting Mode
Shoots 4
times in a row, dealing 125% of ATK
damage with every shot
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Overloading Mode
Shoots 5
times in a row; Slight Attack
Interval reduction; Deals 110% of
ATK damage with every shot Automatically
activated *
This Skill modifies the Attack Interval by -0.11. There is currently a
bug that causes the modifier to be applied twice, for a total Attack
Interval modification of -0.22
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Fast Cartridge
ASPD +15 (+3)
Angel's Blessings
ATK +8% (+2%); Max HP +13%
(+3%); The same buff is given to a random ally when
Exusiai is deployed
|
+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper
+ Great base stats with extremely high DPS potential
+ When buffed she can confidently be the main DPS into endgame
+ E2 Talent: buffs random ally with ATK and HP on deploy, great for fast
starts
- Without buffs her DMG drops to almost nothing vs enemies
with 600+ DEF, which have become fairly standard in new content
|
Ally ATK Buff, Ally HP Buff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1845
|
640
|
382
|
20
|
|
1845
|
640
|
382
|
20
|
|
2145
|
685
|
382
|
20
|
|
2145
|
685
|
382
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.] Can be deployed on Ranged Tiles
|
Raging Iron Fist
The next attack pushes enemies towards the attack
direction significantly and their
Movement Speed -30% for 5seconds * The Force Level of the
Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Destructive Fist
Rushes forward immediately and targets the closest enemy
in the frontal line; Knocks back all nearby enemies greatly, dealing 250% of ATK Physical damage and the
targets' Movement Speed -30% for
5 seconds * The Force Level of
the Shift is 3 (Very Strong)
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Kung Fu
Obtains 43% (+3%) Physical
Dodge
|
+ Talent: Passive Physical Dodge
+ Trait: Attacks multiple enemies equal to block count
+ Trait: Can be placed on melee or ranged grids
+ Skills do what Shaw does and more
+ Can reach huge push force that can move even large enemies
+ Great when paired with Angelina
- Much less viable when there are no holes or hazards on
the map
|
Slow, Slow - Move Speed, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1630
|
811
|
343
|
20
|
|
1630
|
841
|
343
|
20
|
|
1630
|
871
|
373
|
20
|
|
1630
|
901
|
373
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
30
|
0
|
70
66
|
3.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Damage to all targets within range 50% chance to
dodge Physical and Arts attacks and is less likely to be targeted by enemies
prob = 0.5
|
Scorpion Venom
The Movement Speed of targets hit -50% for 5 seconds
Toxic Overload
Attack wind-up and Attack Interval increases. ATK +90% and hit targets are Stun for 1 seconds * This Skill modifies the
Attack Interval by 1.7
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Hidden Killer - Medium
Stays Invisible normally. The
first attack made gains +54% (+4%) ATK and removes
Invisible. Regains Invisible state after not
attacking for 5 seconds
|
+ Trait: Attacks all enemies in range, less likely to be
targeted, 50% Arts and Physical dodge
+ Talent: Goes Invisible after some time of not attacking. Cannot be
targeted or damaged while Invisible, even splash damage. Loses
Invisibility and gains ATK buff on first hit.
+ S1: Great Slow. one of the few with 100% uptime. Stacks with many other common
slowing options.
= Dodge chance can make her a decent option for tanking ranged attacks
if she is supported, but it is RNG dependent so not completely reliable
= 0 Block means she cannot take melee damage, but it limits her use if a blocking
body is needed
- Very slow attack speed limits her DPS potential and the
crowd control effectiveness of S2
|
Slow, Stun, Invisible, Slow - Move Speed, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1356
|
335
|
238
|
7
|
|
1496
|
335
|
238
|
7
|
|
1356
|
385
|
258
|
7
|
|
1496
|
385
|
258
|
7
5
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Does not attack but continuously restores the HP of all
allies within range (the HP restored per second is equal to 10% of self ATK). Self is
unaffected by Inspire
attack@atk_to_hp_recovery_ratio = 0.1
|
Hymn of Respite
Attack Range expands, all enemies within Attack
Range are put to Sleep, and the healing
effect of this unit's Trait is increased
to 100%
SP Cost: 60
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Hymn of Battle
All other ally units within Attack Range gain Inspire
equal to 100% of this unit's ATK
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Encore
Has a 50% chance to immediately restore Skill Point by 50%
of Max Skill Points when the skill ends
|
+ Trait: Heals allies in range for 10% of her ATK per
second
+ Talent: 50% chance to restore SP after a Skill ends
+ Great AoE ATK buffer, especially for Operators with low base ATK or high
multiplicative ATK modifiers
+ Very low Deployment Cost.
- Can't attack, so completely relies on teammates to affect
the field
- Her Range limits her deploy options on some maps
|
Ally Heal Not Medic, Sleep, Ally ATK Buff, HP Regen, Has Operator Record |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1280
|
518
|
104
|
15
|
|
1280
|
541
|
104
|
15
|
|
1280
|
583
|
104
|
15
|
|
1280
|
606
|
104
|
15
13
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
Concentration
Very
Significant Attack Interval reduction * This Skill modifies the
Attack Interval by -1.1
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Literature Storm
ATK +75%;
Range expands; Attacks 2 extra targets
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Explorer
DEF -35%; ASPD +21 (+3)
|
+ Trait: Attacks slow enemies
+ Much cheaper to deploy than an AoE Caster
+ Larger range than most AoE casters, hitting all around and not just straight
ahead
+ S2: Good AoE and Duration
- DPS is much lower than your average AoE Caster
- Overshadowed by Angelina who does significantly more damage
- Very low DEF means she will die quickly if targeted/damaged
|
Slow, Slow - Sluggish, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1605
|
430
|
102
|
12
|
|
1605
|
430
|
102
|
12
|
|
1605
|
495
|
102
|
12
|
|
1605
|
495
|
102
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
25
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Echolocation
Simultaneously attacks 2 targets; ASPD of all enemies in range
-60 * This Skill modifies the
ASPD by -60
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Natural Deterrent
For all enemies within range, DEF -60% and RES -30%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Weakening
Apply 33% (+3%) Fragile
effect to enemies within range with less than 40% HP
The Bell Tolls Twice
Attacks 2 enemies simultaneously
|
+ Talent: Boosts damage against enemies under 40% HP
+ Talent 2 and S1: Attacks 2 targets at once
+ S2: Huge DEF and RES debuff
+ Cheap to deploy
+ High HP and RES means she can frontline vs enemy casters
- Low ATK
- S2 debuffs aren't effective against low DEF or RES targets.
|
Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Enemy
DEF Debuff, Enemy RES Debuff, Fragile |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1970
|
765
|
340
|
13
|
|
1970
|
765
|
340
|
13
|
|
1970
|
835
|
340
|
13
|
|
1970
|
835
|
340
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Can Shift enemies by using skills Can be deployed on
Ranged Tiles
|
Chain Hook
Drags the target to Cliffheart significantly in the next attack,
dealing 180% of ATK Arts damage to it * The Force Level
of the Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Binding Chains
Immediately drags up to 3 targets in a large frontal area
towards this unit significantly,
dealing 200% True damage and Stun them for
3 seconds * The Force Level of
the Shift is 2 (Strong)
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Karlan Hunter
ATK and DEF +14% (+2%) when
Cliffheart is not blocking any enemies
|
+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: When not blocking, +ATK and +DEF
+ S2: incredibly strong when leveled up, especially in annihilation mode
+ S1: lower cool-down makes it a better version of Rope's Skill
+ Half utility and half DPS with strong damage and short cool-down
stuns
- Pull Specialists are very situational when there are no
pits and her viability plummets without them
- Less deployment opportunities for Pull Operators than Push Operators
|
Physical Attacker With Arts Ability, Stun, Has True Damage Ability |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1450
|
1085
|
131
|
21
|
|
1450
|
1120
|
131
|
21
|
|
1450
|
1175
|
131
|
21
|
|
1450
|
1210
|
131
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.7s
|
| Res |
Block |
Redeploy |
Interval |
|
Prioritizes attacking the enemy with lowest DEF within
range first
|
Camouflage
ATK +70% and
gain Invisible
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Tactical Transceiver
Randomly drops 3 bombs within range (especially to
enemy's position); Every bomb deals 300% of ATK Physical damage to all
nearby enemies
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Assassin
ATK increases to 145% (+5%)
when attacking ranged enemies
|
+ Extra large attack range
+ Trait: Prioritize attacking lowest DEF unit
+ Talent: ATK boost vs ranged enemies
+ S1: Rare Sniper defensive Skill: Invisible = not targetable and
doesn't take damage, perfect for vulnerable deployment to take out
ranged threats while protecting her from them. Has great up-time.
+ S2: Great group and high HP enemy killing burst potential
- Typical Archetype drawbacks of High DP Cost and slow
Attack Speed
- S2 has a long cooldown and specific targets cannot be chosen, making
it less predictable, though planning can mitigate this in some cases.
- Can be annoying if attacking priority causes her to target a lower DEF
non-ranged unit, but this is rare.
- Strong for specific uses, but they are not common, and she's not as great for
general use
|
Invisible, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Gain 1 extra SP when attacking an enemy without
killing it
|
|
|
|
1680
|
781
|
215
|
19
|
|
1680
|
811
|
215
|
19
|
|
1680
|
871
|
215
|
19
|
|
1680
|
901
|
215
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
High accuracy point-blank shot
|
Wolf's Eye
ATK +25%
every time the HP of the target falls by
20%
Prey Seeker
ATK +220%,
but Normal Attack will not target enemies with over 80% HP
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Hunter's Arrow
Has a 20% chance to increase the ATK of the current attack
to 190% (+10%) when attacking and the chance
increases to 50% when an enemy is in the frontal grid
|
+ With ATK modifiers from Skills and crit Talent she can
output crazy damage under the right conditions
+ Excellent physical damage option against beefier opponents
- The conditions on her skills can be limiting
- Limited ability to deal with flying units
- High DP Cost
- Short Range and slightly slower Attack Speed
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3688
|
820
|
585
|
35
|
|
3938
|
820
|
585
|
35
|
|
4088
|
870
|
585
|
35
|
|
4338
|
870
|
585
|
35
33
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Cannot be healed by allies
|
Guardian Mode
Block +1; DEF
+120%; Restores HP by 5% of Max HP per second in addition
SP Cost: 50
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Combat Mode
Block -1;
Attack Interval slightly increases;
ATK +150%; Restores HP by 10% of Max HP when attacking and
attacks multiple targets equal to block number, hitting any targets within
attack range * This Skill modifies the Attack Interval by 0.4
SP Cost: 50
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Self-Defense
Restores HP by 5% (+1%) of Max
HP per second and obtains 30% (+5%) Physical Melee
Dodge when the skill is activated
|
+ Very very high damage potential
+ Very high HP
+ Skills: A strong defensive (S1) and offensive option (S2) that scale well with
development and Regen HP
+ Talent: Passive HP Regen and Physical Dodge while Skills are active
= Extremely rare, recruitment
only Operator
- Can't be healed directly, though passive regen works
(e.g. Perfumer's Talent)
- Very high Deployment Cost
- Relatively low DEF for a Defender, which can cause problems in tough
content.
|
Self-Heal, Increase Own Block |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3520
|
380
|
710
|
22
|
|
3520
|
380
|
736
|
22
|
|
3670
|
380
|
770
|
22
|
|
3670
|
380
|
796
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Auto Defense
DEF +70%;
Talent effect set to 200% of
current value Automatically
activated
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Magnetic Hammer
Bumps nearby enemies away greatly, Stun them for
4 seconds and dealing 480% ATK as Physical damage to
them * The Force Level of the Shift is 3 (Very Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Miracle Field
Has a 23% (+3%) chance to
resist Physical and Arts damage. The allies in the four surrounding grids obtain
half of the effect
|
+ Talent: Physical and Arts Resist with half applied to
adjacent allies
+ Very durable DEF and HP with a strong DEF S1 option
+ Extremely useful S2 that can replace the need for Specialists on some
maps
- S2 knocks enemies away from Croissant in all
directions so enemies can be thrown in unintended directions if they
aren't grouped together in front of her.
- S1 is automatic so it is not guaranteed to be active when you need it most,
though it does have good up-time.
|
Ally Arts Dodge, Ally Physical Dodge, Stun, Shift Ability But Not Pusher/Puller |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3240
|
425
|
710
|
22
|
|
3240
|
425
|
737
|
22
|
|
3240
|
470
|
755
|
22
|
|
3240
|
470
|
782
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Charged Defense
Blocks the next source of damage; DEF +100% for 8 seconds Automatically activated
SP Cost: 18
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Counter Arc
Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have 25% chance to Stun the hit
targets for 1 seconds Liskarm is Stun for 5
seconds after the skill duration * This Skill modifies the Attack
Interval by multiplying it by 1.7
SP Cost: 34
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Tactical Defense
Restores 1 Skill Point to this Operator and a random ally in
the surrounding grids when attacked
Thunder Resistance
RES +13 (+3)
|
+ DPS Defender
+ Performs ranged attacks that can hit aerial enemies
+ E2 Talent: Passive Arts Resistance
+ Talent: When attacked, grants +1 SP to self and random adjacent ally
+ S2: Strong Arts damage and stun
+ S1: Good DEF Skill
- S2: Self-stun can troll you
- S1: Automatic activation means it is not completely reliable
- Not as durable as the other 5 and 6* DEF Defenders
|
Ally SP Generation, Physical Attacker With Arts Ability, Stun, Has Operator Record,
Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1505
|
530
|
302
|
9
|
|
1505
|
550
|
302
|
9
|
|
1505
|
605
|
302
|
9
|
|
1505
|
625
|
302
|
9
7
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
18
16
|
0.93s
|
| Res |
Block |
Redeploy |
Interval |
|
Significantly reduced Redeployment Time
|
Execution Mode
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge
Wolfpack
After deployment, immediately deals 250% ATK as Physical damage to all
nearby enemies and Stun them for
3 seconds
|
Chill
Deals at least 33% (+3%) of
ATK damage every attack
|
+ Greatly decreased re-deploy time
+ Talent: Increased minimum damage, giving her decent damage against high DEF
enemies
+ S1: Great for assassinating lone squishy enemies
+ S2: Great at disrupting enemy flow and special abilities
- Very squishy vs Arts damage if not leveled
- Compared to Gravel, is much more expensive to re-deploy multiple times if you
don't have at least Potential 4
|
Stun, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
ATK +10% when there are no friendly Operators in the
surrounding four grids
|
|
|
|
2780
|
462
|
575
|
21
|
|
2780
|
462
|
600
|
21
|
|
2780
|
502
|
625
|
21
|
|
2780
|
502
|
650
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can heal allies by using the skill
|
First Aid
Restores the HP of a nearby ally with less than 50% HP by
180% of Nearl's ATK in the next
attack Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
First Aid Mode
ATK +80%;
Stops attacking and focuses on healing surrounding allies * This Skill
modifies the Attack Interval by multiplying it by 2.3
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Healing Boost
Increases the healing effect received by all allies in
battlefield by 12% (+2%) when deployed
|
+ Trait: Can heal allies with her Skills
+ Talent: Boosts healing taken by herself, and at E2 all allies
+ Similar to Gummy but with stronger healing Skills, but less HP
- Saria is a pure upgrade
- Low HP and no DEF boost Skill means she can get 1-shot by some endgame Challenge
bosses
|
Ally Heal Not Medic, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1520
|
505
|
125
|
19
|
|
1520
|
532
|
125
|
19
|
|
1520
|
580
|
125
|
19
|
|
1520
|
607
|
125
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Emergency Triage
The next heal restores an additional 25% of its target's Max HP Only available when the target's HP is lower
than 50%; Can store 4 charge(s)
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Unstable Plasma
Warfarin and a random ally within range obtain the
following status: ATK +90% and
loses 3% of Max HP every second,
lasting for 15 seconds
SP Cost: 60
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Blood Sample Recycle
Restores 2 Skill Points to this Operator and a random ally
within range when an enemy within range is killed
|
+ Talent: When an enemy dies within attack
range, recover SP to self and one random ally within attack range. SP
recharging characters are rare and very useful
+ S1: Great burst healing
+ S2: One of two big ATK buffers in the game, enables OP characters to become even
more OP
- Requires careful placement to maximize Talent and S2
|
Ally SP Generation, Ally ATK Buff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1595
|
482
|
142
|
19
|
|
1595
|
506
|
142
|
19
|
|
1595
|
557
|
142
|
19
|
|
1595
|
581
|
142
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Medical Drone
Obtains a Medical Drone Can
store at most 1 drone; The drone heals its surrounding allies when
entering the battlefield and self-destructs after 10 seconds*
Detailed information on Medic Drones can be seen here.
SP Cost: 18
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
Booster Injection
All [Medic] Operators' ASPD +14 (+2) when Silence is deployed
|
+ Talent: Small Atk speed boost to all Medic Operators
while she is deployed
+ S2: Healing drones have the unique ability to provide AoE healing
anywhere on the map with an open tile, don't count toward the deploy
limit, and have a short cooldown
- Drones cost DP to place and have a short duration.
|
Ally ASPD Buff, Has Summon |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1068
|
443
|
130
|
11
|
|
1068
|
443
|
130
|
11
|
|
1268
|
478
|
130
|
11
|
|
1268
|
478
|
130
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
60
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage Can use Summons in battles
|
Bionic Device
All Robotters gain 35% Physical and Arts Dodge Allies on Robotters' four
adjacent tiles also gain the same buff
Detonate and Recycle
Detonates all Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to
nearby enemies and Stun all hits
targets for 2 second(s) The exploded Robotters will be recycled
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Robotter
Can summon 5 Robotters; ASPD of enemies against Robotters
-25
|
+ Trait and Talent: Can summon Robotters (Meeboos) that
lower enemy attack speed when attacked
+ Robotters are very cheap to deploy.
+ S1: Makes Robotters quite tanky. Nice dodge buff for adjacent allies
at higher Skill levels that stacks with other dodge buffs.
+ S2: Can dish out a ton of damage if you use multiple Robotters
- Robotters count toward the deploy limit
- Requires significant resources to get to the point where she is useful
endgame
|
Enemy ASPD Debuff, Ally Arts Dodge, Ally Physical Dodge, Stun, Has Summon, Has
Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
The first summoned unit does not consume deployment
slots (The last summoned unit on the field does not return a deployment slot when
retreated or defeated)
|
|
|
|
1620
|
784
|
122
|
33
|
|
1620
|
817
|
122
|
33
|
|
1620
|
874
|
122
|
33
|
|
1620
|
907
|
122
|
33
31
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Fire of Heaven
Attack Interval increases, attack changes into
summoning meteorites from the sky; Meteorites take a while to fall down, dealing
240% ATK as Arts damage to enemies
in a large area and Stun all hit
targets for 1 seconds * This
Skill modifies the Attack Interval by multiplying it by 1.7
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Arts Sniper
Increases the Arts damage taken by all blocked enemies by
18% (+3%) when deployed
|
+ Trait: Attacks Splash to nearby enemies
+ Talent: Increases Arts damage taken by blocked enemies
+ S2: Stun offers AoE Crowd Control
+ Good up-time on Skills
- S2: trades damage for the stun (does less DPS than
S1)
- Gitano S2 provides greater DPS potential in some situations.
|
Enemy Arts Damage Taken Up, Stun |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1480
|
612
|
121
|
20
|
|
1680
|
642
|
121
|
20
|
|
1680
|
682
|
121
|
20
|
|
1880
|
712
|
121
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
70
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Spirit Burst
Fires 8 times
with 60% ATK when attacking and
attacks random targets within Attack Range Automatically activated; Amiya is Stun for 10
seconds after the skill duration
SP Cost: 100
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Chimera
ATK +230%,
Max HP +100%, Range expands, damage type changes to True; After the skill ends, Amiya will
automatically be retreated
SP Cost: 120
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
???
Restores 3 (+1) extra Skill
Points when attacking an enemy and 10 (+2) extra
Skill Points when killing an enemy
|
+ E2 Talent: Gain SP when you attack an enemy and when
you kill an enemy
+ S1: has very consistent uptime and good DPS if you E2 Amiya
+ S2: damage is very strong when paired with ATK buffs
+ S3: very strong boss killing Skill
+ Free Operator with Potential guaranteed through story
- S2 is unreliable with its auto activation and will be
very slow to charge without E2
- S3 will forcibly retreat Amiya, making it only usable once on most maps
|
Has True Damage Ability, Self SP Generation, Has Alter, Free From Story |
Main Story
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1505
|
865
|
116
|
28
|
|
1505
|
900
|
116
|
28
|
|
1505
|
950
|
116
|
28
|
|
1505
|
985
|
116
|
28
26
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Physical damage
|
Buckshot
Attack AoE expands for the next attack, dealing
215% of ATK Physical damage
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
High-Explosive Shell
Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit
targets within range and their DEF -330 for 10 seconds
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Blast Attachment Refit
Has a 30% chance to increase the ATK of the current attack
by 60% when using Normal Attacks and skills
|
+ AOE splash attack, Long range
+ chance to crit for increased DMG
+ Great for clearing out mobs of enemies
+ With buffs can even clear out mobs of high DEF enemies
- High DP cost
- Slow Attack Speed
|
Enemy DEF Debuff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1550
|
505
|
165
|
13
|
|
1550
|
528
|
165
|
13
|
|
1550
|
580
|
165
|
13
|
|
1550
|
603
|
165
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Pegasian Sight
ASPD reduces
slightly, but ATK +100%; Range
expands Infinite duration * This Skill
modifies the ASPD by -20
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
All-Out Attack
The longer the interval from the last attack is,
the higher the ATK of the next attack will be (The longest interval is
2.5 seconds and the corresponding ATK increases to 190% (+10%) )
|
+ Trait: Prioritize attacking air units
+ Once her S2 is activated she does great damage versus everything but the highest
DEF enemies
+ Increased range with S2 allows her to attack targets other standard Snipers
can't
+ Talent: Large ATK buff as time between attacks increases (up
to 2.5s)
- Long activation time on S2, during
which she is significantly weaker than other Snipers
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1230
|
535
|
130
|
13
|
|
1230
|
559
|
130
|
13
|
|
1230
|
610
|
130
|
13
|
|
1230
|
634
|
130
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
5
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Twinshot - Auto
The next attack hits 1 additional target for 200% of ATK Physical damage
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Venom Spray
ATK +50%,
each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Neurotoxin
Poisons the targets when attacking, dealing 85 (+10) Arts damage to them per second, lasting 3 seconds
|
+ Trait: Prioritizes attacking air units
+ Excellent DPS when you max out her S1
+ Talent: Passive Arts damage can provide chip damage against enemies with high
DEF
+ Great option for killing groups with S2
= Skill Mastery makes a significant difference
- Very squishy and needs to be placed in protected
positions on certain maps
|
Physical Attacker With Arts Ability |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2630
|
725
|
355
|
23
|
|
2630
|
752
|
355
|
23
|
|
2630
|
805
|
355
|
23
|
|
2630
|
832
|
355
|
23
21
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.]
|
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Bone Fracture
During the skill duration, Specter's HP will not drop
below 1; ATK +160% Specter is Stun for 10
seconds after skill duration
SP Cost: 40
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Stamina Up
Max HP +12% (+2%); Restores HP
by 2.5% (+0.5%) of Max HP per second
|
+ Trait: Attack multiple enemies equal to block count
+ Talents: Increase Max HP +10% and recover HP every second
+ Extremely high damage potential
+ S2: Great Survivability with period of "unable to be killed"
- S2: applies self-stun after Duration, where she cannot
attack or block
- High DP Cost
|
Self-Heal, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2350
|
685
|
365
|
19
|
|
2350
|
710
|
365
|
19
|
|
2350
|
760
|
365
|
19
|
|
2350
|
785
|
365
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
15
|
2
|
70
66
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
Sundial
ATK +70%;
40% chance to resist Physical
damage Infinite duration
SP Cost: 30
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Wolf Spirit
ATK +120%;
Damage dealt turns into Arts damage; Attacks 1 extra target; The damage
reduction of Ranged Attacks is removed Automatically activated
SP Cost: 17
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
|
Spiritual Destruction
Disables the target's special ability when attacking,
lasting 6 (+1) seconds
|
+ Talent: Attacks disable the target's special abilities.
very useful against exploding enemies and stun attacks.
+ Trait: Can perform ranged attacks at 80% power
+ S2: A very strong source of melee Arts Damage
+ S1: Can become fairly tanky
- S2 can be very unreliable since it has a fairly long
cooldown and auto activates
|
Silence, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2565
|
530
|
350
|
10
|
|
2565
|
553
|
350
|
10
|
|
2565
|
605
|
350
|
10
|
|
2565
|
628
|
350
|
10
8
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
0.78s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Armorcrusher
The ATK of the next hit +140% and ignores 60% of the target's DEF
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Sundered Soul
ATK +120%;
Damage dealt turns into Arts damage;
Restores HP by 25% of damage
dealt when attacking
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Quick Fists
Has a 33% (+3%) chance to
Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge
is successful
|
+ Talent: Passive Physical Dodge. Increased ATK for first
attack after a successful Dodge.
+ Very low DP Cost
+ S1 and S2: Great against high DEF enemies
+ S2: Good sub tank option with Dodge and the HP restore
= Extremely rare, recruitment
only Operator
= Block-1 Brawler Guard Archetype
- S2 has a long cooldown
|
Physical Attacker With Arts Ability, DEF Ignore, Self-Heal, Has Operator Record |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3768
|
936
|
235
|
18
|
|
3768
|
966
|
235
|
18
|
|
3768
|
1011
|
260
|
18
|
|
3768
|
1041
|
260
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Swift Strike γ
ATK +45%;
ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Vorpal Edge
DEF reduces to
0; ATK +100%; The chance
of Talent ignoring the target's DEF is increased to 2.5 times
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Thermite Blade
Has a 20% chance to ignore the target's Defense when
attacking
|
+ Talent: Chance to ignore DEF on attack
+ Good option vs the very heavy armored enemies with 2k+ DEF
+ S2: makes her DEF ignore very consistent
= Duelist Guard: Block-1
- The big tanks tend to have high physical damage, making
your Medics work overtime to keep her alive (especially during S2)
- Most of the time it will be easier to use Arts damage against high-DEF
|
DEF Ignore |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When attacking blocked enemies, ATK increased to 115%
|
|
|
|
1950
|
500
|
343
|
13
|
|
1950
|
524
|
343
|
13
|
|
1950
|
570
|
343
|
13
|
|
1950
|
594
|
343
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
60
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Sword Rain
Immediately gains 12 DP; Deals 170% ATK as Arts damage twice to all nearby enemies and Stun them for
3 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Tactical Delivery
Gains 2 extra DP when Texas is in the squad
|
+ Very good damage output
+ Good source of early DP makes her great for maps with fast start
requirements
+ AOE Arts damage and crowd control with her S2 is very useful
+ Talent Increases your DP by 2 at the start of battle
- Dies fairly easily vs stronger enemies
|
Physical Attacker With Arts Ability, Stun, Has In-Squad Effect, Has Operator Record
|
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2150
|
470
|
350
|
13
|
|
2150
|
470
|
374
|
13
|
|
2150
|
470
|
420
|
13
|
|
2150
|
470
|
444
|
13
11
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
60
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Ursus's Roar
Gradually gains 12 DP over the skill duration All
Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Spearheader
All [Vanguard] Operators' DP Cost -1 when Zima is in the
squad
|
+ Buffs other Vanguards with S2 to increase ATK and DEF
and give them +1 DP on kill
+ Tanky Vanguard. Can double as a light tank
+ E2 Talent: reduces the DP cost of all Vanguards on the team by 1
- While her S2 buff is strong, it has a short duration
with a long CD
- Not very fast at killing mobs when buff is down
|
Ally DEF Buff, Ally ATK Buff, Ally DP Cost Reduction, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1610
|
335
|
150
|
17
|
|
1610
|
356
|
150
|
17
|
|
1610
|
390
|
150
|
17
|
|
1610
|
411
|
150
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of 3 allies simultaneously
|
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Enkephalin
Range expands; reduces Attack Interval greatly * This Skill modifies the
Attack Interval by -2.1
SP Cost: 100
Initial SP: 85
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Skill Aura
When deployed, increases the SP recovery of all allies by
0.3/sec (only the highest effect of this type will be applied)
|
+ Talent: When deployed, increases SP gain for Skills
with SP/s Charge Type.
+ Trait: Heal up to 3 friendly units at once
+ S2: provides potent rapid healing (with extended range)
+ The default AOE Medic choice when not fighting caster enemies
- S2: has a long cooldown.
|
Ally SP Generation, Has Module, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
|
|
|
|
1785
|
580
|
365
|
19
|
|
1925
|
580
|
365
|
19
|
|
1985
|
615
|
365
|
19
|
|
2125
|
615
|
365
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.] Can be deployed on Ranged Tiles
|
Steam Pump
Pushes the target towards the attack direction greatly in the next attack, dealing
150% of ATK Physical damage *
The Force Level of the Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
High-Pressure Water Cannon
Immediately pushes all enemies in the two frontal grids
towards the attack direction significantly, dealing 300% of ATK Physical damage to
them * The Force Level of the Shift is 2 (Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Trait: Attacks multiple enemies equal to block
number
+ Trait: Can be deployed on Ranged or Melee grids
+ E2 Talent: Passive RES
+ Can reach Strong push force on S1 making her effective in pushing anything but
large enemies
+ Fairly durable when leveled
+ A good counterpart to FEater and a superior tank against Arts damage
- Can't reach Very Strong force level, so has a lower
maximum pushing weight than FEater
|
Free From Story, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1205
|
480
|
101
|
14
|
|
1205
|
501
|
101
|
14
|
|
1205
|
530
|
101
|
14
|
|
1205
|
551
|
101
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Quicksand Conversion
Stops
attacking; Enemies within range are Slow every 1.4 seconds
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Geological Survey
Extends Slow duration moderately *
Extends Slow duration by 0.13
|
+ Trait: Attacks slow enemies
+ S2: AoE slow effect to all enemies in her Range for a good duration
- S1: +ATK% is suboptimal because she has low ATK to begin
with
- S2: She doesn't attack
- low base stats
|
Slow, Slow - Sluggish, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1050
|
403
|
125
|
10
|
|
1050
|
403
|
125
|
10
|
|
1350
|
403
|
125
|
10
|
|
1350
|
403
|
125
|
10
8
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
60
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage Can use Summons in battles
|
Shadow Tentacle
All Tentacles' ATK and DEF +60%; Restores 70 HP per second
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Visual Trap
Range expands; Allies within range obtain
50% Physical Dodge
SP Cost: 80
Initial SP: 60
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Tentacle Summoner
Can summon 4 Tentacles to help in combat
|
+ Talent: Can summon 4 tentacles that scale with Operator
level to assist in battle
+ S1: Tentacles can become very durable at high Operator Levels
+ S2: Huge 50% Dodge buff with long duration, and stacks multiplicatively with
other Dodge buffs
- Very squishy, especially before max Trust
- Tentacles count toward the Deploy Limit, which could be used for other
Operators
- Cannot retreat and redeploy her Summons, unlike higher rarity
Summoners.
|
Ally Physical Dodge, Has Summon, Has Module |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Can hold +3 additional summoned units and summoned
unit deployment costs are reduced
|
|
|
|
2550
|
435
|
562
|
20
|
|
2550
|
456
|
562
|
20
|
|
2950
|
435
|
562
|
20
|
|
2950
|
456
|
562
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
10
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Can heal allies by using the skill
|
Provisions
Restores the HP of a nearby ally by 160% of Gummy's ATK in the next
attack Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Cooking
Starts cooking and stops attacking for 10 seconds; DEF +80% Focuses on healing nearby
allies after finishing cooking; ATK +80% * This Skill modifies the
Attack Interval by multiplying it by 2.3
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Frying Pan Specialist
When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for
1 second
|
+ Higher HP than her 5* equivalent Nearl. Can help her to
survive some 1-shot type abilities
+ Relatively cheap and easy to raise and max potential. Comes with .99 starter
pack.
+ Basic Attack has a chance to stun
+ S2: Has a +DEF component, rare for Healing Defenders
- Low Base DEF
- S2: Phased Skill that must be timed correctly
|
Ally Heal Not Medic, Stun, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3105
|
365
|
690
|
21
|
|
3105
|
365
|
717
|
21
|
|
3105
|
365
|
765
|
21
|
|
3105
|
365
|
792
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
DEF Up β
DEF +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Shell Defense
Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Defense Specialist
DEF +12%
|
+ Extremely durable 4* with the highest DEF potential in
the game
+ Viable through all content
+ 4 Block while skill is active
- Very low ATK and dps
- S2: Doesn't attack during the duration
|
Self-Heal, Increase Own Block |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3235
|
375
|
670
|
21
|
|
3485
|
375
|
670
|
21
|
|
3620
|
375
|
670
|
21
|
|
3870
|
375
|
670
|
21
19
|
| HP |
ATK |
DEF |
Cost |
|
5
|
3
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Stamina Enhancement
Max HP +70%;
Restores HP by 40 per second
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Cold Resistance
Max HP +50%;
DEF +30%; RES +100%
SP Cost: 32
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Talent: Passive Arts Resistance
+ Huge HP and Arts Resist make him a great Arts Damage tank
+ He's a middle ground between the Healing and DEF Defenders
- Too niche to warrant heavy investment
- Lacks strong physical damage mitigation, so DEF Defenders are more durable
- Healing Defenders can usually handle Arts damage while providing more
utility
|
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1560
|
320
|
145
|
16
|
|
1560
|
339
|
145
|
16
|
|
1710
|
345
|
145
|
16
|
|
1710
|
364
|
145
|
16
14
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of 3 allies simultaneously
|
Healing Up β
ATK +70%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Fine Blending
ASPD -50; ATK
+250% * This Skill modifies the
ASPD by -50
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Lavender
Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second
|
+ Trait: Heal up to 3 friendly units at once
+ Talent: When deployed, gives passive HP regen to all deployed Operators (amount
based on percentage of ATK)
+ A strong 4* Operator that is viable even in end-game
+ S2 can heal an enormous amount of HP and increases regen considerably
+ Passive regen is a good counter to the poison mist condition on some
stages and can heal characters that normally can't be healed directly
+ High HP and decent DEF for a Medic
- The Attack Interval increase of S2 could be a problem vs
enemies with fast attack speed.
|
Global Heal, Has Operator Record, HP Regen, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Heal up to 4 friendly units at once
|
|
|
|
1580
|
450
|
152
|
18
|
|
1580
|
473
|
152
|
18
|
|
1580
|
480
|
182
|
18
|
|
1580
|
503
|
182
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Vitality Restoration
Buffs the target ally in the next healing, restoring HP by
35% of Gavial's ATK (by 70% of Gavial's ATK when the target's
HP is lower than 50%) per second, lasting 5 seconds Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Vitality Restoration - Wide Range
Buffs all allies within range immediately, restoring HP by
30% of Gavial's ATK (by 80% of Gavial's ATK when the target's
HP is lower than 50%) per second, lasting 10 seconds
SP Cost: 60
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Battlefield Medic
After deployed, all [Medic] Operators' ATK +12% (+2%) and DEF +120 (+20),
lasting 17 (+2) seconds
|
+ Talent: Buffs other medics ATK(small) and DEF(huge)
after deploy for 17s
+ Skills have healing-over-time effects that can be decent if leveled.
+ S2 is a mini AoE heal
+ Can be purchased from the friend credit store
+ A decent replacement for Hibiscus or Ansel
- Her healing-over-time only becomes good when
the target has less than 50% HP and the Skill is at a high level,
otherwise it is pretty weak
- Her Skill cooldowns, especially on S2, are not good
|
Ally ATK Buff, Ally DEF Buff |
Credit Store
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1420
|
465
|
131
|
18
|
|
1420
|
488
|
131
|
18
|
|
1420
|
525
|
131
|
18
|
|
1420
|
548
|
131
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Dual Healing
The next heal is increased to 125% of ATK and can target 1 extra
ally Can store 3 charge(s)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Medic Field
ATK +65%; Can
heal 1 extra ally
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
First Aid Kit
Immediately restores the HP of all allies by 160% (+10%) of Myrrh's ATK after deployment
|
+ Talent: Heals all Operators on deploy
+ S1 and S2: Can heal an additional target
+ A decent mix of single target and multi-target healing
- Long skill cooldowns
|
|
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1720
|
728
|
325
|
12
|
|
1720
|
728
|
347
|
12
|
|
1720
|
728
|
385
|
12
|
|
1720
|
728
|
407
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Can Shift enemies by using skills Can be deployed on
Ranged Tiles
|
Hook Shot
The next attack deals 190% of ATK Physical damage to its
target and drags it towards this unit significantly * The Force Level of
the Shift is 2 (Strong)
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Double Hook
The next attack deals 225% of ATK Physical damage to up to 2
target and drags them towards this unit significantly * The Force Level of
the Shift is 2 (Strong)
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Auditory Training
Obtains 34% (+4%) Physical
Dodge
|
+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: Physical Dodge gives her good physical damage mitigation
+ S2: Can reach long distances
+ Satisfies the core needs of a Pull Specialist
= Tanking as a Pull Specialist isn't practical most of the time
- Generally all-around weaker utility than Cliffheart
- Harder to find spaces for Pullers than Pushers
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1420
|
452
|
335
|
8
|
|
1580
|
452
|
335
|
8
|
|
1720
|
452
|
335
|
8
|
|
1880
|
452
|
335
|
8
6
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
18
16
|
0.93s
|
| Res |
Block |
Redeploy |
Interval |
|
Significantly reduced Redeployment Time
|
Shadow Assault
DEF +400%
after Gravel is deployed; her DEF continually decreases over 12 seconds
Rat Swarm
When deployed, generates a shield with 250% of Max HP; The shield strength
decays over 10 seconds
|
Fast Deployment
DP Cost -1; All units that cost 10 or less DP gain +8% (+2%) DEF
|
+ Trait: Significantly reduced redeployment time
+ Reduce self deployment Cost by 1
+ Easy to max potential for even lower DP cost
+ The go-to human sacrifice when you need to delay enemies or soak big attacks or
enemy specials
- Extremely low ATK means she can't do much other than take
hits
- Skill effects quickly wear off and then she can't do much
|
Ally DEF Buff, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Refund 80% of operator deploy cost on retreat
|
|
|
|
2345
|
644
|
357
|
20
|
|
2345
|
670
|
357
|
20
|
|
2345
|
679
|
392
|
20
|
|
2345
|
705
|
392
|
20
18
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
66
|
1.25s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Scratch
ATK +75% for
the next hit; The target's ATK -40%
for 5 seconds
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Fury
ATK and DEF +75%
SP Cost: 80
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Combo
Has a 23% (+3%) chance to
attack twice in a row when attacking
|
+ Trait: Attacks do Arts damage
+ Talent: 20% chance to attack twice
+ A good source of melee Arts damage if you don't have the higher-rarity
options
+ S2 makes her fairly strong for a long duration
= Arts Guard Archetype: block-1
- Arts Guard Archetype: high DP Cost, low ATK and ATK
modifiers on Skills
- much weaker than the higher rarity melee Arts damage Operators
|
Enemy ATK Debuff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2500
|
690
|
315
|
22
|
|
2700
|
690
|
315
|
22
|
|
2850
|
690
|
315
|
22
|
|
3050
|
690
|
315
|
22
20
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
66
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks all blocked enemies [This in-game
description is inaccurate. This Operator does not need enemies to be
blocked to hit them, they just need to be in range. This Operator hits
multiple targets equal to their block number.]
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Sacrificial Strike
ATK +150%;
Cannot be healed by allies
SP Cost: 20
Initial SP: 10
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
|
Self-Healing
Restores HP by 14% (+2%) of
Max HP when there is an enemy killed within the 8 surrounding grids
|
+ Trait: Attacks multiple enemies equal to block
count
+ Talent: When an enemy dies within 8 grids of herself, recover HP
+ Decent self sustain vs large quantity of weak mobs
= Recruit only, but the Tags are fairly common
- Low DEF combined with S2's "unable to be healed" makes
her a risky choice that must be well handled
|
Self-Heal |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2260
|
660
|
323
|
18
|
|
2260
|
660
|
323
|
18
|
|
2260
|
660
|
378
|
18
|
|
2260
|
660
|
378
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
10
|
2
|
70
60
|
1.3s
|
| Res |
Block |
Redeploy |
Interval |
|
Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8
|
Frost Tomahawk
Deals 150% of
ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 seconds
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Ice Tomahawk
ASPD +50;
Each attack reduces the Movement Speed of the target by -50%, with a 40% chance to Bind it for 2 seconds
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Covered Strike
Range expands, but Attack Interval increases
slightly *This Talent modifies the Attack Interval by 0.15
|
+E2 Talent: Increased attack range at the cost of
increased attack interval
+ Decently durable
+ Slow and freeze can be very useful against enemies with extremely high ATK
+ Offers melee grid deployment option different from Slower Supporters.
- When compared to a Slower Supporter, her slow
has limited up-time (only active during Skills), smaller range, and has
no multi-target. The Freeze is unreliable with relatively low proc
chance.
- Lower DPS than 3 Star Midnight at equal levels.
|
Slow, Bind, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
3640
|
916
|
156
|
17
|
|
3820
|
916
|
156
|
17
|
|
4090
|
916
|
156
|
17
|
|
4270
|
916
|
156
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
Regeneration β
Restores HP by 50% of Max HP
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Demonic Power
DEF reduces to
0; ATK +150%
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Demonic Physique
DEF -20%; Max HP +23% (+3%)
|
+ High base ATK, and with great ATK buff from S2 she can
reach over 2k ATK when maxed
+ Her HP is monstrous, and combined with S1 she is very durable
+ Can scale to endgame
= Duelist type Block-1
- Weaker than Melantha at the same levels
- The farther you get into the game, the less you will need a dedicated guard to
fight enemy Casters
- Many higher rarity Guard options.
|
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per
deployment)
|
|
|
|
2024
|
602
|
382
|
15
|
|
2174
|
602
|
382
|
15
|
|
2024
|
632
|
412
|
15
|
|
2174
|
632
|
412
|
15
13
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Can attack enemies from range; When attacking enemies not
blocked by self, increase ATK to 120%
atk_scale = 1.2
|
Power Strike β
Increases the ATK of next attack to 230%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Spur
ATK +80%; The
Talent becomes 3 times as effective
SP Cost: 70
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Starter Instructor
All three-star Operators' ATK +11% (+1%)
|
+ Talent: Boosts ATK of all 3* Operators
+ Low deploy cost
- Her buffs on their own aren't strong, and having them
apply only to 3* makes her use very limited
- Weak skills
- below average ATK
|
Ally ATK Buff, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Can also be deployed on Ranged tiles
|
|
|
|
1845
|
558
|
351
|
11
|
|
1845
|
582
|
351
|
11
|
|
1845
|
618
|
351
|
11
|
|
1845
|
642
|
351
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when
retreated
cost = 1
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Hammer-On
Attack Interval increases a bit; ATK +200% * This Skill modifies the
Attack Interval by 0.5
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Fierce Stabbing
When attacking, has a 10% chance to increase the current
damage of that attack by 110% (+10%). The chance increases
to 30% when Vigna's skill is active.
|
+ Trait: Gain +1 DP cost on kills
+ Trait: Full DP cost refund on retreat
+ Excellent ATK, easily the highest single target Vanguard DMG with S2 buff
+ Respectable DEF
+ Can be considered A direct upgrade to Plume
- 1-Block Vanguards can easily let enemies by when they
come in waves
|
Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When attacking an enemy with health below 40%, increase Attack to 115%
|
|
|
|
1835
|
470
|
310
|
12
|
|
1835
|
495
|
310
|
12
|
|
1835
|
530
|
310
|
12
|
|
1835
|
555
|
310
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge β
Instantly gains 9 Deployment Points.
SP Cost: 30
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Command - Attack
Immediately gains 11 Deployment Points ATK +70%
SP Cost: 30
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Lone Wolf
ATK and DEF +13% (+2%) when
there are no allies in the four adjacent grids
|
+ Can be considered a direct upgrade to Vanilla
+ Can reach high enough ATK to clear beginner mobs easily
= Offensive oriented
= Talent requires proper placement
- Very squishy and will take a lot of levels to keep her
from dying in later difficulties
- A good choice for early-mid game but hard to justify the resources to bring her
to late-game
|
|
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1985
|
435
|
322
|
12
|
|
1985
|
435
|
345
|
12
|
|
1985
|
435
|
382
|
12
|
|
1985
|
435
|
405
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
66
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge β
Instantly gains 9 Deployment Points.
SP Cost: 30
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Command - Defense
Immediately gains 3 Deployment Points Gradually
obtains 8 DP during the skill
duration; DEF +80%
SP Cost: 30
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Karlan Patrol
DEF +19% (+3%) when two or
more enemies are blocked
|
+ Defense-oriented, can double as a light tank with
S2
+ Easy to acquire through the friend credit store
+ Can be considered a direct upgrade to Fang
- Has trouble clearing mobs on his own without some serious
levels
- A good choice for early-mid game but hard to justify the resources to bring him
to late-game
|
|
Credit Store
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1630
|
797
|
100
|
27
|
|
1630
|
827
|
100
|
27
|
|
1630
|
867
|
100
|
27
|
|
1630
|
897
|
100
|
27
25
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.8s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Physical damage
|
Shuriken
Range +2
grids
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Fatal Shuriken
Throws giant spinning shurikens, the target's Movement
Speed reduces by 35% for a short
time and dealing 80% of ATK Arts damage to the target per
second
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Heavy Shuriken
Attack Interval increases slightly, but ATK +20% *This
Talent modifies the Attack Interval by 0.2
|
+ Trait: AOE attack with large range
+ S1: Extended Range provides unique and exceptional reach
+ S2: Inflicts Arts DMG which is great for killing high-DEF enemies
+ S2: Slow offers additional utility
- Doesn't prioritize flying units, so often cannot be
relied on to eliminate them
- Very high deployment cost
- Slow Attack Speed
|
Slow, Physical Attacker With Arts Ability, Slow - Move Speed, Has Operator Record
|
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1370
|
465
|
165
|
12
|
|
1370
|
488
|
165
|
12
|
|
1370
|
530
|
165
|
12
|
|
1370
|
553
|
165
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Armor Breaker
The next attack deals 180% of ATK physical damage and the
target's DEF -35% for 5 seconds
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Armor Breaker - Spread
The next attack deals 200% of ATK physical damage to at most
5 enemies within range and the DEF
of targets hit -40% for 5 seconds
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
|
Anti-Air Specialist
ATK +40% (+5%) when attacking
aerial targets
|
+ Trait: Prioritize attacking air units
+ Talent: Very strong buff vs flying targets
+ DEF Down debuff can increase team DPS
- Hard to justify the resources of promoting to Elite
2
- 3 Star Kroos does more damage at equal levels (before E2)
|
Enemy DEF Debuff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1320
|
475
|
154
|
12
|
|
1320
|
498
|
154
|
12
|
|
1320
|
540
|
154
|
12
|
|
1320
|
563
|
154
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Power Strike β
Increases the ATK of next attack to 230%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Smokescreen
ATK +80%;
75% chance to dodge Physical and
Arts attacks
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Prioritizes attacking air units
+ Good attack boosts make her viable in later chapters
+ Rare Sniper defensive Skill
+ Has a lot of skins
- Hard to justify the resources of promoting her to E2
- 3 Star Kroos does more damage at equal levels (before E2)
|
Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1598
|
715
|
118
|
32
|
|
1598
|
742
|
118
|
32
|
|
1598
|
785
|
118
|
32
|
|
1598
|
812
|
118
|
32
30
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Destiny
ATK +100%;
Range expands; Attacks all targets
within range simultaneously Gitano stops
attacking for 10 seconds after using this skill
SP Cost: 85
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Divination
Obtains one of the following buffs permanently when
deployed: ATK +15% (+2%), ASPD +15 (+2), Max HP +22% (+2%)
|
+ Trait: Attacks splash to nearby enemies
+ Talent: On deployment, randomly gain either ATK, ASPD or HP
+ S2: a decent ATK boost for a moderate duration. Hits all enemies in
range simultaneously. Extended range allows her to hit targets others
can't.
- S2: Can troll yourself with self-stun. Long
cooldown.
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1420
|
583
|
110
|
19
|
|
1520
|
583
|
110
|
19
|
|
1420
|
643
|
110
|
19
|
|
1520
|
643
|
110
|
19
17
|
| HP |
ATK |
DEF |
Cost |
|
20
|
1
|
70
66
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Crimson Eyes
Max HP -75%;
ATK +60%; ASPD +60
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Black Mist
Attacks reduce the target's RES by 23% (+3%) for 1 second
|
+ Talent: Attacks lower enemy RES
+ S2: short cool-down and decent duration gives her nice consistent
damage
- S2: 75% decreased HP means she is very likely to get
1-shot if anything hits her
- You can have similar DPS in Amiya but without the HP penalty
|
Enemy RES Debuff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
935
|
378
|
83
|
12
|
|
935
|
397
|
83
|
12
|
|
935
|
418
|
83
|
12
|
|
935
|
437
|
83
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
60
|
1.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage and Slow the target for a short
time
sluggish = 0.8
|
Swift Strike α
ATK +25%;
ASPD +25
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Trait: Attacks slow enemies
+ A decent Operator for early missions but not usually worth using resources to
promote
+ Cheap to develop and deploy and easy to max potential
- Weak Skill
- Other Supporters provide much more utility
|
Slow, Slow - Sluggish, Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1100
|
470
|
90
|
18
|
|
1100
|
493
|
90
|
18
|
|
1100
|
520
|
90
|
18
|
|
1100
|
543
|
90
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
60
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
Power Strike α
Increases the ATK of next attack to 190%
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
|
Armor Break
ATK +6%; Attacks enemies with the highest DEF first
|
+ Talent: Prioritize attacking enemies with the highest
Defense
+ Decent single target Caster who will always go for high DEF first
+ Good when overwhelmed by mobs hiding a tank, or when you want to take down a
high-DEF drone, since he will target them first
+ Good Skill
- Everyone gets Amiya, who is a better general-purpose
single target Caster.
|
|
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1135
|
362
|
109
|
17
|
|
1135
|
382
|
109
|
17
|
|
1135
|
407
|
109
|
17
|
|
1135
|
427
|
109
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Healing Range Up
Range +2
grids; ATK +40%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Additional Healing
18% (+3%) chance to heal 1
extra ally
|
+ S1 gives him a unique extended range that can be useful
on some maps
+ Talent: Chance to heal an additional ally with each heal
- The Talent proc rate is very low and unreliable
|
Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1220
|
345
|
110
|
17
|
|
1220
|
363
|
110
|
17
|
|
1220
|
390
|
110
|
17
|
|
1220
|
408
|
110
|
17
15
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies
|
Healing Up α
ATK +50%
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Easy to obtain and maximize Potential
+ Cheap to develop and deploy
- Doesn't do anything unique
|
Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1141
|
582
|
95
|
30
|
|
1141
|
582
|
95
|
30
|
|
1141
|
642
|
95
|
30
|
|
1141
|
642
|
95
|
30
28
|
| HP |
ATK |
DEF |
Cost |
|
15
|
1
|
70
66
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
Tactical Chant α
ASPD +50
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Quick Skill Usage
Immediately obtains 35 (+5)
Skill Points after deployment
|
+ Trait: Attacks splash to nearby enemies
+ Talent: Immediately gain SP on deploy - allows quick Skill use
+ Good stats for a 3*
+ Wont hold you back on most content if you didn't pull any of the 4*+ AOE
casters
- Not worth using more resources than is required to pass
content, as all the higher rarity AOE casters are direct upgrades
|
Has Alter, Has Operator Record, Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1080
|
365
|
134
|
11
|
|
1080
|
388
|
134
|
11
|
|
1080
|
415
|
134
|
11
|
|
1080
|
438
|
134
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
ATK Up α
ATK +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
Shortcoming Breakthrough
ASPD +8; Attacks ranged enemies first
|
+ Talent: Prioritizes attacking ranged
enemies.
- S1: relatively weak and poor up-time.
- Kroos is superior in most situations
|
Free From Story |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1060
|
375
|
126
|
11
|
|
1060
|
396
|
126
|
11
|
|
1060
|
425
|
126
|
11
|
|
1060
|
446
|
126
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
66
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
Double Tap - Auto
The next attack shoots 2 in a row, dealing 140% of ATK in physical damage with
each shot.
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
|
Targeting - Primary
When attacking, has a 20% chance to increase the current
damage of that attack to 160% (+10%)
|
+ Trait: Prioritize attacking aerial enemies
+ Talent: Each hit has a chance to crit for additional damage that makes her
randomly hit really hard
+ Great for early Challenge Modes since you need cheaper units and she deals more
damage than the 4* Snipers at equal levels
- Says "Ko Ko Da Yo" every 15 seconds
|
Has Operator Record, Free From Story, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2035
|
295
|
490
|
18
|
|
2035
|
295
|
518
|
18
|
|
2035
|
295
|
550
|
18
|
|
2035
|
295
|
578
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
DEF Up α
DEF +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ The default early-game Defender if you don't get
someone better
+ Decent stats with passive DEF and DEF increasing Skill
+ Easily to max Potential, and cheap to develop and deploy
- Fairly long Skill cooldown
|
Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2130
|
305
|
475
|
18
|
|
2330
|
305
|
475
|
18
|
|
2430
|
305
|
475
|
18
|
|
2630
|
305
|
475
|
18
16
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
60
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
Regeneration α
Restores HP by 40% of Max HP
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Good HP, especially if you max Trust and Potential
+ Useful on some early-game Challenge Modes with her self-sustain
- A DEF-focused Defender is almost always
preferable to an HP Defender except vs Casters, and against them Healing
Defenders are usually best.
- Harder to max potential because she is not available in recruitment.
|
Self-Heal, Has Operator Record |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
2745
|
738
|
155
|
15
|
|
2745
|
763
|
155
|
15
|
|
2745
|
803
|
155
|
15
|
|
2745
|
828
|
155
|
15
13
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy
|
ATK Up α
ATK +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Mel serves as a nice Caster assassin for early chapters
of the game.
+ High ATK and HP for her level
+ S1: Decent ATK boost Skill
+ Cheap to develop and deploy, and easy to max Potential
= 1-Block Duelist Archetype
- very replaceable
- S1: has a long cool-down
|
Has Operator Record, Free From Story |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1226
|
445
|
279
|
10
|
|
1226
|
466
|
279
|
10
|
|
1226
|
495
|
279
|
10
|
|
1226
|
516
|
279
|
10
8
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
60
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when
retreated
cost = 1
|
Swift Strike α
ATK +25%;
ASPD +25
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ Trait: Gain +1 DP on kills
+ Trait: Full DP refund on retreat
+ Great ATK stat for early game
+ cheap DP Cost
- 1-Block Vanguards can easily let enemies by when they
come in waves
- A very weak Skill with a long cooldown
|
Free From Story, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1270
|
355
|
240
|
11
|
|
1270
|
375
|
240
|
11
|
|
1270
|
405
|
240
|
11
|
|
1270
|
425
|
240
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
60
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Command - Reinforcement
Gain 6
Deployment Points; ATK +35%
SP Cost: 20
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
|
|
+ A decent early game Vanguard with flexible Skill that
can kill mobs fairly quickly
+ Fairly cheap DP Cost
- Low DEF means she can die very easily
- Lowest DP-Recovery rate
|
Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1325
|
325
|
260
|
11
|
|
1325
|
325
|
280
|
11
|
|
1325
|
325
|
310
|
11
|
|
1325
|
325
|
330
|
11
9
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
60
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
Charge α
Instantly gains 6 Deployment Points.
SP Cost: 25
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Auto Trigger
|
|
+ Reduce own DP cost by 1
+ Great early game Vanguard that can take a few hits and not die
+ can max Potential easily to get another -2 DP cost
- Has a hard time killing anything but the lowest armored
enemies
|
Free From Story, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1461
|
432
|
50
|
24
|
|
1461
|
456
|
50
|
24
|
|
1461
|
482
|
50
|
24
|
|
1461
|
506
|
50
|
24
22
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
70
65
|
2.9s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals AOE Arts damage
|
|
Dodge Rate Up
50% Physical Dodge
|
+ Trait: Attacks splash to nearby enemies
+ Talent: 50% physical Dodge
+ A very cheap to develop and deploy AoE Caster (AoE Casters are a relatively
expensive to deploy Archetype)
- Much weaker than his easy-to-get 3 Star counterpart
Lava
|
Has Operator Record, Free From Story |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
952
|
340
|
62
|
12
|
|
1052
|
340
|
62
|
12
|
|
952
|
370
|
62
|
12
|
|
1052
|
370
|
62
|
12
10
|
| HP |
ATK |
DEF |
Cost |
|
10
|
1
|
70
65
|
1.6s
|
| Res |
Block |
Redeploy |
Interval |
|
Deals Arts damage
|
|
Lucky Lass
50% Arts Dodge
|
+ Cheap to develop and deploy
+ Talent: high innate Arts Dodge
- low damage
|
Free From Story, Has Operator Record |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
780
|
269
|
66
|
7
|
|
780
|
269
|
66
|
7
|
|
780
|
299
|
66
|
7
|
|
780
|
299
|
66
|
7
5
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
70
65
|
1s
|
| Res |
Block |
Redeploy |
Interval |
|
Attacks aerial enemies first
|
|
Anti-Air Master
ATK +50% when attacking aerial targets
|
+ Talent: Increased damage to flying targets makes his
attacks really hurt drones
+ Extremeley cheap to develop and deploy
- Weak against anything not flying (he is shooting nerf
arrows)
|
|
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1670
|
240
|
315
|
14
|
|
1760
|
240
|
315
|
14
|
|
1670
|
240
|
355
|
14
|
|
1760
|
240
|
355
|
14
12
|
| HP |
ATK |
DEF |
Cost |
|
0
|
3
|
70
65
|
1.2s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 3 enemies
|
|
Improved Armor
Max HP and DEF +12%
|
+ Very cheap to deploy and develop Defender and effective
for early game
- Getting max potential Beagle is easier as you don't need
to fish for Starter tag
|
Has Operator Record |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1030
|
232
|
192
|
7
|
|
1030
|
250
|
192
|
7
|
|
1030
|
262
|
192
|
7
|
|
1030
|
280
|
192
|
7
5
|
| HP |
ATK |
DEF |
Cost |
|
0
|
2
|
70
65
|
1.05s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 2 enemies
|
|
Fast Redeployment
Redeployment Time -30 seconds
|
+ Fast Re-Deploy speed
- no DP recovery!!
- Extremely weak attack and defense that doesn't scale.
- The Specialist Fast Re-Deploy Operators are much better.
|
|
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
1191
|
353
|
90
|
3
|
|
1191
|
353
|
90
|
3
|
|
1391
|
413
|
90
|
3
|
|
1391
|
413
|
90
|
3
3
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
200
200
|
1.5s
|
| Res |
Block |
Redeploy |
Interval |
|
Blocks 1 enemy and ignores the Deployment Limit, but has a
long Redeployment Time
|
|
Tactical Configuration 1
Increases the ATK and DEF of all [Melee] allies by 20% for
20 seconds after deployment
|
+ Does not count toward the Deploy Limit
+ Decent melee buffs on deployment
+ Good for suiciding or baiting if you don't have room for another Operator.
+ Extremely cheap to develop and deploy
- Very ineffective at fighting anything outside the
beginning chapters
|
Ally ATK Buff, Ally DEF Buff, Has Operator Record |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|
|
|
|
435
|
70
|
27
|
3
|
|
435
|
70
|
27
|
3
|
|
535
|
110
|
27
|
3
|
|
535
|
110
|
27
|
3
3
|
| HP |
ATK |
DEF |
Cost |
|
0
|
1
|
200
200
|
2.85s
|
| Res |
Block |
Redeploy |
Interval |
|
Restores the HP of allies and ignores the Deployment Limit,
but has a long Redeployment Time
|
|
Support Spray 1
Immediately restores the HP of all allies by 500 after
deployment
|
+ Ignores Deploy Limit
+ Burst heal to all Operators when deployed
+ Great for maps with DP limitations or decreased deploy limit
+ Great for annihilation maps where Operators are spread out
- A strong breeze will kill this operator so she needs
extra defensive positioning
- Long redeploy time
|
Has Operator Record, Free From Story |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available]
|